The javelin was one of the hardest weapons to use and didn't even deal a lot of damage (only slightly higher than the arrow, if not less?).
It does a lot more damage now and three javelins should kill a Clonk. Test!
Even when standing directly over a plant, you would sometimes not harvest it because its midpoint would be out of the Clonk's rectangle. Now the Clonk only has to touch plants.
Rolling works via SetXDir anyway, so the ComDir change is not necessary. It would just lead to issues because the ComDir would never be reset and the Clonk would keep on walking until the next key press.
This actually led to an infinite recursion in Mine Rescue when clicking on the goal. The goal menu would link to the goal itself which would link to the elevator -> case -> elevator -> case...
Now only layout stuff is in the layout proplists.
I noticed that with multiple goals one always gets a background. But I guess that had already been the case beforehand? Anyway, that's another issue.
More a work-around than a fix. I didn't really dive into WHY the problem happened, but you'd always throw away a different item and not the CH one. Probably because either DropInventoryItem or GetItemPos does something weird, but meh..
It's somewhat experimental by now. The old behaviour can be obtained by
setting normalMapStrengthMax to the same value as normalMapStrengthMin.
I hope this helps a bit with #1418.
Objects now stack iff CanBeStackedWith returns true. The displayed symbol is now the first object of the stack (instead of the definition).
Also fixed barrel to not overwrite the custom name just after setting it.
It used "^*" to match free space, including transparent pixels. However, transparent pixels aren't matched by "^*".
I think transparent pixels getting matched by "^*" was actually a bug in previous versions, which got fixed by ck's background materials implementation.
Steps to reproduce: put shovel on ground. take dynamite. stand on shovel. aim below you. leftclick. leftlick. => dynamite is planted AND shovel is collected.
- Chest added to knowledge
- GetWind returns -100
- Removed sky pixels from starting island
- Higher spawn position
- Real description
- Goal help will point out next missing part