Martin Plicht
9891ff048b
cmake/FindAudio: Do not add OpenAL_Library to Audio_LIBRARIES on mac because as a preinstalled framework it is just assumed to be present, and linked via the framework linker flag in the main CMakeLists.txt file
2014-09-29 22:29:29 +02:00
Martin Plicht
e395e0741d
C4Network2IRC: Remove call to boost::cref which seems to be unnecessary since C4GUI::Ico_Error is just an integer
2014-09-29 22:28:01 +02:00
Sven Eberhardt
4e23a49d78
Add K-Pone to credits screen
2014-09-29 22:15:28 +02:00
Maikel de Vries
6dbff6313f
added new song TheSkylands by K-Pone
2014-09-29 21:50:56 +02:00
Maikel de Vries
d24ae4eb46
allow for infinite gunpowder in the powder keg
2014-09-29 20:10:58 +02:00
Günther Brammer
6a6969cb59
Raise Version number to 5.4.99
...
This should be higher than any stable version number while still lower than
5.5.0.
2014-09-28 22:55:17 +02:00
Armin Burgmeier
a2b7dd9e4b
Fix crash in mape when unknown texture is encountered ( #1113 )
2014-09-28 16:34:41 -04:00
Maikel de Vries
72a26d029a
better difficulty levels for FloodedVeins
2014-09-28 17:06:13 +02:00
Maikel de Vries
aa0528c95f
improved Chine map
2014-09-28 10:56:32 +02:00
Sven Eberhardt
3fc1f02c6d
Implement custom scenario parameter selection in startup scenario selection dialogue and by command line.
2014-09-27 16:05:32 +02:00
Maikel de Vries
ef6930414f
removed a few unused variables in Worlds.ocf
2014-09-27 15:29:34 +02:00
Sven Eberhardt
701e28b7fa
Chine icon changed to cannon.
2014-09-27 01:08:35 +02:00
Maikel de Vries
10dc7ff78d
made achievement stars bronze, silver, gold
2014-09-26 22:58:14 +02:00
Sven Eberhardt
3308503381
Improve parameter test scenario
2014-09-26 22:11:11 +02:00
Sven Eberhardt
131cc016cb
Fix C4PropList::RemoveCyclicPrototypes() declaration
2014-09-26 22:11:10 +02:00
Maikel de Vries
3ed341c342
added intro sequence for Chine
2014-09-26 22:08:19 +02:00
Maikel de Vries
6f7b8027f0
implemented lobby options for GemGrabbers
2014-09-26 21:50:03 +02:00
David Dormagen
c09764b3fd
fixed CreateParticleAtBone (would create particles at a wrong position)
...
Also set "amount" to min. 1 because that's what intuition would dictate.
2014-09-26 21:32:08 +02:00
Maikel de Vries
7d5f2effb4
implemented lobby options for Chine
2014-09-26 19:33:19 +02:00
Maikel de Vries
dfef8992be
implemented lobby options for FloodedVeins
2014-09-26 19:33:19 +02:00
Maikel de Vries
e93e6b8eab
implemented lobby options for IronPeak
2014-09-26 19:33:19 +02:00
Sven Eberhardt
44e5c2542f
Fix crash when loading proplists with non-static prototypes from saved games.
...
The code accessed a non-denumerated pointer.
2014-09-26 19:31:26 +02:00
Maikel de Vries
908ebb3a63
implemented lobby options for GoldRush
2014-09-26 19:05:42 +02:00
Sven Eberhardt
42d53c5225
Add OpenAL_LIBRARY to Audio_LIBRARIES.
...
Doesn't make sense to not add them. Let's hope this doesn't break autobuilds again.
2014-09-25 16:46:21 +02:00
Sven Eberhardt
2254136068
Add openclonk.manifest to .gitignore
2014-09-25 16:45:18 +02:00
Sven Eberhardt
5a2edc425d
Raid: Fix dialogue and effects.
2014-09-25 15:26:30 +02:00
Sven Eberhardt
cde41733f8
Add "Done"-achievement to all missions.
2014-09-25 15:25:33 +02:00
Sven Eberhardt
58588fbc58
Replace !strncasecmp by SEqual2NoCase to fix MSVC build (strnicmp seems to not work on mac).
2014-09-25 15:15:50 +02:00
Sven Eberhardt
86bcd248a1
Fix crash in AddMenuItem if caption contains %s and pDef is NULL.
2014-09-25 15:14:51 +02:00
Martin Plicht
3144b74f36
C4GameScript: Add some explicit cast because clang
2014-09-24 23:41:36 +02:00
Martin Plicht
1dfa21daaa
C4ScenarioParameters: Use strncasecmp instead of strnicmp because POSIX
2014-09-24 23:41:24 +02:00
Sven Eberhardt
abab7be591
Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
...
They can be used e.g. to show that you have finished a scenario on different difficulty levels.
2014-09-24 23:08:40 +02:00
Sven Eberhardt
378bda5546
Added custom scenario parameters (SCENPAR_*).
...
Can currently only be set in network games in the lobby. In the future, maybe we can find a place somewhere in the scenario selection dialogue.
2014-09-23 23:02:52 +02:00
Maikel de Vries
ee7caaac2c
Chine.ocs: improved map and added description
2014-09-23 19:48:30 +02:00
Maikel de Vries
7f6bf8c359
Chine.ocs: golden cannon with infinite ammo
2014-09-23 19:44:51 +02:00
Sven Eberhardt
14168fb5a5
Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt.
2014-09-22 19:52:34 +02:00
Sven Eberhardt
e7ac00de4b
Added BaseRespawn rule and neutral flagpoles to be used for consistent respawn handling in all missions.
...
Also changed clonk destruction process to always kill player clonks before removal. This simplifies handling of death e.g. when clonks are contained in an object that falls out of the map.
BaseRespawn adapted from Maikel's base melee repository.
2014-09-22 19:21:28 +02:00
Sven Eberhardt
2a698bb2d9
Fix scenario saving of NoPowerNeed effect
2014-09-22 19:21:28 +02:00
Sven Eberhardt
b899e8944c
Base variable naming in scenario saving on saved object count of same type name instead of object number.
...
This should yield shorter, more predictable names reducing changeset size when an Objects.c file is updated.
2014-09-22 19:21:25 +02:00
Maikel de Vries
35c9aa9a78
new goal for Chine.ocs
2014-09-22 19:20:32 +02:00
Sven Eberhardt
b730a045f7
Shorter firestone fuse sound. Also avoid playing if the firestone explodes directly after hit.
2014-09-22 13:50:47 +02:00
Sven Eberhardt
ecdcb58bf6
Fix mouse cursor graphics when scrolling and outside viewport.
...
Cursor indexes were off by one.
2014-09-21 23:59:50 +02:00
Martin Plicht
3d8dee0fce
mac: Copy alut lib into application bundle as well
2014-09-21 22:37:27 +02:00
Martin Plicht
cf474e99aa
mac: Rearrange sound toolkit includes and FindAudio.cmake so that sound+music works for OSX
2014-09-21 22:16:54 +02:00
Sven Eberhardt
84cc072405
TreasureHunt storyline integration: Intro, Outro, NPCs
2014-09-21 21:49:03 +02:00
Maikel de Vries
059a704f55
added new World: Chine.ocs
2014-09-21 18:37:48 +02:00
Maikel de Vries
77be7b01c2
fixed intro sequences for GoldRush and FloodedVeins
2014-09-21 16:53:39 +02:00
Sven Eberhardt
dfa6050cd0
Put missions above worlds in scenario selection
2014-09-21 16:39:07 +02:00
Sven Eberhardt
4d36f3a2d2
Some missions fixes/adjustments
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* Plane with same color in all missions
* Sequence multiplayer fix
* Heavy smoke is a particle parameter
* Goal graphics fix
* Fix rocky pick direction after dialogue initiation from left
* Dialogue supports sections
* Hat moved to decoration for other missions
2014-09-21 16:36:05 +02:00
Maikel de Vries
de52ad2d4c
fixed IronPeak intro
2014-09-21 16:29:57 +02:00