Commit Graph

72 Commits (92ed1537a0e79facded3c81f50f7767962d70d6f)

Author SHA1 Message Date
David Dormagen defc8f4f3b adapted Fire particle and usaged to the new particle system 2013-11-26 21:24:57 +01:00
David Dormagen a5c8489059 adapted EngineSmoke particle and usages to the new particle system 2013-11-26 21:24:57 +01:00
David Dormagen 908e3fb424 adapted Cloud particle and usages to the new particle system 2013-11-26 21:24:56 +01:00
David Dormagen a4d27cd9a9 replaced Dust and Dust2 usages with new particle system 2013-11-26 21:24:56 +01:00
Sven Eberhardt 27f8647a55 Clonk can consume bubbles while swimming to regain breath. 2013-06-10 19:53:56 +02:00
Sven Eberhardt aeeedcd770 Fix script errors in scenarios that don't load Objects.ocd 2013-03-19 19:27:19 +01:00
Tobias Zwick 42011a9442 fix #757 - waves are blue again now 2012-10-13 16:27:15 +02:00
Charles Spurrill 0142c65ed4 Change trajectorye effect script to compensate with GetGravity() change 2012-08-07 11:57:55 -07:00
Günther Brammer 35a0d7b6cd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
David Dormagen e3d84a550a added two particles 2012-02-23 21:45:58 +01:00
Julius Michaelis 3ee9c75d52 Reduce bubble count (#627) 2011-09-06 21:21:10 +02:00
David Dormagen d6b90bdaa7 Sprout Berry Bush added 2012-01-22 00:20:16 +01:00
Felix Wagner 2017d4bd44 Standard smoke particle (to use in Smoke(x,y,strength)) 2011-10-20 00:42:35 +01:00
Felix Wagner 99143276bc More dust when running, kneeling, rolling 2011-10-08 21:44:24 +01:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
David Dormagen fc69b49f50 simple flame object added 2011-09-18 10:59:38 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Maikel de Vries 964ba3a62a Objects: Fixed wave color for liquids other than water 2011-07-20 17:27:35 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Charles Spurrill 207576a058 Moved PlaneSmoke to Effects.ocd and renamed it to EngineSmoke (For other engine-bearing vehicles, ie: blimp) 2011-05-10 04:36:46 -07:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00