Reverted Tree_Coniferous to old tree because backwards compability.

New tree is Tree_Coniferous2
Controls
Clonkonaut 2015-07-25 12:53:11 +02:00
parent c813743018
commit d8dcb6e73b
19 changed files with 40 additions and 48 deletions

View File

@ -1,13 +1,13 @@
[DefCore]
id=Tree_Coniferous_Burned
Version=6,1
Version=6,0
Category=C4D_StaticBack
Width=38
Height=100
Offset=-19,-50
Width=60
Height=110
Offset=-30,-55
Vertices=9
VertexX=0,0,0,0,0,0,0,0,0
VertexY=53,30,20,10,0,-10,-20,-30,-49
VertexY=45,30,20,10,0,-10,-20,-30,-45
VertexCNAT=8,16,16,16,16,16,16,16,4
VertexFriction=50,50,25,25,25,25,50,50,50
Components=Wood=5
@ -15,4 +15,4 @@ Mass=120
StretchGrowth=1
Oversize=1
Float=1
Rotate=1
Rotate=1

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@ -1,12 +1,8 @@
/*-- Burned Coniferous Tree --*/
/*-- Burned Coniferous Tree --*/
#include Library_Plant
#include Library_Tree
private func SeedChance() { return 500; }
private func SeedArea() { return 400; }
private func SeedAmount() { return 10; }
public func IsBurnedTree()
{
return true;

View File

@ -1 +1 @@
Name=Verbrannte Tanne
Name=Verbrannte Tanne

View File

@ -2,12 +2,12 @@
id=Tree_Coniferous
Version=6,1
Category=C4D_StaticBack
Width=38
Height=100
Offset=-19,-50
Width=60
Height=110
Offset=-30,-55
Vertices=9
VertexX=0,0,0,0,0,0,0,0,0
VertexY=53,30,20,10,0,-10,-20,-30,-49
VertexY=45,30,20,10,0,-10,-20,-30,-45
VertexCNAT=8,16,16,16,16,16,16,16,4
VertexFriction=50,50,25,25,25,25,50,50,50
Components=Wood=5

View File

@ -1,21 +1,22 @@
material Tree_Coniferous
material Coniferous
{
receive_shadows off
receive_shadows on
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
depth_check on
depth_check off
ambient 1.0 1.0 1.0
diffuse 1.0 1.0 1.0
emissive 1.0 1.0 1.0
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture coniferous.png
texture coniferous2.png
tex_address_mode wrap
filtering trilinear
}

View File

@ -1,13 +1,13 @@
[DefCore]
id=Tree_Coniferous2_Burned
Version=6,0
Version=6,1
Category=C4D_StaticBack
Width=60
Height=110
Offset=-30,-55
Width=38
Height=100
Offset=-19,-50
Vertices=9
VertexX=0,0,0,0,0,0,0,0,0
VertexY=45,30,20,10,0,-10,-20,-30,-45
VertexY=53,30,20,10,0,-10,-20,-30,-49
VertexCNAT=8,16,16,16,16,16,16,16,4
VertexFriction=50,50,25,25,25,25,50,50,50
Components=Wood=5
@ -15,4 +15,4 @@ Mass=120
StretchGrowth=1
Oversize=1
Float=1
Rotate=1
Rotate=1

View File

@ -3,10 +3,6 @@
#include Library_Plant
#include Library_Tree
private func SeedChance() { return 500; }
private func SeedArea() { return 400; }
private func SeedAmount() { return 10; }
public func IsBurnedTree()
{
return true;

View File

@ -1 +1 @@
Name=Verbrannte Tanne
Name=Verbrannte Tanne

View File

@ -2,12 +2,12 @@
id=Tree_Coniferous2
Version=6,1
Category=C4D_StaticBack
Width=60
Height=110
Offset=-30,-55
Width=38
Height=100
Offset=-19,-50
Vertices=9
VertexX=0,0,0,0,0,0,0,0,0
VertexY=45,30,20,10,0,-10,-20,-30,-45
VertexY=53,30,20,10,0,-10,-20,-30,-49
VertexCNAT=8,16,16,16,16,16,16,16,4
VertexFriction=50,50,25,25,25,25,50,50,50
Components=Wood=5

View File

@ -1,22 +1,21 @@
material Coniferous
material Tree_Coniferous
{
receive_shadows on
receive_shadows off
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
depth_check off
depth_check on
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
ambient 1.0 1.0 1.0
diffuse 1.0 1.0 1.0
emissive 1.0 1.0 1.0
texture_unit
{
texture coniferous2.png
texture coniferous.png
tex_address_mode wrap
filtering trilinear
}