Commit Graph

296 Commits (9b7d9449bfb87473f1f6286d3654fea9abc3401c)

Author SHA1 Message Date
Felix Wagner 9b7d9449bf Decrease physical abilities of the clonk when carrying heavily 2011-12-30 15:53:10 +00:00
Felix Wagner 26d8ac2b00 Nuggets are now carry heavy, new branch 2011-12-30 15:51:36 +00:00
Maikel de Vries e1da36219f New implementation for the production menu, similar to contents menu 2011-12-29 16:59:07 +01:00
David Dormagen 90427fced6 Gold Idol is not C4D_Vehicle anymore 2011-12-30 03:22:38 +01:00
David Dormagen c478502977 Gold Idol changes to C4D_Vehicle on Initialize instead of Construction 2011-12-29 22:13:06 +01:00
David Dormagen 65d47779cd GoldSeller checks for controller instead of owner 2011-12-29 21:53:44 +01:00
Armin Burgmeier e11ac0c937 By default, put produced items into the producer after production 2011-12-29 20:35:14 +01:00
Armin Burgmeier d0e8e8c2f5 Add components for dynamite 2011-12-29 20:26:55 +01:00
David Dormagen 35acbb0764 Gold Idol added (temporary graphics) 2011-12-29 20:21:52 +01:00
David Dormagen 5adc9d9537 GoldBars can be sold too 2011-12-29 20:21:19 +01:00
David Dormagen 2c2cc44b15 GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
2011-12-29 16:06:12 +01:00
David Dormagen 9be1e3beda first flag changes in order to support power flow 2011-12-28 18:50:32 +01:00
Maikel de Vries b505cf88c7 Lorry can be accessed by content menus now 2011-12-28 19:55:25 +01:00
Maikel de Vries 0d1260331b Explosives can be produced in the workshop until an alternative is available 2011-12-28 19:48:33 +01:00
Armin Burgmeier cc62b169c8 Add "MouseDrag" property for finer control of script-implemented drag+drop 2011-12-28 19:33:19 +01:00
Maikel de Vries 93481ed972 Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Maikel de Vries 85cbefe808 Content menu can now handle the clonk's backpack
Also did some cleanup
2011-12-28 11:49:38 +01:00
Maikel de Vries aad2b6d428 Content menu: Fixed menu item scaling, menu placement and item counts
With the new menu placement left click will transfer to left menu, right click to right.
2011-12-17 19:19:07 +01:00
Tobias Zwick f440b41e36 updated license info 2011-12-16 18:46:48 +01:00
Tobias Zwick 1f00badc57 fixed runtime errors in contents menu controller 2011-12-11 19:58:40 +01:00
Maikel de Vries f47749c771 Content menu: fixed d&d, added background image 2011-12-11 15:50:51 +01:00
Tobias Zwick afcfec909d fixed more errors 2011-12-08 23:29:29 +01:00
Maikel de Vries 7371d37325 Content menu opens now for "IsContainer" 2011-12-08 23:26:18 +01:00
Tobias Zwick 4645592fb6 implement d&d in contentsmenu 2011-12-08 23:04:36 +01:00
Maikel de Vries c5a55da9e4 Fixed object stacking in menu 2011-12-08 21:38:46 +01:00
Tobias Zwick e2382c25f9 finish d&d implementation in generic menu 2011-12-08 21:28:07 +01:00
Tobias Zwick 4b1aab7ae1 menuitem can only be d&d if containing menu allows this 2011-12-08 21:02:28 +01:00
Tobias Zwick 34e9c3bc8b fixed more errors, put the array helper functions into the system.ocg 2011-12-08 20:50:00 +01:00
Tobias Zwick c25bf4b796 fixed some errors 2011-12-08 20:47:06 +01:00
Tobias Zwick 1574636ea6 added contents menu controller 2011-12-08 20:16:15 +01:00
Tobias Zwick 682e59ac2d preliminary commit of content menus 2011-12-08 19:57:14 +01:00
Maikel de Vries 63bd368b78 Content menu: Implemented item drag&drop interface 2011-12-08 19:37:09 +01:00
Maikel de Vries 2f57363cf6 Content menu: implemented some new properties 2011-11-24 20:23:02 +01:00
Maikel de Vries 169c00ea9c Menu object and menu item for a content menu 2011-11-22 20:12:13 +01:00
Tobias Zwick 32e95ff61d c4script menu: cursor updates optional 2011-11-20 22:09:53 +01:00
Tobias Zwick 1be0263873 menu item: added option to not display background 2011-11-20 20:25:53 +01:00
Maikel de Vries 6f5b2fe0bc Objects: Fixed automatic opening stone door for foes 2011-11-20 15:47:11 +01:00
Felix Wagner 3da392888c Moss & Lichen added, Lichen graphic needed 2011-11-05 01:49:15 +00:00
Felix Wagner 1478eaf152 Removed Log 2011-11-05 01:48:13 +00:00
Felix Wagner 7a74abae0d Typo 2011-11-05 01:47:09 +00:00
Charles Spurrill d9a02eaf14 Carry-Heavy system added 2011-10-26 14:03:12 -07:00
Charles Spurrill 2a04127c2c wooden cabin Components defined properly; better texture 2011-10-26 13:41:03 -07:00
Charles Spurrill 4ce3b0d477 Clonk can't turn around whilst rolling 2011-10-25 15:01:27 -07:00
Felix Wagner f812208711 Axe: interrupt chopping if clonk does something else than IsWalking 2011-10-21 21:17:03 +01:00
Felix Wagner abcee8afa3 Plant library: RootSurface() limits for positioning added 2011-10-21 21:16:44 +01:00
Felix Wagner cf71fb48b6 Plant library: renamed CanBeHarvested -> IsCrop 2011-10-21 21:14:51 +01:00
Charles Spurrill fbb8440b7e Sawmill animation is no longer jumpy 2011-10-20 14:05:26 -07:00
Charles Spurrill 66e261572b Boompack doesn't weigh so much 2011-10-20 01:53:27 -07:00
Felix Wagner 2017d4bd44 Standard smoke particle (to use in Smoke(x,y,strength)) 2011-10-20 00:42:35 +01:00
Felix Wagner 096c07a251 Sawmill added. Just push chopped trees in front of it. 2011-10-20 00:42:32 +01:00