Sven Eberhardt
9400a28c1f
Implement zoom limits ( #175 )
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Script interface for setting zoom and zoom limits based on viewport size (SetPlayerZoomByViewRange)
Script interface to lock player from scrolling (GetPlayerViewLock)
2010-09-08 23:49:42 +02:00
Armin Burgmeier
8251dad78b
Apply zoom to SolidMask display ( #370 )
2010-09-07 17:00:27 +02:00
Charles Spurrill
61e2a3cf57
#97 Swimming bug Permanently Fixed
2010-09-06 12:35:57 -07:00
Tobias Zwick
0a0d8ce0b2
new icon #2
2010-09-06 19:14:28 +02:00
Tobias Zwick
bf6613c191
updated OC icon
2010-09-04 23:58:24 +02:00
Nicolas Hake
b35bc19885
msvc: Help disambiguate pow() calls
2010-09-06 00:49:51 +02:00
Armin Burgmeier
521a2baf7d
Make zoom speed depend on distance of current zoom to target zoom
2010-09-05 20:37:13 +02:00
Maikel de Vries
48b2e64aa6
Tutorial 2: finished guide messages
2010-09-05 16:00:31 +02:00
Maikel de Vries
112b33fb31
Tutorial 1: Map change to make loam essential, Clonk -> clonk, @ removed in front of messages
2010-09-05 15:51:39 +02:00
Nicolas Hake
3f1b1cb6f1
win32/opengl: Restore resolution on task switch from fullscreen mode
2010-09-05 15:07:45 +02:00
Nicolas Hake
ee04eefec8
Replaced invalid string manipulation
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Per 21.4.5, access to the null-terminator returned by
std::basic_string::operator[] if the requested element is equal to
the container's size must be read-only.
2010-09-05 14:18:55 +02:00
Nicolas Hake
f4ef69ad76
win32/opengl: Enable dynamic window resizing
2010-09-05 14:10:05 +02:00
Maikel de Vries
7e1590751b
Grapple hook won´t let go of walls and ceilings that easily
2010-09-05 13:14:53 +02:00
Maikel de Vries
a8c3d50964
English descriptions for ressources and vehicles
2010-09-05 00:22:06 +02:00
Armin Burgmeier
38b7c67362
Fix a division by zero in the loam script ( #393 )
2010-09-04 23:02:12 +02:00
Armin Burgmeier
b1aaa904ef
Reload string table when underlying data changes ( #271 )
2010-09-04 22:41:59 +02:00
Maikel de Vries
cd1de444ae
Backpack stays open after usage, similar to chest
2010-09-04 21:26:36 +02:00
Maikel de Vries
03b3e39782
New concept for tutorial 2, still some bugfixing, guide messages and item restore to do
2010-09-04 21:12:24 +02:00
Armin Burgmeier
debdde267e
Cleanup: Set texture coordinates directly in CStdDDraw::Blit
2010-09-04 18:17:59 +02:00
Armin Burgmeier
9f5038be27
Revert 924f8fc47d35 (gnu++0x -> c++0x)
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This breaks the mingw build otherwise.
2010-09-04 20:01:43 +02:00
Armin Burgmeier
234f25edbe
Use non-square textures for surfaces when appropriate ( #396 )
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This fixes #396 because every surface can now be composed of textures of the
exact same size that is required so GL_CLAMP_TO_EDGE can avoid accessing
non-used pixels when interpolating
2010-09-04 19:30:45 +02:00
Armin Burgmeier
0190e7c4c7
When using g++ then use C++0x mode, not C++0x with GNU extensions
2010-09-04 13:05:22 +02:00
Armin Burgmeier
2547d44baf
Linux: Fix detection of C library functions by CMake
2010-09-04 12:48:17 +02:00
Charles Spurrill
1bed2ca964
#97 Clonk swimming bug
2010-09-02 14:50:22 -07:00
Charles Spurrill
e2edfeceb7
TutProf tells player to get description of shovel in Tut1
2010-09-02 14:49:29 -07:00
Charles Spurrill
0834d5f7c7
More new graphics
2010-09-02 14:32:33 -07:00
Maikel de Vries
de4509c21f
Tut messages for extra guidance for extremely hard occassions during tutorial 3
2010-09-02 19:39:58 +02:00
Armin Burgmeier
251de34dd4
Add a TODO comment about properly applying clrmod/additive/mod2 on meshes
2010-09-01 20:53:32 +02:00
Armin Burgmeier
4e0a25de6c
Update German docs translation
2010-08-31 23:44:56 +02:00
Armin Burgmeier
e4de82a789
Add flags paramater to AttachMesh with an AM_DrawBefore flag ( #391 )
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This fixes drawing of the Clonk in the cockpit of the airplane
2010-08-31 23:44:56 +02:00
Charles Spurrill
c99d228a15
a few more original GUI icons
2010-08-30 15:02:10 -07:00
Charles Spurrill
72819fe0d2
Airplane clean-up
2010-08-30 10:19:16 -07:00
Charles Spurrill
9cb1895015
removed airplane debug messages
2010-08-29 15:46:20 -07:00
Armin Burgmeier
1b7e7e1f0f
Add German description for the airplane
2010-08-29 23:55:01 +02:00
Charles Spurrill
9f7105df73
Easter Egg! :D
2010-08-29 14:49:18 -07:00
Charles Spurrill
4f14b70d4f
Fully functional Airplane vehicle added
2010-08-29 14:42:41 -07:00
Maikel de Vries
1df80f65ab
Clean up in Tutorial03
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Moved Butterfly to animals, Removed GUI_TutArrow, Some script clean up.
2010-08-29 18:56:04 +02:00
Sven Eberhardt
e6742dad95
Tutorial 1: Adjusted pit in hangle area so you can't solve it by scaling
2010-08-29 15:00:04 +02:00
Charles Spurrill
818834fab4
#366 - Black pants while riding boompack
2010-08-28 13:16:55 -07:00
Charles Spurrill
8ab70be5ce
Tutorial 1 - Guide tells player to advance through cave
2010-08-28 12:49:27 -07:00
Maikel de Vries
fbccd0148a
Added and changed some guide messages in tut03, adapted guide with callbacks to scenario script
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Also fixed some bugs in tut03
2010-08-26 14:19:29 +02:00
Günther Brammer
f5f1aaaa2d
Docs: Slightly update the script reference
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Mainly nil and some edits.
2010-08-27 21:19:58 +02:00
Maikel de Vries
d1db702be9
Tutorials: Removed Desc**.txt, added some scenario descriptions and fixed the goal message in tut03
2010-08-24 13:36:26 +02:00
Charles Spurrill
a1b69dc040
English descriptions of some objects grammatically corrected
2010-08-23 13:33:25 -07:00
Sven Eberhardt
5fc4779e94
Fix loam bridge length dependant on control rate ( #384 ); fix direction screwup
2010-08-23 21:23:58 +02:00
Charles Spurrill
878f0c4931
correct vertex shape for grapplebow
2010-08-23 12:17:10 -07:00
Charles Spurrill
01a93d8657
Balloon works with weapons while flying
2010-08-23 12:12:08 -07:00
Maikel de Vries
5b783550e1
Changed FairCrew entries in Scenario.txt to match Documentation ( #278 ), Tutorials use FairCrew
2010-08-23 19:12:57 +02:00
Tobias Zwick
e2ce354668
more EOL conversions
2010-08-23 19:24:23 +02:00
Tobias Zwick
ddd3830e72
EOL conversion
2010-08-23 19:21:58 +02:00