Tobias Zwick
ca3b42d83b
adjust most scenarios to have a mapzoom of 8
...
... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Tobias Zwick
5264249e3e
updated stone door and moving brick graphics to reflect the new brick texture
2011-08-31 17:22:59 +02:00
Tobias Zwick
330a80c1cb
update authors and license information
2011-08-31 17:20:25 +02:00
Felix Wagner
550409166d
Backed out everything concerning Railways from Objects.ocd
2011-08-31 01:24:57 +02:00
Maikel de Vries
f997d939e3
Objects: Parkour checkpoint may now clear materials behind it
2011-08-29 18:07:37 +02:00
Peter Wortmann
d444b16290
Earth chunks actually look like earth
2011-08-20 15:40:07 +01:00
Tobias Zwick
361d7fdfe5
more detailed crosshair graphic
2011-08-18 19:07:25 +02:00
Tobias Zwick
c2cefe2e4f
new control: collect (into backpack)
2011-08-11 16:37:46 +02:00
Tobias Zwick
f025edb4a9
removed Portraits
...
+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
David Dormagen
f34d82171a
renamed some effect variables to have more meaningful names
2011-08-03 21:58:50 +02:00
Tobias Zwick
258c82604d
moved RelaunchPlayer callback to engine
2011-08-02 15:46:24 +02:00
Tobias Zwick
ecd6de1d65
refactor: schedulecalls without object can now be made from object context
...
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
a55e10a48b
Objects: Fixed musket
2011-07-31 14:50:23 +02:00
Richard Gerum
3cd964b3bd
fixed jump animation again (thanks to ringwaul for the merge)
2011-07-25 10:06:15 +02:00
Maikel de Vries
964ba3a62a
Objects: Fixed wave color for liquids other than water
2011-07-20 17:27:35 +02:00
Richard Gerum
2a0ddd34f9
added graphic rotation during scaling and animation for scaling top corners
2011-07-20 17:09:41 +02:00
Richard Gerum
4d5c821222
fixed positioning of the clonk on the grappler
2011-07-12 14:17:12 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
...
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries
d550f7c7da
Differentiate between COMD_None and COMD_Stop
...
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries
eb530c6017
Removed Defcore:Prey and OCF_Prey
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:40:40 +02:00
Maikel de Vries
248f85c2eb
Removed Defcore:Edible and OCF_Edible
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:10:56 +02:00
MimmoO
256ffd869e
Flag: Changed Marker visuals
2011-06-29 00:35:28 +02:00
David Dormagen
53e743b4d0
first version of flagpole and flag-libraries added
2011-06-18 15:22:34 +02:00
Maikel de Vries
493bde32ad
Fixed boomshire and jar of wind
2011-06-18 12:30:17 +02:00
Richard Gerum
c9039a4655
added some deco (see lines.ocf for test)
2011-06-17 12:37:44 +02:00
MimmoO
db7ff9d174
Fixed Health- and Breathtube
2011-06-16 20:54:09 +02:00
Richard Gerum
a114d2f3ce
removed waring from the ropebridge
2011-06-13 15:41:32 +02:00
Richard Gerum
2f68cc6e64
ropebridge planks can fall out on explosion (or it the bridge is set to fragile)
2011-06-13 15:33:32 +02:00
Maikel de Vries
a10d1ad5ac
Script: Removed obsolete Completion callback
...
Already marked obsolete in the docs for quite a time.
2011-06-10 16:31:00 +02:00
Maikel de Vries
950ad4caaa
Libraries: Replaced two obsolete graphics with empty ones
2011-06-07 16:41:55 +02:00
Richard Gerum
501ab13b11
the front line of the ropebridge is now foreground
2011-06-13 11:00:32 +02:00
Richard Gerum
4aeed96f89
added ropebridge
2011-06-12 13:29:15 +02:00
Charles Spurrill
b39adeb566
Tweaked musket animations
2011-06-08 03:06:49 -07:00
Charles Spurrill
594cec0ec2
Reset clonk action when they enter a plane
2011-06-08 03:06:26 -07:00
Charles Spurrill
74aebbbf72
Fixed friction values for the Rock
2011-06-08 02:45:18 -07:00
Charles Spurrill
bceba4ccee
Sword plays jump/slash animations again, sword also faces down on clonk's back
2011-06-08 01:49:11 -07:00
Charles Spurrill
2db0970156
tweaked shield graphics
2011-06-08 01:06:25 -07:00
David Dormagen
9100a44d88
fixed the visuals of the sword's downwards-stab a bit
2011-06-05 01:08:54 +02:00
Charles Spurrill
b7bc9bc755
Clonk can jump off walls (with new animation).
2011-06-03 12:11:23 -07:00
Maikel de Vries
643b9b24c0
Parkour: Safety against creating checkpoints outside landscape bounds
2011-06-02 20:07:24 +02:00
Charles Spurrill
9e9e6005eb
Butterfly works correctly and stuff
2011-05-31 11:36:01 -07:00
Charles Spurrill
7b7c1f5e89
Removed Clonk50.ocs, removed that damn wolf, and cleanup in tests
2011-05-31 09:36:58 -07:00
Charles Spurrill
747cf2be39
Clonk doesn't contort or moonwalk when using shield with right hand
2011-05-31 07:22:47 -07:00
Charles Spurrill
6a901fa9c0
Tweak: Clonk rolls a shorter distance
2011-05-31 06:27:34 -07:00
Charles Spurrill
2c4196a02d
Add skin changer function; differentiate gender for vocal sounds
2011-05-31 03:20:02 -07:00
Charles Spurrill
15c61d3216
The Clonk can roll! Oh my god!
2011-05-31 03:08:45 -07:00
Charles Spurrill
adf84d7e9b
updated meshes for foundry and steam engine
2011-05-30 18:16:13 -07:00
Tobias Zwick
922df79c0c
Resize foundry and steam engine
2011-05-31 00:50:07 +02:00
Tobias Zwick
8c490dca05
Implemented free shapes (=polygons) to be added or cleared from the landscape:
...
+ Refactored the ShakeFree, BlastFree, DigFree, DrawQuad etc. functions and
removed unused functions ClearRectDensity, DigFreeMaterial,...
+ Moved the polygon fill algorithm from StdSurface8.cpp to C4Landscape.cpp
+ Clearance functions which used to subtract a circle now subtract something
that looks more like a chunk
+ Pickaxe works with BlastFree now
+ Removed Dig2ObjectRequest
2011-05-31 00:33:35 +02:00
Charles Spurrill
0760763a47
same as previous changeset for steamclonk
2011-05-29 23:41:10 -07:00
Charles Spurrill
648ca5ce43
Animation overhaul for jump and kneel. Roll animation added, though not yet used.
2011-05-29 23:34:30 -07:00
Tobias Zwick
84f1e288b0
cleaned up authors.txt of sound files
2011-05-24 16:39:27 +02:00
Charles Spurrill
abd1b13a5b
Barrels shows what liquid they carry; metal barrel doesn't look awful :D
2011-05-24 21:00:16 -07:00
Charles Spurrill
d6134a0bf2
Newer graphics for powder-keg
2011-05-24 20:58:52 -07:00
Charles Spurrill
4c6886c329
Removed Gunpowder object, substitute with local var in PowderKeg
2011-05-24 18:22:18 -07:00
Charles Spurrill
e8643c3b04
Animation blending works for Steampunk skin
2011-05-22 16:21:47 -07:00
Charles Spurrill
d520a33688
#601 : Lorry falls off the side of the Airship
2011-05-22 15:47:03 -07:00
Tobias Zwick
d11e6afff4
The trail of the musket bullet is a little bit thinner
2011-05-20 15:41:12 +02:00
Tobias Zwick
cb1571ccf6
The pickaxe ist swung a bit faster
2011-05-20 15:40:48 +02:00
Tobias Zwick
85c02a2a5a
GrappleBow: correct the display of the rope and grapple hook
2011-05-20 15:40:30 +02:00
Tobias Zwick
cd523d631b
Water splash sound for the barrel
2011-05-20 15:39:57 +02:00
Tobias Zwick
cefe8b2eac
fix up the balloon a bit (remove debug message, correct translation, that kind of stuff)
2011-05-20 15:39:41 +02:00
Tobias Zwick
54bd6ca4f5
adjust clonk's backpack display a bit
2011-05-20 15:38:28 +02:00
MimmoO
1ea7b1a1ce
HuD: Removed sliding feature of the ActionBar
2011-05-19 02:07:40 +02:00
Tobias Zwick
0f1c572c56
adjusted size of clonk's backpack
2011-05-14 21:53:58 +02:00
Charles Spurrill
e5d56e0592
Fixed the Coniferous' diffuse colour so it is not so dull/dark
2011-05-14 12:38:06 -07:00
Charles Spurrill
cfc247d360
Airship: Hid hitbox, updated comments
2011-05-13 19:52:37 -07:00
Charles Spurrill
cd1aae346e
Allow plane to start facing right (again?)
2011-05-13 19:04:50 -07:00
Maikel de Vries
cbbee52179
Objects: Fixed a few warnings
...
Removed some MaxUserSelects and another superfluous function parameter.
2011-05-13 12:45:26 +02:00
Nicolas Hake
038ac92459
de: UTF8ify description
2011-05-13 13:26:12 +02:00
Nicolas Hake
58fe8c64c4
de: Translate Airship description
2011-05-13 13:23:13 +02:00
Charles Spurrill
6181243b95
A whole mess of fixes and tweaks for the Airship
2011-05-13 04:14:16 -07:00
Charles Spurrill
56bcac478d
Not allowed to push the foundry left or right
2011-05-13 03:56:42 -07:00
Charles Spurrill
c6707a7826
Added airship vehicle to game-data. Currently a work-in-progess; needs sounds and testing.
2011-05-13 00:52:55 -07:00
Charles Spurrill
cd90b5d4e9
Added steampunk skin to game data
2011-05-12 19:39:18 -07:00
Charles Spurrill
04cc6a26b9
Merge of late commit
2011-05-12 19:33:01 -07:00
Charles Spurrill
e7b567863e
Created and implemented backpack-graphic for clonks in-game.
2011-05-12 19:11:03 -07:00
Maikel de Vries
971b330288
Objects: Removed superfluous parameters in function calls
...
Caused a few warnings recently.
2011-05-12 17:01:54 +02:00
Charles Spurrill
207576a058
Moved PlaneSmoke to Effects.ocd and renamed it to EngineSmoke (For other engine-bearing vehicles, ie: blimp)
2011-05-10 04:36:46 -07:00
MimmoO
2a770e37da
Marker: Can now also use alternative graphic files from objects as icon
2011-04-29 22:17:04 +02:00
MimmoO
b9be4d06ab
Added 2 Alternative graphics for the Decoration
2011-04-29 20:14:49 +02:00
MimmoO
fb91c5061e
Fixed Backpack-bug, adjusted tutorial 1
2011-04-29 17:02:54 +02:00
MimmoO
7d247a7333
Added missing graphics files
2011-04-29 15:30:28 +02:00
MimmoO
608759de44
Objects.ocd: Added new HuD
2011-04-29 15:01:20 +02:00
Maikel de Vries
7fe24131c7
Objects: Cable network producers now request other producers for objects
...
Foundry does not produce automatically anymore.
2011-04-22 16:48:35 +02:00
Maikel de Vries
40f2950baa
Objects: Fixed 4 warnings in cablestation library
...
Libraries should in principle not depend on objects outside the libraries.
2011-04-19 18:18:02 +02:00
Maikel de Vries
b98b5acecc
Objects: Cable cars only access stations inside their own network and vice versa
2011-04-18 19:01:45 +02:00
Maikel de Vries
ca2ea1be98
Objects: Tool products return true instead of 1
...
This is just plain ugly, |a> Are you a tool? |b> 1. DynamiteBox is also a tool for now, mainly for testing.
2011-04-17 14:00:59 +02:00
David Dormagen
55db5fa98a
helper object for floating messages added
2011-04-14 18:36:20 +02:00
Felix Wagner
989f1925f1
Forgot to remove the foo, bar crap
2011-04-11 22:31:48 +02:00
Maikel de Vries
d515df6055
Objects: Some fixes to cable network
...
Removed some erroring code from the libraries.
2011-04-11 18:08:57 +02:00
Maikel de Vries
5da93528c6
Objects: Introduced delivery system for the cable network
...
Based on the concept of automatic production in buildings, and the current network capacities. Cable cars receive requests from producers and try to fulfill these request by transporting objects in the network.
2011-04-07 16:04:29 +02:00
Maikel de Vries
1ce2c16c36
Objects: Enhanced Producer library and adapted tool workshop
2011-04-07 16:02:35 +02:00
Maikel de Vries
ad15a6ed4f
Objects: Library for object production
...
Adapted foundry to library, should ultimately interact with cable network.
2011-04-02 18:17:24 +02:00
Felix Wagner
b425cf71da
Reworked the pathfinding data assembly, various name changings in the variables
...
I did not made some benchmarks...old system still exists
Removing of cables missing but working on that
2011-04-11 13:43:46 +02:00
Felix Wagner
f45799fd16
Removed some crossing specific code from the lib, more shifting to come
2011-04-05 17:56:53 +02:00
Maikel de Vries
b1c7096132
Objects: Code from crossing to library_cablestation
...
This is only the movement, many implementation details are still missing in the library.
2011-03-29 18:51:30 +02:00
Maikel de Vries
7474031691
Objects: Moved cable car library from tests to libraries
...
Needed to create cable station library.
2011-03-29 18:48:14 +02:00
Maikel de Vries
f5efd2067b
Objects: Fixed pickaxe hovering
...
A clonk could hover with the pickaxe by repeatedly using it in mid-air.
2011-03-25 16:34:15 +01:00
Charles Spurrill
c5dc03879b
added chop animation, dive animation, and fixed some other anims like the landing-crouch, and improved others that I've since forgotten
2011-03-15 02:37:02 -07:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00