Commit Graph

1768 Commits (780873c25f252d8e3b64c2415a8078d8654efdd5)
 

Author SHA1 Message Date
Sven Eberhardt 9400a28c1f Implement zoom limits (#175)
Script interface for setting zoom and zoom limits based on viewport size (SetPlayerZoomByViewRange)
Script interface to lock player from scrolling (GetPlayerViewLock)
2010-09-08 23:49:42 +02:00
Armin Burgmeier 8251dad78b Apply zoom to SolidMask display (#370) 2010-09-07 17:00:27 +02:00
Charles Spurrill 61e2a3cf57 #97 Swimming bug Permanently Fixed 2010-09-06 12:35:57 -07:00
Tobias Zwick 0a0d8ce0b2 new icon #2 2010-09-06 19:14:28 +02:00
Tobias Zwick bf6613c191 updated OC icon 2010-09-04 23:58:24 +02:00
Nicolas Hake b35bc19885 msvc: Help disambiguate pow() calls 2010-09-06 00:49:51 +02:00
Armin Burgmeier 521a2baf7d Make zoom speed depend on distance of current zoom to target zoom 2010-09-05 20:37:13 +02:00
Maikel de Vries 48b2e64aa6 Tutorial 2: finished guide messages 2010-09-05 16:00:31 +02:00
Maikel de Vries 112b33fb31 Tutorial 1: Map change to make loam essential, Clonk -> clonk, @ removed in front of messages 2010-09-05 15:51:39 +02:00
Nicolas Hake 3f1b1cb6f1 win32/opengl: Restore resolution on task switch from fullscreen mode 2010-09-05 15:07:45 +02:00
Nicolas Hake ee04eefec8 Replaced invalid string manipulation
Per 21.4.5, access to the null-terminator returned by
std::basic_string::operator[] if the requested element is equal to
the container's size must be read-only.
2010-09-05 14:18:55 +02:00
Nicolas Hake f4ef69ad76 win32/opengl: Enable dynamic window resizing 2010-09-05 14:10:05 +02:00
Maikel de Vries 7e1590751b Grapple hook won´t let go of walls and ceilings that easily 2010-09-05 13:14:53 +02:00
Maikel de Vries a8c3d50964 English descriptions for ressources and vehicles 2010-09-05 00:22:06 +02:00
Armin Burgmeier 38b7c67362 Fix a division by zero in the loam script (#393) 2010-09-04 23:02:12 +02:00
Armin Burgmeier b1aaa904ef Reload string table when underlying data changes (#271) 2010-09-04 22:41:59 +02:00
Maikel de Vries cd1de444ae Backpack stays open after usage, similar to chest 2010-09-04 21:26:36 +02:00
Maikel de Vries 03b3e39782 New concept for tutorial 2, still some bugfixing, guide messages and item restore to do 2010-09-04 21:12:24 +02:00
Armin Burgmeier debdde267e Cleanup: Set texture coordinates directly in CStdDDraw::Blit 2010-09-04 18:17:59 +02:00
Armin Burgmeier 9f5038be27 Revert 924f8fc47d35 (gnu++0x -> c++0x)
This breaks the mingw build otherwise.
2010-09-04 20:01:43 +02:00
Armin Burgmeier 234f25edbe Use non-square textures for surfaces when appropriate (#396)
This fixes #396 because every surface can now be composed of textures of the
exact same size that is required so GL_CLAMP_TO_EDGE can avoid accessing
non-used pixels when interpolating
2010-09-04 19:30:45 +02:00
Armin Burgmeier 0190e7c4c7 When using g++ then use C++0x mode, not C++0x with GNU extensions 2010-09-04 13:05:22 +02:00
Armin Burgmeier 2547d44baf Linux: Fix detection of C library functions by CMake 2010-09-04 12:48:17 +02:00
Charles Spurrill 1bed2ca964 #97 Clonk swimming bug 2010-09-02 14:50:22 -07:00
Charles Spurrill e2edfeceb7 TutProf tells player to get description of shovel in Tut1 2010-09-02 14:49:29 -07:00
Charles Spurrill 0834d5f7c7 More new graphics 2010-09-02 14:32:33 -07:00
Maikel de Vries de4509c21f Tut messages for extra guidance for extremely hard occassions during tutorial 3 2010-09-02 19:39:58 +02:00
Armin Burgmeier 251de34dd4 Add a TODO comment about properly applying clrmod/additive/mod2 on meshes 2010-09-01 20:53:32 +02:00
Armin Burgmeier 4e0a25de6c Update German docs translation 2010-08-31 23:44:56 +02:00
Armin Burgmeier e4de82a789 Add flags paramater to AttachMesh with an AM_DrawBefore flag (#391)
This fixes drawing of the Clonk in the cockpit of the airplane
2010-08-31 23:44:56 +02:00
Charles Spurrill c99d228a15 a few more original GUI icons 2010-08-30 15:02:10 -07:00
Charles Spurrill 72819fe0d2 Airplane clean-up 2010-08-30 10:19:16 -07:00
Charles Spurrill 9cb1895015 removed airplane debug messages 2010-08-29 15:46:20 -07:00
Armin Burgmeier 1b7e7e1f0f Add German description for the airplane 2010-08-29 23:55:01 +02:00
Charles Spurrill 9f7105df73 Easter Egg! :D 2010-08-29 14:49:18 -07:00
Charles Spurrill 4f14b70d4f Fully functional Airplane vehicle added 2010-08-29 14:42:41 -07:00
Maikel de Vries 1df80f65ab Clean up in Tutorial03
Moved Butterfly to animals, Removed GUI_TutArrow, Some script clean up.
2010-08-29 18:56:04 +02:00
Sven Eberhardt e6742dad95 Tutorial 1: Adjusted pit in hangle area so you can't solve it by scaling 2010-08-29 15:00:04 +02:00
Charles Spurrill 818834fab4 #366 - Black pants while riding boompack 2010-08-28 13:16:55 -07:00
Charles Spurrill 8ab70be5ce Tutorial 1 - Guide tells player to advance through cave 2010-08-28 12:49:27 -07:00
Maikel de Vries fbccd0148a Added and changed some guide messages in tut03, adapted guide with callbacks to scenario script
Also fixed some bugs in tut03
2010-08-26 14:19:29 +02:00
Günther Brammer f5f1aaaa2d Docs: Slightly update the script reference
Mainly nil and some edits.
2010-08-27 21:19:58 +02:00
Maikel de Vries d1db702be9 Tutorials: Removed Desc**.txt, added some scenario descriptions and fixed the goal message in tut03 2010-08-24 13:36:26 +02:00
Charles Spurrill a1b69dc040 English descriptions of some objects grammatically corrected 2010-08-23 13:33:25 -07:00
Sven Eberhardt 5fc4779e94 Fix loam bridge length dependant on control rate (#384); fix direction screwup 2010-08-23 21:23:58 +02:00
Charles Spurrill 878f0c4931 correct vertex shape for grapplebow 2010-08-23 12:17:10 -07:00
Charles Spurrill 01a93d8657 Balloon works with weapons while flying 2010-08-23 12:12:08 -07:00
Maikel de Vries 5b783550e1 Changed FairCrew entries in Scenario.txt to match Documentation (#278), Tutorials use FairCrew 2010-08-23 19:12:57 +02:00
Tobias Zwick e2ce354668 more EOL conversions 2010-08-23 19:24:23 +02:00
Tobias Zwick ddd3830e72 EOL conversion 2010-08-23 19:21:58 +02:00