Günther Brammer
4588c797eb
docs: Slight rewrite for the actmap-as-proplist change
2011-01-02 01:11:30 +01:00
Armin Burgmeier
63faacc520
Fix update procedure on Windows
...
by letting c4group wait for the Clonk process to terminate
2010-12-26 20:49:04 +01:00
Julius Michaelis
eb6d3db1f4
Log to record file, too, when recording
2010-12-25 16:00:59 +01:00
Günther Brammer
be342d4a51
copyright notices update 2010
...
This time with more manual checking and using git blame -M -C, so that
a few cases of copied code get a copyright notice corresponding to
their initial introduction.
2010-12-23 01:01:24 +01:00
Günther Brammer
5bb3e81f4f
Physical: Remove Magic and associated other Magic
2010-12-12 01:25:58 +01:00
Günther Brammer
47594765cb
c4group: Remove unused -a, -m, -e, -d, -r, -o commands
...
The new release scripts use -p instead. This doesn't make c4group a lot
simpler, but every bit helps.
2010-12-05 19:04:40 +01:00
Günther Brammer
ccf84f5dbe
c4group: Remove Maker information.
...
It is useless without the shareware registration providing a name.
2010-12-05 18:57:06 +01:00
Günther Brammer
bf5c6cb231
Make gunzip4c4group build again
...
Hopefully nobody will actually have to use that tool, but one never knows.
2010-11-14 23:50:45 +01:00
Günther Brammer
aa0cef3a8d
win32: Replace most BOOL usages
...
The callbacks apparently changed for 64 bit support, and
RegisterWindowClass is just a simple C++ function. Unfortunately, there's
one callback left.
2010-12-03 20:25:17 +01:00
Tobias Zwick
e0cb527c5d
removed Score.png from resources
2010-10-03 14:31:26 +02:00
Tobias Zwick
cbe501596f
remove hardcoded definitions for CR Western.c4f
2010-10-03 13:30:36 +02:00
Günther Brammer
ccbfa225bf
Remove the switch-to-editor function, there is no separate editor anymore
2010-09-28 19:22:39 +02:00
Günther Brammer
c4a5039561
Move the last remnants of CDDrawCfg to Config.Graphics
2010-09-28 19:07:47 +02:00
Günther Brammer
6d3fc6032b
Remove the last traces of the Strings.txt
2010-09-08 20:08:13 +02:00
Armin Burgmeier
b1aaa904ef
Reload string table when underlying data changes ( #271 )
2010-09-04 22:41:59 +02:00
Tobias Zwick
88750e2b14
Implemented new logo for the startup screen. Polished startup screen
2010-08-15 20:20:59 +02:00
Günther Brammer
db6f4f502a
Remove GDI font renderer, simplify font loader
...
Instead of having a list of fonts, simply look up the font file if
necessary, and cache the freetype library state for one font.
2010-06-27 02:30:47 +02:00
Günther Brammer
31e3293b84
Fonts: Remove support for prerendered bitmap fonts
2010-06-27 02:21:23 +02:00
Benjamin Herr
309971a142
C4Group.cpp: avoid dynamic format string
2010-04-22 15:05:25 +02:00
Nicolas Hake
5dc0d3b4cb
Reduce value truncation warnings
2010-04-20 18:20:24 +02:00
Armin Burgmeier
1a254b0445
Fix Windows build
2010-04-17 11:24:23 +02:00
Carl-Philip Hänsch
01156cc04d
C4Group: Ignore *~ backup files
2010-04-15 22:24:34 +02:00
Armin Burgmeier
c2924041c9
Fix seperate->separate everywhere
2010-04-01 23:08:06 +02:00
Benjamin Herr
4378de147c
Rerun astyle with missing \ added
2010-03-28 20:58:01 +02:00
Benjamin Herr
27287b981f
Reformat everything according to style guidelines
...
as per http://forum.openclonk.org/topic_show.pl?tid=208
and http://wiki.openclonk.org/w/Style_Guidelines
via astyle
--brackets=break
--indent=tab=2
--keep-one-line-statements
--keep-one-line-blocks
--indent-namespaces
--convert-tabs
--recursive
--exclude=zlib
--exclude=tinyxml
src/\*.h src/*.cpp
2010-03-28 19:58:21 +02:00
Günther Brammer
b4e37b070b
Change all indentation with spaces to use tabs instead
...
This is a whitespace-only patch. Hopefully, it'll only affect rarely-changed
parts of the engine, since all regularly maintained pieces should already
use tabs.
2010-03-27 17:05:02 +01:00
Günther Brammer
e30ff99d6a
Remove all superflous #include <Standard.h>
...
Standard.h is included by C4Include.h, and every file includes that.
2010-03-04 22:11:12 +01:00
Nicolas Hake
11e9f3235b
Prefer loading meshes from binary format
...
This implements a loader for Ogre's binary mesh format. Loading times
are vastly superior to the TinyXML parser. If no binary mesh exists,
the loader will fall back to parsing XML.
This changeset introduces a dependency on the Boost libraries.
2010-03-02 17:12:28 +01:00
Carl-Philip Hänsch
411a61276b
Removed more shareware restrictions
...
Lobby: Desaturation filter and watermark on unregistered players gone
Startup: Doesn't show "Unregistered" anymore
About: No "register now button"
Network: /regjoinonly switch removed
2010-03-02 10:03:29 +01:00
Tobias Zwick
028456affe
removed some old control stuff from the gui
2010-02-24 18:52:58 +01:00
Günther Brammer
ff8d950e85
Remove C4ENGINE define
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Most files using it weren't used by c4group-the-application anymore, and
the remaining stuff can be dealt with by using stubs or the same code in
both cases.
2010-02-17 22:59:46 +01:00
Benjamin Herr
f3b35227ea
avoid lots of gcc warnings
2010-01-25 05:00:59 +01:00
Nicolas Hake
be39732a8f
Implemented fixed ordering in DirectoryIterator
...
This should alleviate loading order differences from different
OSes somewhat. Since the iterator currently employs a lexicographic
ordering, there are probably still problems when one player has
their packages unpacked, while another one has theirs packed.
This should go away once we employ a sane format for game packages.
2010-01-25 16:54:38 +01:00
Armin Burgmeier
fb95c3af2e
Merge mesh into default
2010-01-04 01:10:31 +01:00
Sven Eberhardt
eb86408bc4
goal control implemented (fanfare sound by tobyk@freesound.org)
...
allow comments (#) in lang string tables
silence some warnings
2010-01-03 17:29:40 +01:00
Tobias Zwick
edec15d64f
merge
2009-11-30 17:24:14 +01:00
mizipzor
a53dae0c1b
Fixed compilation in MSVC2010
2009-11-25 19:38:54 +01:00
Nicolas Hake
1a933780d4
Fix assertion and crash on game teardown ( #37 , #42 )
...
Also, the build works on linux again. Whee!
2009-11-25 16:04:32 +01:00
Nicolas Hake
9ef7fc0d96
Script: Expose string tables at runtime
...
Use Translate(string) to access the translation
2009-11-12 16:57:37 +01:00
Armin Burgmeier
49e607bab0
Added includes and forward declarations, fixing the build
2009-10-26 00:09:34 +01:00
Nicolas Hake
b3ab7fab5b
Strip down C4Include.h to encourage self-sufficient sources
2009-10-23 09:29:58 +02:00
Nicolas Hake
52bde5a579
Remove BIG_C4INCLUDE define
2009-10-20 06:21:12 +02:00
Nicolas Hake
f0fdf5e992
Prepare for precompiled headers
2009-10-20 05:39:24 +02:00
Richard Gerum
0dac409510
merged default into mesh
2009-10-14 16:42:23 +02:00
Tobias Zwick
1537104306
Removed parts of the old HUD, minor fixes:
...
+ removed the Captain/GetCaptain/rendering
+ removed energy bars
+ added the possibility for the crew selector to display different ranks for different clonk types
+ fixed GetCrewSelected
2009-10-13 16:02:13 +02:00
Tobias Zwick
f584896446
merge
2009-10-08 20:51:31 +02:00
Armin Burgmeier
778ec7278f
Merged default into mesh
2009-09-19 13:13:10 -04:00
Armin Burgmeier
4fa029df2c
Merged default into mesh
2009-08-27 21:35:55 -04:00
Sven Eberhardt
df6010a148
merge
2009-08-12 17:27:43 +02:00