Maikel de Vries
4b01f51337
only structures should have Exclusive=1
...
Otherwise these objects would block new constructions
2016-02-14 13:37:24 +01:00
Maikel de Vries
488ec4d318
shovel: symmetrize dig angle limits
2016-02-14 13:36:39 +01:00
Maikel de Vries
8d63ddfdef
fix additional preview overlay after combining with other structure
...
This caused an overlay warning in the previewer object when constructing an elevetor and combining it with another elevator and detaching it again.
2016-02-14 13:35:56 +01:00
Maikel de Vries
c0382ceb7f
correctly place/preview basement for elevator ( #1534 )
2016-02-14 13:35:45 +01:00
Maikel de Vries
6978bbe646
fix script errors for wrong parameter types in tele glove
2016-02-14 13:30:23 +01:00
Sven Eberhardt
675740c8dd
Add missing sound for snapping line #1644
...
Sound original from CosmicEmbers (http://freesound.org/people/CosmicEmbers/sounds/161650/ ); cropped and pitch adjusted.
2016-02-14 13:29:21 +01:00
David Dormagen
8aec2eadd2
pickaxe: removed debug message
...
introduced in https://git.openclonk.org/openclonk.git/commitdiff/796aa7d7c62c5348417d584c9637da61297736d4
2016-02-14 13:27:39 +01:00
Sven Eberhardt
c097c6eb35
Fix shovel shoveling in the wrong direction sometimes #1626
2016-02-14 13:26:35 +01:00
Sven Eberhardt
d8f9ab5232
Fix pickaxe picking in the wrong direction sometimes #1626
2016-02-14 13:26:27 +01:00
Maikel de Vries
60c5fb99a2
add power information to interaction menu for flagpole ( #1579 )
2016-02-14 13:24:25 +01:00
Maikel de Vries
79146dac9b
power library: methods to for storage information and balance updates
2016-02-14 13:24:15 +01:00
David Dormagen
4c8d4ef18d
producers: show progress of current product ( #1549 )
...
This is solved via another entry in the production menu (below the products), which is updated by an effect, that is being told the menu ID/target by the interaction menu through a callback.
This setup allows for very intrusive changes to the interaction menu with only few lines of code!
2016-02-14 13:24:04 +01:00
Maikel de Vries
e9e06263a8
fix shape of basement construction preview and site ( #1586 )
2016-02-14 13:18:36 +01:00
Clonkonaut
47820691d0
Elevator construction preview shows placement of the case ( #1534 ).
...
Structures can use the definition call ConstructionPreview(Previewer Object, Overlay, Direction) to add any overlay to the previewer. It will be coloured accordingly.
2016-02-14 13:08:19 +01:00
David Dormagen
684b0d0682
contents menu: fixed possible "use after deletion" error
2016-02-14 13:03:26 +01:00
David Dormagen
546ae30928
cannon: fix possible nil pointer access
...
In boomshire, the cannons are automatically filled with boompacks (and then fired). That means that there is no Clonk to be passed.
2016-02-14 13:03:05 +01:00
Sven Eberhardt
1bba764219
Extinguish transferred contents on respawn
2016-01-18 11:02:00 +01:00
Sven Eberhardt
ba82f5c3ac
Raid: Fix goal descroptions and buckets in Mave's foundry.
2016-01-18 11:00:22 +01:00
Maikel de Vries
6d95c83196
fix dialogue stopping and waiting time ( #1597 )
...
First stop the dialogue properly and then wait for 30 frames to start a new one.
2016-01-18 10:48:25 +01:00
Sven Eberhardt
44f913d0e5
Do not display grab interaction when swimming (unless clonk returns true on CanGrabUnderwater callback)
2016-01-15 08:54:50 -05:00
Sven Eberhardt
c8a76ce450
Use less annoying swim sounds when swimming on the surface.
...
The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt
71b96bc5de
Fix nil pointer access when recovering from over-full inventory
2016-01-14 22:30:55 -05:00
Sven Eberhardt
27f5cdc461
Fix black waves when swim timer is executed in same frame as clonk leaves the water.
2016-01-14 21:51:30 -05:00
David Dormagen
4493bfc3ab
interaction menu: disallow interaction with outside world when contained ( #1541 )
...
The interaction with IsContainer objects is still flawed in a way: when a lorry is inside a (IsContainer-)hut, you can take the lorry into your hands. Since we don't have that possibility in the normal game, I leave it unchanged for now.
However, it is now possible to add a Chest (or a cupboard!) into a WoodenCabin and then store stuff inside of it.
2016-01-14 13:03:18 +01:00
Maikel de Vries
4357004dbf
prevent picking up heavy objects when on grapple rope and draw in rope when picking up heavy object ( #1521 )
...
Maybe there are other places where the controls libraries should make callbacks to control effects. But that is for the future.
2016-01-13 23:13:44 +01:00
Maikel de Vries
82b090c7ca
producer library does not request power if producer is not a consumer ( #1602 )
2016-01-12 22:17:41 +01:00
Sven Eberhardt
b29631f003
Make relaunch weapon selection menu unclosable #1577
2016-01-11 22:02:48 -05:00
Sven Eberhardt
62910aaada
Remove dummy graphics of interaction menu.
2016-01-11 18:19:01 -05:00
Sven Eberhardt
77180efbdd
Move dead clonks from interaction tabs to simple boxes in surrounding #1581
2016-01-11 18:19:01 -05:00
Sven Eberhardt
37f774cfb3
Foundry: Do not show power consumer symbol in construction menu #1580
2016-01-10 22:20:48 -05:00
Sven Eberhardt
7208a3c299
Ignore CarryHeavy for collection limit #1587
...
It was always ignored when picking up the CarryHeavy, but not when collecting another item. Now CarryHeavy consistently gives an extra item slot.
2016-01-10 21:52:44 -05:00
Sven Eberhardt
a34912d9c2
Individual stacking and name/desc of source and drain pipes.
2016-01-10 21:34:41 -05:00
Sven Eberhardt
e2acb8b9bb
Add missing sounds for Grab/UnGrab #1585
2016-01-10 21:17:06 -05:00
Sven Eberhardt
bdc0274e3d
CommandFailure: Route missing sound effect to failure function playing clonk skin sound.
2016-01-10 21:16:34 -05:00
Sven Eberhardt
f54a49d044
Resource goals: Reduce display of available resources by 10% to better match actually mined gems.
...
Some material always gets lost on blasting/pickaxing.
2016-01-10 13:41:04 -05:00
Sven Eberhardt
05b6ee2407
Remove unused library dummy graphics.
2016-01-10 11:59:55 -05:00
Sven Eberhardt
0f2057032f
Retain inventory slot order on respawn #1543
2016-01-10 11:10:45 -05:00
Sven Eberhardt
3dad1c6d81
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Sven Eberhardt
d56670c7ce
Fix pickaxe killing scaling ability permanently if it is used before any local ActMap modifications #1563
2016-01-10 08:46:20 -05:00
Maikel de Vries
092f9846dc
ensure showing construction materials for sites at the bottom of the map ( #1365 )
2016-01-10 14:18:58 +01:00
Sven Eberhardt
dcefa516f6
GrappleBow: Pull back in if hook did not stick successfully #1546
2016-01-09 16:33:13 -04:00
Sven Eberhardt
e64ec260bb
Fix infinite air supply through breathing of own bubbles #1545
2016-01-09 16:15:20 -04:00
Sven Eberhardt
fc659584e4
Fix catapult projectile priority when shooting clonk while items are placed in the catapult (typically by the scenario designer) #1547
2016-01-09 15:59:43 -04:00
Maikel de Vries
cd30bf8079
fix eating/using the squid and the fish
2016-01-09 20:17:26 +01:00
Sven Eberhardt
3b74ac2929
DarkCastle: Fix nil access in intro.
2016-01-09 11:09:11 -04:00
David Dormagen
0ad1cdbf89
loam: made bridges smoother
...
..by continuing the material drawing exactly where it was stopped the last frame. Previously, just some unconnected rectangles were drawn which were often times filled with gaps. Especially on angled bridges.
2016-01-09 13:53:34 +01:00
Maikel de Vries
96344dfc00
disable climbing when swinging pickaxe
2016-01-08 22:43:46 +01:00
David Dormagen
0c73ae29e7
loam: fixed turning while digging and added some particles
...
This were supposed to be two commits. Meh.
Also, I can't really test how the particles looks because everything is black for me - ck? :(
2016-01-08 21:05:09 +01:00
Maikel de Vries
5da08f2720
prevent bat from getting stuck in material
2016-01-08 20:50:11 +01:00
Maikel de Vries
f99db85c97
add more bottom vertices to structures to prevent falling down
2016-01-08 19:46:28 +01:00