Bernhard Bonigl
9a4295f745
Fixed beeing able to drop carryheavy in non-walk
2012-04-13 17:49:09 +02:00
Günther Brammer
fe261ffca0
Script: GetType returns C4V_C4Object for objects again
2012-04-13 18:38:30 +02:00
Günther Brammer
f245af8972
Rename C4AulParseState to C4AulParse
2012-04-12 21:03:14 +02:00
Felix Wagner
57c0dec3f5
Earthquake sound
2012-04-12 21:49:41 +01:00
Maikel de Vries
e7f770923b
Fixed setting frequency of disasters
2012-04-12 22:15:54 +02:00
Martin Plicht
7ffa6e58bc
Base.ocd: Call Sell with correct? parameters
2012-04-12 20:12:36 +02:00
Martin Plicht
6df62ae41b
docs: AddMenuItem: 'parameter' is any
2012-04-12 20:08:55 +02:00
Martin Plicht
67f697c94b
Don't pass 0 for the effect when calling RemoveEffect with effect name
2012-04-12 20:02:53 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
d0e2b08041
Added Meteor
...
Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
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Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier
ad3a19008d
MtBrame.ocs: Some minor map adjustments
2012-04-11 22:20:53 +02:00
Günther Brammer
05ef63bf64
Script: Make 0==nil false again
...
This was probably broken by the C4V_Any/C4V_Nil separation. Also clean
the function up a bit and add an assert that should catch similar stuff in
the future.
2012-04-11 02:25:24 +02:00
David Dormagen
99638db4c9
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
2012-04-10 23:31:46 +02:00
David Dormagen
a78d8a1858
IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble)
2012-04-10 23:29:31 +02:00
David Dormagen
fc0a9f1630
fire damage to living objects doubled
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incendiary material (lava) burns you twice as fast
2012-04-10 23:28:41 +02:00
Felix Wagner
6aa5050fb0
Disabled /sound ( #719 )
2012-04-10 14:53:24 +01:00
Felix Wagner
2179adae7c
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
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change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner
9548c1979d
Stupid me should have removed testing stuff...
2012-04-10 04:12:22 +01:00
Felix Wagner
b0b561a25c
Added cooldown for sword strike ( #560 ); fixed clonk getting slowed if
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WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner
7fbefbeb67
Fixed grappler rope acceleration ( #476 )
2012-04-10 03:14:26 +01:00
Julius Michaelis
335a6e0598
Fix C4ValueArray
2012-04-09 22:04:03 +02:00
Armin Burgmeier
6238c1d5be
Fix mesh rendering crash when previous GL operation enabled color array ( #739 )
2012-04-09 22:03:55 +02:00
Armin Burgmeier
e325aa6835
MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump
2012-04-09 15:41:40 +02:00
Armin Burgmeier
6a2b058a6d
MtBrame.ocs: Make sure there is a shovel for all players
2012-04-09 14:30:37 +02:00
Maikel de Vries
0a0e16a6af
Fixed moving stuff in content menus and first item is in the middle
2012-04-09 15:18:00 +02:00
Felix Wagner
4bb8cebafc
Fixed clonk getting stuck when falling off the bottom of (flying) liquid
2012-04-09 02:50:31 +01:00
Felix Wagner
91a1108873
Fixed underwater digging
2012-04-09 02:50:06 +01:00
Armin Burgmeier
9c9db94a96
MtBrame.ocs: Remove some loam so that it's not trivially solvable
2012-04-08 23:54:22 +02:00
Julius Michaelis
a07ef70acf
Use array slice operator in Array.c
...
There is no Easter egg hidden in this commit message :Þ
2012-04-08 16:22:43 +02:00
Julius Michaelis
939f4c69ca
Fix array slice setting
2012-04-08 12:44:17 +02:00
Julius Michaelis
dcf59a4d61
Disallow cyclic prototyping
2012-04-08 12:43:19 +02:00
Maikel de Vries
21ba812d06
Moved Vegetation from Environment to Objects
2012-04-08 20:55:03 +02:00
Armin Burgmeier
a0b13ad238
Add MtBrame.ocs, a cooperative scenario for BeyondTheRocks
2012-04-08 19:56:14 +02:00
Bernhard Bonigl
db4ad404b1
Removed wrong written Definition from Cannon
2012-04-08 01:43:29 +02:00
Bernhard Bonigl
de3e9ed9aa
Fixed Carryheavy-Animation bugs
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Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl
061a96e514
Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
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More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl
45cf4ff147
Reworked Carryheavy:
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* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00
Bernhard Bonigl
e7d1412a76
Added ContentsDestruction documentation (english)
2012-04-07 22:45:11 +02:00
Armin Burgmeier
7efd7f9df5
Replaced glInterleavedArrays by gl*Pointer
2012-04-07 16:47:23 +02:00
Felix Wagner
cce5d109ef
no_dig2objects parameter for DigFree / DigFreeRect
2012-04-05 16:49:47 +01:00
Felix Wagner
de2dbceaf2
Added bucket to knowledge in GoldRush & IronPeak (Crash, Skylands?)
2012-04-05 03:05:48 +01:00
Felix Wagner
234ed3c6b1
+ Bucket.ocd
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You can gather earth with the bucket to use it as a material for bridge or similar tasks. Press [Use] to collect or dump earth.
2012-04-05 03:02:35 +01:00
Felix Wagner
8338a8674a
Earth/Sand - no chunks dug out anymore
2012-04-05 03:01:50 +01:00
Felix Wagner
c7f5e11ac8
DigFree & DigFreeRect return amount of pixels dug free
2012-04-05 02:59:45 +01:00
Martin Plicht
20343b4628
mac: Fix mouse movement. Again
2012-04-04 08:44:37 +02:00
Maikel de Vries
35f8d6a454
Removed Goal.c and reimplemented effect in Goal library
2012-04-03 20:21:49 +02:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
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This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Maikel de Vries
7b8800356a
Removed Precipitation from engine
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Will be implemented through clouds and definition calls.
2012-04-01 23:03:52 +02:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00