Commit Graph

3795 Commits (71e108f16a26183e348f5d42d8f92fa152d2f759)
 

Author SHA1 Message Date
Günther Brammer 71e108f16a Start of a C4Script API third party programs could use
This is very experimental, subject to change, and the single function not
at all useful yet.
2012-03-04 21:23:11 +01:00
Maikel de Vries 9543c10cad Sawmill is not be accessible as a container.
If one takes wood from the sawmill during production this triggers the infinite sawing loop.
2012-03-04 17:12:39 +01:00
Maikel de Vries a977aebac5 Cloud: clean up and fixed lightning strikes
This should in the end all depend on scenario settings, but it's okay for now I guess
2012-03-04 10:44:53 +01:00
Armin Burgmeier fa7e922321 Fix rendering of mesh pictures to non-square target rectangles
This is still not perfect yet, but I suppose to get better we'd need
to compute the bounding box of the transformed mesh.
2012-03-03 01:45:46 +01:00
Günther Brammer 853bcb3608 autotools: add missing files 2012-03-02 23:58:41 +01:00
Maikel de Vries d1b8057382 Fix build for 8ac3339bf901 2012-03-02 22:48:25 +01:00
Julius Michaelis cb6eb060cc Add a dialogue for windows which can be displayed when the graphics engine initialisation failed
The dialogue has fields for resolution and a checkbox for fullscreen mode
2012-02-28 18:28:16 +01:00
Bernhard Bonigl 7251865981 ContentsMenu now only shows fully built containers 2012-02-28 22:55:40 +01:00
Bernhard Bonigl a698b0e662 Fixed menus beeing built counter-clockwise instead of clockwise
The middle now is the 8th menu entry instead of the 1st
2012-02-27 21:34:59 +01:00
Bernhard Bonigl 9480a701c4 ContentsMenu takes order in clonk-inventory into account 2012-02-27 21:17:23 +01:00
Bernhard Bonigl 1be0395442 Fixed Menu-Movement when transferring stuff 2012-02-27 21:00:29 +01:00
Bernhard Bonigl 44336f23d7 The Content-Menu now displays nearby crewmembers to the left for trading. 2012-02-27 20:44:12 +01:00
Armin Burgmeier 893fb4bbed Make overlays on picture graphics work again
This was partly broken by 427cf61d729a. However, already before that,
the size of the overlay was depending on the ingame size of the object
on whose picture the overlay was being drawn. This didn't make much sense
and now the size of the overlay is equal to the area on which the picture is
drawn in the first place.
2012-02-26 21:44:00 +01:00
Armin Burgmeier fea6209365 Fix drawing of non-default graphics in picture overlays
This was broken by 427cf61d729a.
2012-02-26 21:09:42 +01:00
Bernhard Bonigl 3fddad2aad Hovered Items in Menus are enlarged by 10% now 2012-02-26 21:12:07 +01:00
David Dormagen 1963fa61ba fixed dropping of stuff 2012-02-26 15:54:09 +01:00
Maikel de Vries 7e864912df Implemented MouseOver in favour of UpdateCursor to show menu infos 2012-02-26 14:15:42 +01:00
Bernhard Bonigl 2a5c129c93 Implemented MouseHover-Callback.
Calls OnMouseOver(player, draggedObject) in Objects beeing hovered over.
Calls OnMouseOut(player, draggedObject) in Objects that stop beeing hovered over.
2012-02-26 01:36:38 +01:00
Bernhard Bonigl 3c785cbee3 Added MovePosition(x,y,precision), which moves an object by x/y. 2012-02-26 01:34:56 +01:00
Armin Burgmeier 7f5f916e76 Draw only partial set of faces for buildings in construction 2012-02-26 01:09:42 +01:00
Armin Burgmeier de67769065 Fix crash when C4Draw::Blit was called with NULL source surface (#721) 2012-02-26 01:01:55 +01:00
Armin Burgmeier 8f7f5cc1f1 Allow dragging of objects from FoW if they have C4D_IgnoreFoW set (#720) 2012-02-25 22:15:39 +01:00
Armin Burgmeier 09e0e48290 When starting to drag an object, use the object at mouse down time
and not at the time the drag is started, which is a bit later, after the mouse
has been moved a few pixels in order. This makes it easier to start dragging
when hitting the drag object on an edge.
2012-02-25 22:05:47 +01:00
Armin Burgmeier 7f5b7bcdd6 Make a MouseHover callback when the object being hovered by the mouse changes 2012-02-25 21:56:11 +01:00
David Dormagen e0fa05418c added more array helper functions 2012-02-25 21:58:05 +01:00
David Dormagen 4169a9232c swapped parameters of GetIndexOf 2012-02-25 21:57:39 +01:00
Armin Burgmeier 9d94b1da6e For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Armin Burgmeier cebbacd3f4 Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00
Armin Burgmeier 8eb76cef8c Unify overlay drawing of pictures
Instead of having custom code drawing the picture in C4DefGraphics.cpp,
re-use C4Def::Draw().

This changeset changes the coordinate system on which draw transformations
are applied to sprite picture overlays. The transformation is no longer
applied in the frame of the overlay picture but in the frame of the object on
which the overlay is drawn. This was already the case before for mesh
graphics, so this change unifies the interpretation of draw transformations
for sprite and mesh graphics.

The Tools Workshop has been changed accordingly so that object is production
are properly displayed on the sign. This also fixes the pictures of some
objects being off the sign.
2012-02-25 16:54:51 +01:00
Maikel de Vries c3b57957c4 Coniferous tree seeds faster, this is needed in for rounds like Goldmine
Also some more trees and gold in goldmine.
2012-02-25 16:15:17 +01:00
Julius Michaelis c96d5048f2 Fix a link in the german docs 2012-02-24 00:33:24 +01:00
Maikel de Vries dd2f93b3e4 Steamengine can now be accessed for contents 2012-02-23 22:35:30 +01:00
David Dormagen e3d84a550a added two particles 2012-02-23 21:45:58 +01:00
David Dormagen 7c883df228 added building: Power Compensator 2012-02-23 21:45:13 +01:00
David Dormagen 8f13c3c791 fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood 2012-02-23 21:44:10 +01:00
David Dormagen d458eca6c4 ownable objects now have the right owner after construction 2012-02-23 21:42:15 +01:00
Charles Spurrill 3da02c2b2f (#694) Clonk can recollect boompacks in BoomRace 2012-02-22 22:33:24 -08:00
Maikel de Vries 6f2d4f629e Sawmill does not accepts trees before it is fully constructed (#715) 2012-02-21 18:51:29 +01:00
Sven Eberhardt bdd053e2dc Fix compilation with zlib 1.2.6
Include zlib.h instead of just copying the definition for gzFile
2012-02-21 17:12:00 +01:00
Maikel de Vries a9e43a1433 Fix sawmill woodchip and smoke production when off 2012-02-21 00:02:32 +01:00
Felix Wagner b61a44d7fa last fixes to make Eclipse happy 2012-02-20 12:27:14 +00:00
Felix Wagner 39e2fd8320 Unused var fix, I forgot to save 2012-02-20 12:06:38 +00:00
Felix Wagner 0051862213 For the sake of Eclipse: fixed various var declarations 2012-02-20 12:04:59 +00:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Felix Wagner 67efb5c7e1 Fixed undefined field [Physicals] 2012-02-20 11:29:01 +00:00
Felix Wagner 1c4deede8c Fixed Code never reached warnings 2012-02-20 11:25:43 +00:00
Armin Burgmeier 94f552bbb8 Fix earth material initialization to work when texture is given
This fixes misplaced InEarth objects when the Material= option in Scenario.txt
contains a material-texture combination instead of a material only.
2012-02-19 19:33:35 +01:00
Armin Burgmeier e8e1c4b9d8 Check only 3 version numbers when checking whether an update exists 2012-02-19 18:31:09 +01:00
David Dormagen 5341ec1c3d removed the ignore_sky parameter of Draw*Map - now always ignores sky 2012-02-19 17:57:33 +01:00
Armin Burgmeier f710c68b9a Reset AlphaToCoverage GL state after having rendered a mesh 2012-02-19 17:49:02 +01:00