Felix Wagner
|
9b7d9449bf
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Decrease physical abilities of the clonk when carrying heavily
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2011-12-30 15:53:10 +00:00 |
Felix Wagner
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26d8ac2b00
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Nuggets are now carry heavy, new branch
|
2011-12-30 15:51:36 +00:00 |
Maikel de Vries
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e1da36219f
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New implementation for the production menu, similar to contents menu
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2011-12-29 16:59:07 +01:00 |
David Dormagen
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90427fced6
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Gold Idol is not C4D_Vehicle anymore
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2011-12-30 03:22:38 +01:00 |
David Dormagen
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c478502977
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Gold Idol changes to C4D_Vehicle on Initialize instead of Construction
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2011-12-29 22:13:06 +01:00 |
David Dormagen
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65d47779cd
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GoldSeller checks for controller instead of owner
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2011-12-29 21:53:44 +01:00 |
Armin Burgmeier
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e11ac0c937
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By default, put produced items into the producer after production
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2011-12-29 20:35:14 +01:00 |
Armin Burgmeier
|
d0e8e8c2f5
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Add components for dynamite
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2011-12-29 20:26:55 +01:00 |
David Dormagen
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35acbb0764
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Gold Idol added (temporary graphics)
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2011-12-29 20:21:52 +01:00 |
David Dormagen
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5adc9d9537
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GoldBars can be sold too
|
2011-12-29 20:21:19 +01:00 |
David Dormagen
|
2c2cc44b15
|
GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
|
2011-12-29 16:06:12 +01:00 |
David Dormagen
|
9be1e3beda
|
first flag changes in order to support power flow
|
2011-12-28 18:50:32 +01:00 |
Maikel de Vries
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b505cf88c7
|
Lorry can be accessed by content menus now
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2011-12-28 19:55:25 +01:00 |
Maikel de Vries
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0d1260331b
|
Explosives can be produced in the workshop until an alternative is available
|
2011-12-28 19:48:33 +01:00 |
Armin Burgmeier
|
cc62b169c8
|
Add "MouseDrag" property for finer control of script-implemented drag+drop
|
2011-12-28 19:33:19 +01:00 |
Maikel de Vries
|
93481ed972
|
Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
|
2011-12-28 19:25:00 +01:00 |
Maikel de Vries
|
85cbefe808
|
Content menu can now handle the clonk's backpack
Also did some cleanup
|
2011-12-28 11:49:38 +01:00 |
Maikel de Vries
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aad2b6d428
|
Content menu: Fixed menu item scaling, menu placement and item counts
With the new menu placement left click will transfer to left menu, right click to right.
|
2011-12-17 19:19:07 +01:00 |
Tobias Zwick
|
f440b41e36
|
updated license info
|
2011-12-16 18:46:48 +01:00 |
Tobias Zwick
|
1f00badc57
|
fixed runtime errors in contents menu controller
|
2011-12-11 19:58:40 +01:00 |
Maikel de Vries
|
f47749c771
|
Content menu: fixed d&d, added background image
|
2011-12-11 15:50:51 +01:00 |
Tobias Zwick
|
afcfec909d
|
fixed more errors
|
2011-12-08 23:29:29 +01:00 |
Maikel de Vries
|
7371d37325
|
Content menu opens now for "IsContainer"
|
2011-12-08 23:26:18 +01:00 |
Tobias Zwick
|
4645592fb6
|
implement d&d in contentsmenu
|
2011-12-08 23:04:36 +01:00 |
Maikel de Vries
|
c5a55da9e4
|
Fixed object stacking in menu
|
2011-12-08 21:38:46 +01:00 |
Tobias Zwick
|
e2382c25f9
|
finish d&d implementation in generic menu
|
2011-12-08 21:28:07 +01:00 |
Tobias Zwick
|
4b1aab7ae1
|
menuitem can only be d&d if containing menu allows this
|
2011-12-08 21:02:28 +01:00 |
Tobias Zwick
|
34e9c3bc8b
|
fixed more errors, put the array helper functions into the system.ocg
|
2011-12-08 20:50:00 +01:00 |
Tobias Zwick
|
c25bf4b796
|
fixed some errors
|
2011-12-08 20:47:06 +01:00 |
Tobias Zwick
|
1574636ea6
|
added contents menu controller
|
2011-12-08 20:16:15 +01:00 |
Tobias Zwick
|
682e59ac2d
|
preliminary commit of content menus
|
2011-12-08 19:57:14 +01:00 |
Maikel de Vries
|
63bd368b78
|
Content menu: Implemented item drag&drop interface
|
2011-12-08 19:37:09 +01:00 |
Maikel de Vries
|
2f57363cf6
|
Content menu: implemented some new properties
|
2011-11-24 20:23:02 +01:00 |
Maikel de Vries
|
169c00ea9c
|
Menu object and menu item for a content menu
|
2011-11-22 20:12:13 +01:00 |
Tobias Zwick
|
32e95ff61d
|
c4script menu: cursor updates optional
|
2011-11-20 22:09:53 +01:00 |
Tobias Zwick
|
1be0263873
|
menu item: added option to not display background
|
2011-11-20 20:25:53 +01:00 |
Maikel de Vries
|
6f5b2fe0bc
|
Objects: Fixed automatic opening stone door for foes
|
2011-11-20 15:47:11 +01:00 |
Felix Wagner
|
3da392888c
|
Moss & Lichen added, Lichen graphic needed
|
2011-11-05 01:49:15 +00:00 |
Felix Wagner
|
1478eaf152
|
Removed Log
|
2011-11-05 01:48:13 +00:00 |
Felix Wagner
|
7a74abae0d
|
Typo
|
2011-11-05 01:47:09 +00:00 |
Charles Spurrill
|
d9a02eaf14
|
Carry-Heavy system added
|
2011-10-26 14:03:12 -07:00 |
Charles Spurrill
|
2a04127c2c
|
wooden cabin Components defined properly; better texture
|
2011-10-26 13:41:03 -07:00 |
Charles Spurrill
|
4ce3b0d477
|
Clonk can't turn around whilst rolling
|
2011-10-25 15:01:27 -07:00 |
Felix Wagner
|
f812208711
|
Axe: interrupt chopping if clonk does something else than IsWalking
|
2011-10-21 21:17:03 +01:00 |
Felix Wagner
|
abcee8afa3
|
Plant library: RootSurface() limits for positioning added
|
2011-10-21 21:16:44 +01:00 |
Felix Wagner
|
cf71fb48b6
|
Plant library: renamed CanBeHarvested -> IsCrop
|
2011-10-21 21:14:51 +01:00 |
Charles Spurrill
|
fbb8440b7e
|
Sawmill animation is no longer jumpy
|
2011-10-20 14:05:26 -07:00 |
Charles Spurrill
|
66e261572b
|
Boompack doesn't weigh so much
|
2011-10-20 01:53:27 -07:00 |
Felix Wagner
|
2017d4bd44
|
Standard smoke particle (to use in Smoke(x,y,strength))
|
2011-10-20 00:42:35 +01:00 |
Felix Wagner
|
096c07a251
|
Sawmill added. Just push chopped trees in front of it.
|
2011-10-20 00:42:32 +01:00 |