Commit Graph

1768 Commits (780873c25f252d8e3b64c2415a8078d8654efdd5)
 

Author SHA1 Message Date
Maikel de Vries 0adc7b2ee4 4th tutorial: Melee Weapons, enemy AI incomplete, read stupid. 2010-09-24 17:47:55 +02:00
Armin Burgmeier a4445dfa7d Update installer script for release procedure 2010-09-24 17:19:39 +02:00
David Dormagen 8b6120d8ad club changes 2010-09-24 17:15:16 +02:00
Tobias Zwick a394774901 replaced installer-icon 2010-09-24 16:38:36 +02:00
Tobias Zwick 3bf76a408c EOL conversion 2010-09-24 13:28:04 +02:00
Tobias Zwick 5aa603bb70 and added the desc... 2010-09-24 13:25:42 +02:00
Tobias Zwick 1644c8cd5b finalized boomrace 2010-09-24 13:25:26 +02:00
Tobias Zwick e30c368493 removed jumping-starting-speed 2010-09-24 13:25:02 +02:00
Tobias Zwick 2dc026bb9a moved MeleeMountain to BttR & applied ringmenu-start-selection + object fade 2010-09-24 12:37:30 +02:00
Tobias Zwick 88279ec893 some more moving around (Melee Mountain) 2010-09-24 12:05:13 +02:00
Maikel de Vries 8b3d0b4615 Set zoom for tutorial 3 + some script clean ups 2010-09-24 03:21:53 +02:00
Günther Brammer d3836b72b6 Object Draw: Remove redundant cox/coy variables 2010-09-24 02:35:26 +02:00
Günther Brammer 93d3bc7d2f Script: Thaw and clean definition proplists for reload (#405) 2010-09-22 03:33:57 +02:00
Günther Brammer 8039aa087c Autotools: Check for boost in configure 2010-09-22 16:43:26 +02:00
Günther Brammer 7d3811fc76 Script: Arrays do not autoextend when accessed
Done by constifying the C4ValueList interface. To avoid rewriting some code that
uses that interface, also constify some C4Value functions. While at it,
replace the dynamic function call for C4Value conversion with a switch.

This makes C4Value conversion not actually convert anything, but the only
case left is conversion to bool, which already occurs when the value is
read.
2010-09-20 19:49:00 +02:00
Tobias Zwick aa235b8836 fixed King of the Hill 2010-09-23 00:23:32 +02:00
Tobias Zwick b0806668d9 moved the pyramid-scenario to BttR folder 2010-09-22 18:33:02 +02:00
Tobias Zwick 131260bf71 moved/deleted/translated some scenarios 2010-09-22 18:29:09 +02:00
Charles Spurrill 46fd604b39 airplane icon for frontend 2010-09-22 13:16:03 -07:00
Charles Spurrill 5198677ea5 tutorial goal graphic (#361) 2010-09-22 13:15:35 -07:00
David Dormagen bd847efb9b club changes 2010-09-22 20:18:11 +02:00
Tobias Zwick 51b1aa4efd created scenario folder for release 2010-09-22 17:25:23 +02:00
Tobias Zwick 64f5427e1f created scenario folder for release 2010-09-22 17:24:53 +02:00
Tobias Zwick ffe96aa499 removed some obsolete test scenarios 2010-09-22 17:24:40 +02:00
Armin Burgmeier bd2f63bf1d Add an option to build against GTK+ 3 2010-09-22 17:11:19 +02:00
Tobias Zwick 537fdcba66 fixed #415 and for that, restructured the ClonkControl-code a bit 2010-09-22 16:49:44 +02:00
Maikel de Vries d28310d87e Parkour for the airplane, with rockets 2010-09-22 16:49:08 +02:00
Maikel de Vries ad167353ea Airplane can handle multiple weapons, [AltUse] to select, [Use] to fire continuously 2010-09-22 16:34:45 +02:00
Maikel de Vries 24769fdb5a Tutorial 1: Shovel can´t be stuck in chest with loam anymore, making tut1 unfinishable. 2010-09-22 14:43:05 +02:00
Charles Spurrill 50dc9b04a3 Proper languages of Title for Tut3 2010-09-22 00:03:00 -07:00
Armin Burgmeier 479362b87c Fix a crash bug on 64 bit 2010-09-22 02:14:16 +02:00
Tobias Zwick d1297c8241 tutorial 3 german strings (thanks to clonkine) 2010-09-22 01:42:57 +02:00
Tobias Zwick 8f18d5c895 some more german strings / deleted some obsolete DescXX.txts 2010-09-22 00:15:56 +02:00
Julius Michaelis 4a55192db8 Added a search field to the network games list 2010-09-19 19:01:31 +02:00
Julius Michaelis c80fcf1a62 correct out of screen coordinates for console windows (#288) 2010-09-17 14:07:12 +02:00
Charles Spurrill 4857944cad fixed airplane persistant reticle bug 2010-09-21 14:25:34 -07:00
Tobias Zwick 2cbf1e5e49 German strings for tutorial 2 2010-09-21 23:14:35 +02:00
Maikel de Vries c679d03294 Parkour arrow shown in front of the vehicles. 2010-09-19 20:17:23 +02:00
Maikel de Vries a06354744a Adjusted Ruins.c4s/ObjectFade.c4d to norefs 2010-09-21 15:14:45 +02:00
Maikel de Vries 319ee0d1db Fixed C4Script runtime error in HitChecks.c 2010-09-21 15:12:23 +02:00
Tobias Zwick aa9e4e8263 some adjustments to the Tutorial2 2010-09-21 00:57:07 +02:00
Tobias Zwick 692f1902f9 many FindObject-calls made layer-aware 2010-09-21 00:53:16 +02:00
David Dormagen 57a476a7fb fix 2010-09-20 18:46:54 +02:00
David Dormagen 04ef336094 some melee weapon changes 2010-09-20 18:17:53 +02:00
David Dormagen 10a647a5d9 particles for sword hit 2010-09-20 16:55:47 +02:00
Tobias Zwick 71a04dfbd8 German strings for tutorial 1 2010-09-20 16:53:28 +02:00
David Dormagen 3f1ba8ea01 some melee weapon changes (not tested yet) 2010-09-20 15:34:39 +02:00
Tobias Zwick 18473bc7e3 German strings for tutorial 1 2010-09-20 01:08:54 +02:00
Tobias Zwick 8d7d4ca3dc removed copy&paste code in the cannon 2010-09-20 01:08:16 +02:00
Tobias Zwick 506767d127 some changes on tutorial 1 (polishing, clearing up strings) 2010-09-19 18:07:45 +02:00