forked from Mirrors/openclonk
Another tree by Nachtfalter: Tree_Coniferous3
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[DefCore]
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id=Tree_Coniferous3_Burned
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Version=6,0
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Category=C4D_StaticBack
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Width=38
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Height=100
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Offset=-19,-50
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Vertices=9
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VertexX=0,0,0,0,0,0,0,0,0
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VertexY=53,30,20,10,0,-10,-20,-30,-49
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VertexCNAT=8,16,16,16,16,16,16,16,4
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VertexFriction=50,50,25,25,25,25,50,50,50
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Components=Wood=5
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Mass=80
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StretchGrowth=1
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Oversize=1
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Float=1
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Rotate=1
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/*-- Yet Another Burned Coniferous Tree --*/
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#include Library_Plant
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#include Library_Tree
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public func IsBurnedTree()
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{
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return true;
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}
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local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 1;
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local ContactIncinerate = 3;
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Name=Verbrannter Nadelbaum
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Name=Burned cone tree
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[DefCore]
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id=Tree_Coniferous3
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Version=6,1
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Category=C4D_StaticBack
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Width=27
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Height=73
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Offset=-14,-37
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Vertices=9
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VertexX=0,0,0,0,0,0,0,0,0
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VertexY=40,25,20,10,0,-10,-20,-25,-36
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VertexCNAT=8,16,16,16,16,16,16,16,4
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VertexFriction=50,50,25,25,25,25,50,50,50
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Components=Wood=3
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Mass=100
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StretchGrowth=1
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Oversize=1
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Float=1
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Rotate=1
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material Fir2
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{
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receive_shadows off
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technique
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{
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pass
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{
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cull_hardware none
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scene_blend alpha_blend
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depth_check on
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ambient 1.0 1.0 1.0
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diffuse 1.0 1.0 1.0
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emissive 1.0 1.0 1.0
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texture_unit
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{
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texture coniferous3.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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/*-- Yet Another Coniferous Tree --*/
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#include Library_Plant
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#include Library_Tree
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private func SeedChance() { return 500; }
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private func SeedArea() { return 400; }
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private func SeedAmount() { return 10; }
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local lib_tree_burned = Tree_Coniferous3_Burned;
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local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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Name=Nadelbaum
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Name=Cone tree
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