Enable basic shading in non-FoW viewports

shapetextures
Armin Burgmeier 2015-10-18 17:15:18 -04:00
parent 35006ee170
commit 6dbbb0b90c
1 changed files with 0 additions and 2 deletions

View File

@ -137,7 +137,6 @@ slice(light)
slice(color+5)
{
#ifdef OC_DYNAMIC_LIGHT
// Normalize light colour
vec3 lightColorNorm = sqrt(3.0) * normalize(lightColor);
@ -150,7 +149,6 @@ slice(color+5)
vec3 spotLight2 = pow(vec3(light2,light2,light2), matSpot2);
color2.rgb = lightBright * color2.rgb * (matEmit2 + lightColorNorm * spotLight2);
#endif
#endif
}
slice(finish+5)