David Dormagen
defc8f4f3b
adapted Fire particle and usaged to the new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
a5c8489059
adapted EngineSmoke particle and usages to the new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
908e3fb424
adapted Cloud particle and usages to the new particle system
2013-11-26 21:24:56 +01:00
David Dormagen
a4d27cd9a9
replaced Dust and Dust2 usages with new particle system
2013-11-26 21:24:56 +01:00
Sven Eberhardt
27f8647a55
Clonk can consume bubbles while swimming to regain breath.
2013-06-10 19:53:56 +02:00
Sven Eberhardt
aeeedcd770
Fix script errors in scenarios that don't load Objects.ocd
2013-03-19 19:27:19 +01:00
Tobias Zwick
42011a9442
fix #757 - waves are blue again now
2012-10-13 16:27:15 +02:00
Charles Spurrill
0142c65ed4
Change trajectorye effect script to compensate with GetGravity() change
2012-08-07 11:57:55 -07:00
Günther Brammer
35a0d7b6cd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
...
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
David Dormagen
e3d84a550a
added two particles
2012-02-23 21:45:58 +01:00
Julius Michaelis
3ee9c75d52
Reduce bubble count ( #627 )
2011-09-06 21:21:10 +02:00
David Dormagen
d6b90bdaa7
Sprout Berry Bush added
2012-01-22 00:20:16 +01:00
Felix Wagner
2017d4bd44
Standard smoke particle (to use in Smoke(x,y,strength))
2011-10-20 00:42:35 +01:00
Felix Wagner
99143276bc
More dust when running, kneeling, rolling
2011-10-08 21:44:24 +01:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
David Dormagen
fc69b49f50
simple flame object added
2011-09-18 10:59:38 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
964ba3a62a
Objects: Fixed wave color for liquids other than water
2011-07-20 17:27:35 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
...
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Charles Spurrill
207576a058
Moved PlaneSmoke to Effects.ocd and renamed it to EngineSmoke (For other engine-bearing vehicles, ie: blimp)
2011-05-10 04:36:46 -07:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00