Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
Clonkonaut
f0a3213a82
Fix possible nullpointer in DetachObjects.
2015-12-16 01:27:33 +01:00
Clonkonaut
461d147859
Fixing my own stupid crap (coconut).
2015-12-12 16:16:24 +01:00
Clonkonaut
f9f7d17208
Coconuts grow in the treetops, fall down after some time.
2015-12-12 16:08:34 +01:00
David Dormagen
603dd5fda9
coconut: handle ControlUse correctly
...
Otherwise, more clicking-logic is executed after eating the coconut (i.e. collecting items).
2015-12-08 21:50:12 +01:00
Clonkonaut
0e191f2ed6
Fixed mesh rotation.
2015-10-25 14:21:30 +01:00
Clonkonaut
8b65e9f1e2
Fixed mesh material.
2015-10-25 14:21:19 +01:00
Clonkonaut
a01d7572c1
Merged the three new trees and the correct normals for Coniferous2 and 3 from the milestone repository.
...
Tree_Deciduous into Objects
Deco_Tree_Deciduous2 into Decoration
Deco_Tree_Deciduous2 into Decoration
2015-10-25 13:43:54 +01:00
Clonkonaut
989e70ccf6
Nicer picture transformation for trees (related to #1152 ).
2015-10-09 14:52:08 +02:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
...
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Sven Eberhardt
b746dcc1d4
Fix infinite coconut jump ( #1388 ).
...
Hit is called after force redirection so resetting xdir to its pre-hit value is a bad idea.
2015-09-17 22:38:29 -04:00
Clonkonaut
c925351b15
Correct Z-sorting for trees.
2015-09-14 17:09:13 +02:00
Clonkonaut
bd5e127b22
Added GetTreetopPosition for placement in treetops.
...
TODO rework coconut to utilize this.
2015-08-24 00:10:29 +02:00
Sven Eberhardt
0d48105b46
Added shape library.
...
Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Clonkonaut
5d3fc9683f
Another tree by Nachtfalter: Tree_Coniferous3
2015-07-25 12:59:22 +02:00
Clonkonaut
d8dcb6e73b
Reverted Tree_Coniferous to old tree because backwards compability.
...
New tree is Tree_Coniferous2
2015-07-25 12:53:11 +02:00
Clonkonaut
5bb56010e2
Tree Library rework, new tree added.
...
Tree Library: Moved a lot of superfluous duplications from trees to the library.
Added a new coniferous tree, moved the old to Coniferous2.ocd.
2015-07-23 14:54:38 +02:00
Maikel de Vries
97ee9b6fab
trees shake a little when hit by an axe
2015-03-16 21:19:56 +01:00
Sven Eberhardt
282b937a60
Fix null pointer when coniferous burns down.
2015-01-18 15:20:25 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
d977d913ce
fixed interaction image for coconut tree
2015-01-11 09:17:14 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
f761aab26d
make coconut less lethal
2014-10-02 20:37:34 +02:00
Clonkonaut
b16bb3a917
Coconut Tree stops dropping coconuts when chopped ( #1046 ).
2014-03-24 23:57:49 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Tobias Zwick
44f1887003
split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
...
This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00
David Dormagen
a4d27cd9a9
replaced Dust and Dust2 usages with new particle system
2013-11-26 21:24:56 +01:00
Martin Plicht
20404fefc4
Tree_Coniferous_Burned: Call KeepArea using ->~ since Tree_Coniferous_Burned does not actually have KeepArea (not including Library_Plant)
2013-10-14 07:12:38 +02:00
Tobias Zwick
8f752d1d9e
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
Armin Burgmeier
f4ae57174c
Disable depth_check for coniferous trees
...
As suggested by Andriel here:
http://forum.openclonk.org/topic_show.pl?pid=22853#pid22853
This should give a more correct rendering since the faces are ordered
already anyway for correct alpha blending. The problem otherwise is that
faces write to the depth buffer even if they are mostly transparent, and
nothing can go underneath.
2013-03-31 17:14:13 +02:00
Sven Eberhardt
4cdbd8641c
Rebalanced wood usage so you need fewer trees to get a settlement started.
...
* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions
2012-12-17 13:52:53 +01:00
Charles Spurrill
0db2b7f47d
#858 : Palm trees no longer drop coconuts after being chopped down
2012-11-05 18:09:21 -08:00
Armin Burgmeier
8cd4086a97
Drop all but first texture coordinate set from mesh files
...
The second set is not used in any mesh, and it is not implemented engine-wise
anyway. This gets rid of the FIXMEs message when a mesh with more than one
texture coordinate set is being loaded.
2012-10-28 12:18:18 +01:00
Charles Spurrill
d018da592e
new uv for coniferous tree
2012-10-23 21:18:22 -07:00
Felix Wagner
45a4651b67
Reenabled default damage reaction to coniferous ( #820 )
2012-10-15 01:58:00 +02:00
David Dormagen
2631e05daa
added burned graphics for the Coniferous
2012-10-14 21:51:21 +02:00
Maikel de Vries
9a18538ac1
Coconut tree: fixed some more issues
2012-08-11 18:56:35 +02:00
Charles Spurrill
0afe958618
Fixed coconut tree to procreate properly
2012-08-09 17:41:46 -07:00
Charles Spurrill
5ddf912294
Added coconut/palm tree
2012-07-23 12:44:07 -07:00
Koronis
c57f05a44f
improved tree falling animation and sound
2012-07-22 21:15:49 +02:00
Felix Wagner
e461e50f75
added foreground param to Tree_Coniferous' Place()
2012-06-07 18:29:07 +01:00
Maikel de Vries
5c351a0eae
Made plant reproduction is more realistic
...
Plants don't grow as n! and prefer not to grow at the same location.
2012-05-06 13:33:39 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Bernhard Bonigl
c836de2092
Reverted Trees offset to normal.
...
Backed out changeset: 3e1d78fa02b9
2012-04-21 17:11:49 +02:00
Bernhard Bonigl
1d57376875
Set Trees offset to the bottom. They actually grow UP now, instead from the center outwards.
2012-04-17 14:28:55 +02:00
Bernhard Bonigl
657782cfb6
Fixed Conifers changing rotation on 100 Con instead on construction
...
StartGrowth now applies a random time-offset so trees don't grow simultanously.
2012-04-17 14:06:40 +02:00
Maikel de Vries
21ba812d06
Moved Vegetation from Environment to Objects
2012-04-08 20:55:03 +02:00