Commit Graph

1952 Commits (92ed1537a0e79facded3c81f50f7767962d70d6f)

Author SHA1 Message Date
Tobias Zwick ca3b42d83b adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Tobias Zwick 5264249e3e updated stone door and moving brick graphics to reflect the new brick texture 2011-08-31 17:22:59 +02:00
Tobias Zwick 330a80c1cb update authors and license information 2011-08-31 17:20:25 +02:00
Felix Wagner 550409166d Backed out everything concerning Railways from Objects.ocd 2011-08-31 01:24:57 +02:00
Maikel de Vries f997d939e3 Objects: Parkour checkpoint may now clear materials behind it 2011-08-29 18:07:37 +02:00
Peter Wortmann d444b16290 Earth chunks actually look like earth 2011-08-20 15:40:07 +01:00
Tobias Zwick 361d7fdfe5 more detailed crosshair graphic 2011-08-18 19:07:25 +02:00
Tobias Zwick c2cefe2e4f new control: collect (into backpack) 2011-08-11 16:37:46 +02:00
Tobias Zwick f025edb4a9 removed Portraits
+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
David Dormagen f34d82171a renamed some effect variables to have more meaningful names 2011-08-03 21:58:50 +02:00
Tobias Zwick 258c82604d moved RelaunchPlayer callback to engine 2011-08-02 15:46:24 +02:00
Tobias Zwick ecd6de1d65 refactor: schedulecalls without object can now be made from object context
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Maikel de Vries a55e10a48b Objects: Fixed musket 2011-07-31 14:50:23 +02:00
Richard Gerum 3cd964b3bd fixed jump animation again (thanks to ringwaul for the merge) 2011-07-25 10:06:15 +02:00
Maikel de Vries 964ba3a62a Objects: Fixed wave color for liquids other than water 2011-07-20 17:27:35 +02:00
Richard Gerum 2a0ddd34f9 added graphic rotation during scaling and animation for scaling top corners 2011-07-20 17:09:41 +02:00
Richard Gerum 4d5c821222 fixed positioning of the clonk on the grappler 2011-07-12 14:17:12 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries d550f7c7da Differentiate between COMD_None and COMD_Stop
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries eb530c6017 Removed Defcore:Prey and OCF_Prey
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:40:40 +02:00
Maikel de Vries 248f85c2eb Removed Defcore:Edible and OCF_Edible
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:10:56 +02:00
MimmoO 256ffd869e Flag: Changed Marker visuals 2011-06-29 00:35:28 +02:00
David Dormagen 53e743b4d0 first version of flagpole and flag-libraries added 2011-06-18 15:22:34 +02:00
Maikel de Vries 493bde32ad Fixed boomshire and jar of wind 2011-06-18 12:30:17 +02:00
Richard Gerum c9039a4655 added some deco (see lines.ocf for test) 2011-06-17 12:37:44 +02:00
MimmoO db7ff9d174 Fixed Health- and Breathtube 2011-06-16 20:54:09 +02:00
Richard Gerum a114d2f3ce removed waring from the ropebridge 2011-06-13 15:41:32 +02:00
Richard Gerum 2f68cc6e64 ropebridge planks can fall out on explosion (or it the bridge is set to fragile) 2011-06-13 15:33:32 +02:00
Maikel de Vries a10d1ad5ac Script: Removed obsolete Completion callback
Already marked obsolete in the docs for quite a time.
2011-06-10 16:31:00 +02:00
Maikel de Vries 950ad4caaa Libraries: Replaced two obsolete graphics with empty ones 2011-06-07 16:41:55 +02:00
Richard Gerum 501ab13b11 the front line of the ropebridge is now foreground 2011-06-13 11:00:32 +02:00
Richard Gerum 4aeed96f89 added ropebridge 2011-06-12 13:29:15 +02:00
Charles Spurrill b39adeb566 Tweaked musket animations 2011-06-08 03:06:49 -07:00
Charles Spurrill 594cec0ec2 Reset clonk action when they enter a plane 2011-06-08 03:06:26 -07:00
Charles Spurrill 74aebbbf72 Fixed friction values for the Rock 2011-06-08 02:45:18 -07:00
Charles Spurrill bceba4ccee Sword plays jump/slash animations again, sword also faces down on clonk's back 2011-06-08 01:49:11 -07:00
Charles Spurrill 2db0970156 tweaked shield graphics 2011-06-08 01:06:25 -07:00
David Dormagen 9100a44d88 fixed the visuals of the sword's downwards-stab a bit 2011-06-05 01:08:54 +02:00
Charles Spurrill b7bc9bc755 Clonk can jump off walls (with new animation). 2011-06-03 12:11:23 -07:00
Maikel de Vries 643b9b24c0 Parkour: Safety against creating checkpoints outside landscape bounds 2011-06-02 20:07:24 +02:00
Charles Spurrill 9e9e6005eb Butterfly works correctly and stuff 2011-05-31 11:36:01 -07:00
Charles Spurrill 7b7c1f5e89 Removed Clonk50.ocs, removed that damn wolf, and cleanup in tests 2011-05-31 09:36:58 -07:00
Charles Spurrill 747cf2be39 Clonk doesn't contort or moonwalk when using shield with right hand 2011-05-31 07:22:47 -07:00
Charles Spurrill 6a901fa9c0 Tweak: Clonk rolls a shorter distance 2011-05-31 06:27:34 -07:00
Charles Spurrill 2c4196a02d Add skin changer function; differentiate gender for vocal sounds 2011-05-31 03:20:02 -07:00
Charles Spurrill 15c61d3216 The Clonk can roll! Oh my god! 2011-05-31 03:08:45 -07:00
Charles Spurrill adf84d7e9b updated meshes for foundry and steam engine 2011-05-30 18:16:13 -07:00
Tobias Zwick 922df79c0c Resize foundry and steam engine 2011-05-31 00:50:07 +02:00
Tobias Zwick 8c490dca05 Implemented free shapes (=polygons) to be added or cleared from the landscape:
+ Refactored the ShakeFree, BlastFree, DigFree, DrawQuad etc. functions and
  removed unused functions ClearRectDensity, DigFreeMaterial,...
+ Moved the polygon fill algorithm from StdSurface8.cpp to C4Landscape.cpp
+ Clearance functions which used to subtract a circle now subtract something
  that looks more like a chunk
+ Pickaxe works with BlastFree now
+ Removed Dig2ObjectRequest
2011-05-31 00:33:35 +02:00
Charles Spurrill 0760763a47 same as previous changeset for steamclonk 2011-05-29 23:41:10 -07:00
Charles Spurrill 648ca5ce43 Animation overhaul for jump and kneel. Roll animation added, though not yet used. 2011-05-29 23:34:30 -07:00
Tobias Zwick 84f1e288b0 cleaned up authors.txt of sound files 2011-05-24 16:39:27 +02:00
Charles Spurrill abd1b13a5b Barrels shows what liquid they carry; metal barrel doesn't look awful :D 2011-05-24 21:00:16 -07:00
Charles Spurrill d6134a0bf2 Newer graphics for powder-keg 2011-05-24 20:58:52 -07:00
Charles Spurrill 4c6886c329 Removed Gunpowder object, substitute with local var in PowderKeg 2011-05-24 18:22:18 -07:00
Charles Spurrill e8643c3b04 Animation blending works for Steampunk skin 2011-05-22 16:21:47 -07:00
Charles Spurrill d520a33688 #601: Lorry falls off the side of the Airship 2011-05-22 15:47:03 -07:00
Tobias Zwick d11e6afff4 The trail of the musket bullet is a little bit thinner 2011-05-20 15:41:12 +02:00
Tobias Zwick cb1571ccf6 The pickaxe ist swung a bit faster 2011-05-20 15:40:48 +02:00
Tobias Zwick 85c02a2a5a GrappleBow: correct the display of the rope and grapple hook 2011-05-20 15:40:30 +02:00
Tobias Zwick cd523d631b Water splash sound for the barrel 2011-05-20 15:39:57 +02:00
Tobias Zwick cefe8b2eac fix up the balloon a bit (remove debug message, correct translation, that kind of stuff) 2011-05-20 15:39:41 +02:00
Tobias Zwick 54bd6ca4f5 adjust clonk's backpack display a bit 2011-05-20 15:38:28 +02:00
MimmoO 1ea7b1a1ce HuD: Removed sliding feature of the ActionBar 2011-05-19 02:07:40 +02:00
Tobias Zwick 0f1c572c56 adjusted size of clonk's backpack 2011-05-14 21:53:58 +02:00
Charles Spurrill e5d56e0592 Fixed the Coniferous' diffuse colour so it is not so dull/dark 2011-05-14 12:38:06 -07:00
Charles Spurrill cfc247d360 Airship: Hid hitbox, updated comments 2011-05-13 19:52:37 -07:00
Charles Spurrill cd1aae346e Allow plane to start facing right (again?) 2011-05-13 19:04:50 -07:00
Maikel de Vries cbbee52179 Objects: Fixed a few warnings
Removed some MaxUserSelects and another superfluous function parameter.
2011-05-13 12:45:26 +02:00
Nicolas Hake 038ac92459 de: UTF8ify description 2011-05-13 13:26:12 +02:00
Nicolas Hake 58fe8c64c4 de: Translate Airship description 2011-05-13 13:23:13 +02:00
Charles Spurrill 6181243b95 A whole mess of fixes and tweaks for the Airship 2011-05-13 04:14:16 -07:00
Charles Spurrill 56bcac478d Not allowed to push the foundry left or right 2011-05-13 03:56:42 -07:00
Charles Spurrill c6707a7826 Added airship vehicle to game-data. Currently a work-in-progess; needs sounds and testing. 2011-05-13 00:52:55 -07:00
Charles Spurrill cd90b5d4e9 Added steampunk skin to game data 2011-05-12 19:39:18 -07:00
Charles Spurrill 04cc6a26b9 Merge of late commit 2011-05-12 19:33:01 -07:00
Charles Spurrill e7b567863e Created and implemented backpack-graphic for clonks in-game. 2011-05-12 19:11:03 -07:00
Maikel de Vries 971b330288 Objects: Removed superfluous parameters in function calls
Caused a few warnings recently.
2011-05-12 17:01:54 +02:00
Charles Spurrill 207576a058 Moved PlaneSmoke to Effects.ocd and renamed it to EngineSmoke (For other engine-bearing vehicles, ie: blimp) 2011-05-10 04:36:46 -07:00
MimmoO 2a770e37da Marker: Can now also use alternative graphic files from objects as icon 2011-04-29 22:17:04 +02:00
MimmoO b9be4d06ab Added 2 Alternative graphics for the Decoration 2011-04-29 20:14:49 +02:00
MimmoO fb91c5061e Fixed Backpack-bug, adjusted tutorial 1 2011-04-29 17:02:54 +02:00
MimmoO 7d247a7333 Added missing graphics files 2011-04-29 15:30:28 +02:00
MimmoO 608759de44 Objects.ocd: Added new HuD 2011-04-29 15:01:20 +02:00
Maikel de Vries 7fe24131c7 Objects: Cable network producers now request other producers for objects
Foundry does not produce automatically anymore.
2011-04-22 16:48:35 +02:00
Maikel de Vries 40f2950baa Objects: Fixed 4 warnings in cablestation library
Libraries should in principle not depend on objects outside the libraries.
2011-04-19 18:18:02 +02:00
Maikel de Vries b98b5acecc Objects: Cable cars only access stations inside their own network and vice versa 2011-04-18 19:01:45 +02:00
Maikel de Vries ca2ea1be98 Objects: Tool products return true instead of 1
This is just plain ugly, |a> Are you a tool? |b> 1. DynamiteBox is also a tool for now, mainly for testing.
2011-04-17 14:00:59 +02:00
David Dormagen 55db5fa98a helper object for floating messages added 2011-04-14 18:36:20 +02:00
Felix Wagner 989f1925f1 Forgot to remove the foo, bar crap 2011-04-11 22:31:48 +02:00
Maikel de Vries d515df6055 Objects: Some fixes to cable network
Removed some erroring code from the libraries.
2011-04-11 18:08:57 +02:00
Maikel de Vries 5da93528c6 Objects: Introduced delivery system for the cable network
Based on the concept of automatic production in buildings, and the current network capacities. Cable cars receive requests from producers and try to fulfill these request by transporting objects in the network.
2011-04-07 16:04:29 +02:00
Maikel de Vries 1ce2c16c36 Objects: Enhanced Producer library and adapted tool workshop 2011-04-07 16:02:35 +02:00
Maikel de Vries ad15a6ed4f Objects: Library for object production
Adapted foundry to library, should ultimately interact with cable network.
2011-04-02 18:17:24 +02:00
Felix Wagner b425cf71da Reworked the pathfinding data assembly, various name changings in the variables
I did not made some benchmarks...old system still exists
Removing of cables missing but working on that
2011-04-11 13:43:46 +02:00
Felix Wagner f45799fd16 Removed some crossing specific code from the lib, more shifting to come 2011-04-05 17:56:53 +02:00
Maikel de Vries b1c7096132 Objects: Code from crossing to library_cablestation
This is only the movement, many implementation details are still missing in the library.
2011-03-29 18:51:30 +02:00
Maikel de Vries 7474031691 Objects: Moved cable car library from tests to libraries
Needed to create cable station library.
2011-03-29 18:48:14 +02:00
Maikel de Vries f5efd2067b Objects: Fixed pickaxe hovering
A clonk could hover with the pickaxe by repeatedly using it in mid-air.
2011-03-25 16:34:15 +01:00
Charles Spurrill c5dc03879b added chop animation, dive animation, and fixed some other anims like the landing-crouch, and improved others that I've since forgotten 2011-03-15 02:37:02 -07:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00