forked from Mirrors/openclonk
Objects: Removed superfluous parameters in function calls
Caused a few warnings recently.
parent
207576a058
commit
971b330288
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@ -1832,7 +1832,7 @@ func StartPushing()
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{
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// if(GetEffect("IntTumble", this)) return;
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// Close eyes
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PlayAnimation("Push", 5, Anim_AbsX(0, 0, GetAnimationLength("Push"), 20, ANIM_Loop), Anim_Linear(0, 0, 1000, 5, ANIM_Remove));
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PlayAnimation("Push", 5, Anim_AbsX(0, 0, GetAnimationLength("Push"), 20), Anim_Linear(0, 0, 1000, 5, ANIM_Remove));
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// Update carried items
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UpdateAttach();
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// Set proper turn type
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@ -496,8 +496,8 @@ private func ClearButtons(int start)
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actionbar[j]->Clear();
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}
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if(deco->GetSlotNumber() != -1)
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if(deco->GetSlotNumber() != GetRealActionbarLength(actionbar))
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deco->SlideTo(GetRealActionbarLength(actionbar) );
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if(deco->GetSlotNumber() != GetRealActionbarLength())
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deco->SlideTo(GetRealActionbarLength());
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}
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private func GetRealActionbarLength()
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@ -124,7 +124,7 @@ public func FxIntRemoveGuardStop(object target, effect, int reason, bool temp)
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{
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if(reason == 3)
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if(target == myobject)
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SetObject(nil,0);
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SetObject(nil);
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}
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public func Update()
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@ -199,7 +199,7 @@ func UpdateClonkBuyMenus()
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aClonkBuyList[iIndex-1] = 0;
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continue;
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}
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OpenBuyMenu(pClonk, nil, pClonk->GetMenuSelection(), 1);
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OpenBuyMenu(pClonk, nil, pClonk->GetMenuSelection());
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}
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}
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@ -253,7 +253,7 @@ func DoBuy(id idDef, int iForPlr, int iPayPlr, object pClonk, bool bRight, bool
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if(pObj->GetOCF() & OCF_Collectible) pClonk->Collect(pObj);
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// is right clicked? then buy another object
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if(bRight)
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DoBuy(idDef, iForPlr, iPayPlr, pClonk, bRight, iValue, 1);
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DoBuy(idDef, iForPlr, iPayPlr, pClonk, bRight, false);
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return pObj;
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}
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@ -80,8 +80,8 @@ public func GetItemPos(object item)
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public func Switch2Items(int one, int two)
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{
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// no valid inventory index: cancel
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if (!Inside(one,0,MaxContentsCount(one)-1)) return;
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if (!Inside(two,0,MaxContentsCount(two)-1)) return;
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if (!Inside(one,0,MaxContentsCount()-1)) return;
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if (!Inside(two,0,MaxContentsCount()-1)) return;
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// switch them around
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var temp = inventory[one];
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@ -12,7 +12,7 @@
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global func Explode(int level)
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{
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// Shake the viewport.
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ShakeViewPort(level, nil, GetX(), GetY());
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ShakeViewPort(level, GetX(), GetY());
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// Sound must be created before object removal, for it to be played at the right position.
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var grade = BoundBy(level / 10 - 1, 1, 3);
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