Sven Eberhardt
e64ec260bb
Fix infinite air supply through breathing of own bubbles #1545
2016-01-09 16:15:20 -04:00
Maikel de Vries
f607112db4
flame: do not tumble clonks and correct killtracing
2016-01-03 09:57:06 +01:00
Maikel de Vries
2280710d39
trajectory takes controller of ranged weapon
2015-11-29 23:35:49 +01:00
David Dormagen
aec1988722
removed category "vehicle" of several helper objects
...
Otherwise you can spawn them in the "Playground" scenario.
2015-11-29 18:28:40 +01:00
Sven Eberhardt
d136dc22c0
Implement landscape inflammation.
...
It used to create the non-existent FLAM objects from the engine. Use a script callback to a global function that creates Flame objects instead.
2015-10-09 16:24:16 -04:00
David Dormagen
38397aacaa
bubble: fix category
...
The bubble is definitely not a vehicle.
2015-10-02 17:59:45 +02:00
Clonkonaut
6a9ef8b961
New: Cotton, Cotton Seed, Cloth, Seed Library
2015-09-18 19:44:49 +02:00
Maikel de Vries
89838bf63f
add uniform sphere particle
2015-09-13 13:38:47 +02:00
Julius Michaelis
0df19491e7
Get rid of incorrect sRGB headers in png files.
...
libpng >1.6 keeps nagging because of that.
Quick bash script to do so:
find . -name *.png \
| while read f; do
n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
if [[ $n -gt 0 ]]; then
git add "$f"
else
git checkout "$f"
fi
done
2015-09-12 21:27:53 +09:00
WinExploder
775820fd92
new alien meteor effect and adjusted meteor light
...
squashed:
alien meteor: removed commented out stuff in script
Added new particle effect for AlienMeteor
Added missing particle for Alien Meteor :x
Changed meteor light
2015-09-11 20:00:23 +02:00
Clonkonaut
d98134332c
Carry heavy objs draw special pickup symbol when holding Shift.
2015-09-11 01:08:54 +02:00
Maikel de Vries
f5b7fe7498
fixed gravity calculation for trajectories
2015-09-06 13:46:45 +02:00
David Dormagen
ac738735b2
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
src/game/C4Game.cpp
src/game/C4GraphicsSystem.cpp
src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
WinExploder
6257d9d6be
added item spawning functionality and better effect for meteor; added alien meteor skin
...
squashed:
-Made meteor particle effect awesome
--Slight changes to rotation of Alien meteor and particles
-cleaned up alien meteor and merged item spawning functionality into normal meteor
-Fixed AlienMeteor spawn chance
-Changed AlienMeteor visuals slightly
-Made AlienMeteor Particles even better C:
-WIP: Alien meteor + particles
2015-09-01 22:42:14 +02:00
David Dormagen
18808da543
object pickup: reworked selector effect
...
The reworked effect makes it clearer that this is a meta-action and is not part of the ingame world.
2015-09-01 13:37:44 +02:00
Maikel de Vries
572c582265
remove some more empty graphics
2015-07-20 18:11:16 +02:00
Sven Eberhardt
067c4d4e57
Light up target door on remote control by switch ( #1296 ).
2015-05-07 20:26:16 +02:00
Maikel de Vries
61a5c88157
remove Flame graphics and clean up script
2015-03-24 21:37:51 +01:00
David Dormagen
df56689946
added Armin's particle fire
...
http://forum.openclonk.org/topic_show.pl?tid=3070
Only some optimizations have been added.
2015-03-22 10:22:15 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt
59fe944e15
Make light effect static.
...
Otherwise, it would fall down [Maikel].
2015-01-03 13:03:52 +01:00
Tobias Zwick
f5ecd4776d
new function SetLightRange (replaces SetPlrViewRange)
2015-01-02 01:06:00 +01:00
Sven Eberhardt
2b997b994a
Add light effect to explosions.
...
Currently, all players see the light. In the future, we may want limit it to the controller of the explosion.
2014-12-31 13:36:22 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
8c16a9b4d7
moved all particle definition into separate folder Particles.ocd
...
This adds a bit more structure to Objects.ocd and particles could be further organized into different subfolders.
2014-10-26 19:49:22 +01:00
Sven Eberhardt
e8ee64fd1f
Smoke graphics rework ( #1088 )
2014-07-22 22:42:33 +02:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
...
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Tobias Zwick
325053410f
rename script callback UpdateTransferZone to OnSynchronized ( #220 )
2013-12-17 23:16:11 +07:00
David Dormagen
4126fa7021
moved Straw particle to Effects.ocd
2013-11-28 23:24:34 +01:00
David Dormagen
3b296506f5
renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
0aeb38f137
adapted MuzzleFlash particle and usages to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
241ea62d0f
added new explosion effect based on Matthi's explosion with the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
0d8603bbe5
renamed Thrust particle to FireDense to give a better impression of the actual GFX
2013-11-26 21:25:03 +01:00
David Dormagen
6c0fb4e4b8
moved Boompack/Thrust particle to Effects.ocd
2013-11-26 21:25:02 +01:00
David Dormagen
76fecd1fb4
changed ItemSpark to use the new particle system
2013-11-26 21:25:02 +01:00
David Dormagen
81924b1503
adapted Air particle and usages to new particle system
2013-11-26 21:25:02 +01:00
David Dormagen
55fc0f6dd7
removed legacy entries from SphereSpark/Particle.txt
2013-11-26 21:25:01 +01:00
David Dormagen
9b9050ebf4
moved Air particle from WindBag to Effects
2013-11-26 21:25:01 +01:00
David Dormagen
328bf6d330
updated ParkourCheckpoint to use the new particle system; renamed "PSpark" to "SphereSpark"; moved CheckPoint/PSpark to Effects/PSpark
2013-11-26 21:25:00 +01:00
David Dormagen
913f746ffe
adjusted WoodChip particle and usages to new particle system and moved WoodChip particle to proper place (not only used by the axe..)
2013-11-26 21:25:00 +01:00
David Dormagen
c3c48b1456
adapted Wave particle and usages to new particle system
2013-11-26 21:25:00 +01:00
David Dormagen
40b84704fe
adapted Trajectory particle and occurences to new particle system
2013-11-26 21:24:59 +01:00
David Dormagen
3ffa87dd02
adapted StarSpark particle and occurences to new particle system
2013-11-26 21:24:59 +01:00
David Dormagen
c17ec80039
removed particle "EngineSmoke" (use "Smoke" now)
2013-11-26 21:24:58 +01:00
David Dormagen
ced4734035
removed the MaterialParticle and added missing Particles.c to System.ocg
2013-11-26 21:24:58 +01:00
David Dormagen
b101a0d756
adapted all magic particles and usages to new particle system
2013-11-26 21:24:58 +01:00
David Dormagen
2139e950f1
adapted Flash particle and usages to new particle system
2013-11-26 21:24:57 +01:00