Commit Graph

21 Commits (8fef67378d193e7d116c61b4b359a8788388d6fa)

Author SHA1 Message Date
Clonkonaut c423ec5de2 Made airplane touchable (#1663).
Made it untouchable in all missions.
2017-01-03 22:04:48 +01:00
Clonkonaut e6af3d216a Treasure Hunt: fixed superfluous declaration of global vars. 2017-01-03 16:50:13 +01:00
Clonkonaut 71d5e611a4 Airplane: carry up to 20 items and 3 clonks (#1663). Also refactoring of the script. 2016-12-30 03:54:01 +01:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Sven Eberhardt 1bb78ecd4f Remove some unnecessery animation weights.
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt d9f1c90b47 TreasureHunt: Some map simplification and adjustments for ShapeMaps. More torches, food and weapons. Pyrit skin fix #1296 2016-01-18 23:45:21 -05:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen f627bc13d3 treasure hunt: fixed some dialogues 2015-12-01 20:57:08 +01:00
Maikel de Vries 338f3bca9d change airplane id (Plane -> Airplane)
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Sven Eberhardt a5f385768f TreasureHunt: Custom description for gold bars. 2015-11-20 21:11:26 -05:00
Clonkonaut 1178d8f0ce Prevent dead clonks from sitting upright (#1358).
Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Armin Burgmeier 651dadccb2 Convert hat and windmill rocket meshes to new coordinate space
Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Sven Eberhardt cedbeb1afb Fix Pyrit's hat display in the storyline missions. 2015-10-03 21:11:18 -04:00
Sven Eberhardt 188b79cd7a MakeInvincible includes MakeNonFlammable by default.
It was always either used in conjunction or forgotten. If someone wants invincibility while still allowing fire (e.g. an unkillable fire golem), there's now a parameter to allow it.
2015-09-14 22:25:27 -04:00
Sven Eberhardt 05a78138a3 Add sound and music ambience object.
Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Armin Burgmeier 0cdafc278b Transform all mesh data to Clonk reference frame on load
Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.

As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt f919c31c9b Treasure hunt: Fixes and achievements.
* Music fix (#1115)
* Some string fixes
* Disallow gold bar production
* Add gold bar achievement for side goal
2014-10-03 00:49:03 +02:00
Sven Eberhardt 84cc072405 TreasureHunt storyline integration: Intro, Outro, NPCs 2014-09-21 21:49:03 +02:00
Sven Eberhardt ba23c6e022 TreasureHunt moved from experimental to missions 2014-05-04 19:19:45 +02:00