forked from Mirrors/openclonk
Enable basic shading in non-FoW viewports
parent
35006ee170
commit
6dbbb0b90c
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@ -137,7 +137,6 @@ slice(light)
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slice(color+5)
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{
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#ifdef OC_DYNAMIC_LIGHT
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// Normalize light colour
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vec3 lightColorNorm = sqrt(3.0) * normalize(lightColor);
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@ -150,7 +149,6 @@ slice(color+5)
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vec3 spotLight2 = pow(vec3(light2,light2,light2), matSpot2);
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color2.rgb = lightBright * color2.rgb * (matEmit2 + lightColorNorm * spotLight2);
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#endif
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#endif
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}
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slice(finish+5)
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