Commit Graph

21 Commits (68d6b34f72e0880b89043e0781ac72002ee8f04d)

Author SHA1 Message Date
Günther Brammer 55f6bc8d0f Replace CSurface and C4Surface with just C4Surface
The methods that previously were on C4Surface still are in a separate
file.
2011-10-03 16:06:41 +02:00
Günther Brammer d835ab002a Rename CStdWindow to C4Window 2011-08-27 23:12:01 +02:00
Günther Brammer efed250aa7 Rename CMarkup to C4Markup 2011-08-27 21:13:15 +02:00
Günther Brammer 6700bff4de Replace CFacet with C4Facet
The latter is almost a superset of the former.
2011-08-27 17:47:49 +02:00
Günther Brammer f4ff47239f Rename CBltTransform, CBltVertex, CBltData, CPattern and CGammaControl 2011-09-30 22:15:51 +02:00
Günther Brammer 8039a35791 Rename CStdApp to C4AbstractApp 2011-08-27 16:20:39 +02:00
Günther Brammer 9bc61db360 copyright notices update 2011 2011-09-01 16:58:52 +02:00
Günther Brammer f582a97998 Add C4ValueNumbers helper class and pass it through to C4Value::CompileFunc
In preparation of using that class to enumerate and denumerate various
pointers.
2011-03-26 23:59:35 +01:00
Günther Brammer 2820716057 Include fewer headers from C4Game.h so C4NetIO.h isn't included from there 2011-03-11 03:43:38 +01:00
Günther Brammer ee355a7bc9 Do not include C4Network2IRC.h from C4Application.h 2011-03-11 03:41:05 +01:00
Günther Brammer 7ce65373a3 Replace C4AList with some std::lists 2011-02-26 00:48:19 +01:00
Günther Brammer cde66b249f C4Include.h: Do not include C4Gui.h
The two dialogs in headers included in C4Game.h are only used by classes in
those headers, and do not need to be defined in the headers.
2011-01-24 01:15:58 +01:00
Günther Brammer 6d3feabe69 Reduce #includes so that C4Include.h doesn't include C4Value.h
This should avoid many complete rebuilds.
2011-01-08 17:04:20 +01:00
Günther Brammer be342d4a51 copyright notices update 2010
This time with more manual checking and using git blame -M -C, so that
a few cases of copied code get a copyright notice corresponding to
their initial introduction.
2010-12-23 01:01:24 +01:00
Günther Brammer e2c6a5fd17 Script: Effects are now proplists, too
This doesn't yet affect any script interfaces,
2010-12-20 00:13:56 +01:00
Günther Brammer 8bd9179606 Script: Inline C4Value::Set and the C4Value functions it calls
Apart from these functions just being small enough to reasonably
inline, the compiler might be able to optimize parts of them away based on
knowledge of the type of the new or old content of the C4Value.
On at least one artificial benchmark, this does help significantly.
2010-10-26 03:05:20 +02:00
Günther Brammer 93a1e82907 Split out viewport stuff from C4GraphicsSystem to a new C4ViewportList 2010-09-29 03:44:05 +02:00
Günther Brammer 8d81513c40 OpenGL: Clean up the context handling
Instead of sprinkling calls to select the right context throughout the code,
store the context to use in the CSurface, and create a CSurface for every
window that's drawn to, and use that as the target parameter for the drawing
calls. D3D is probably even more broken now, but it should work just fine with
the right surface creation incantation.
2010-03-06 15:07:30 +01:00
Nicolas Hake b3a3a045b6 Remove StdMesh.h from StdDDraw2.h, use fwd declarations 2010-01-27 16:50:07 +01:00
Günther Brammer e592ca643c Move prototypes back to C4Prototypes.h 2010-01-02 01:19:42 +01:00
Günther Brammer 572d00c32e Move all source files
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00