Maikel de Vries
679eedaf50
GetPathLength: add optional depth parameter
...
This is also exposed by the PathFinder defcore entry.
2016-09-25 21:48:19 +02:00
Maikel de Vries
0e76c85531
make line overlap check a global function
...
This avoids code duplication and really is a Math.c function.
2016-09-24 17:30:19 +02:00
Maikel de Vries
fb38acb946
allow setting plr view/zoom at player start object
2016-09-23 20:21:34 +02:00
Maikel de Vries
18424aaaa7
add rule to control pump speed
2016-09-23 09:26:06 +02:00
Maikel de Vries
4c7d27ec64
bats require less space on placement
2016-09-23 09:18:57 +02:00
Maikel de Vries
3df960851c
_inherited() for trees to access library functionality
2016-09-20 15:11:32 +02:00
Lukas Werling
c3cf464a83
Editor: Fix scenario open filter ( #1817 )
2016-09-18 23:22:39 +02:00
Lukas Werling
880981ad31
Fix build on systems with non-long regex index types
2016-09-18 19:40:32 +02:00
Maikel de Vries
823b13d764
add simple string to integer conversion function
...
Just a basic one in C4Script for now.
2016-09-18 11:30:35 +02:00
Lukas Werling
fbb8ad5d87
Add RegexSplit()
2016-09-18 11:10:19 +02:00
Lukas Werling
219f81f004
Regex: Fix off-by-one error
2016-09-18 10:49:06 +02:00
Lukas Werling
619ad27a91
Regex: Fix infinite loop with zero-length matches
2016-09-18 01:16:06 +02:00
Lukas Werling
db12ed7c99
Remove FindSubstring as it's really really slow
...
Use RegexSearch() instead, which is 100 times faster for large strings
(see benchmark results below).
Example benchmark:
global func TestFindSubstring(int iterations)
{
var result;
for (var i = 0; i < iterations; i++)
{
result = FindSubstring(hamlet, "and");
}
return result;
}
global func TestRegexSearch(int iterations)
{
var result;
for (var i = 0; i < iterations; i++)
{
result = RegexSearch(hamlet, "and");
}
return result;
}
global func RunBenchmark(int iterations)
{
StartScriptProfiler();
Log("FindSubstring: %d iterations", iterations);
var substr = TestFindSubstring(iterations);
Log("RegexSearch: %d iterations", iterations);
var regex = TestRegexSearch(iterations);
StopScriptProfiler();
if (!DeepEqual(regex, substr))
Log("Results differ: %v vs %v", substr, regex);
}
Results:
FindSubstring: 100 iterations
RegexSearch: 100 iterations
Profiler statistics:
==============================
48903ms Global.FindSubstring
48903ms Global.TestFindSubstring
47979ms Global.TakeString
00504ms Global.TestRegexSearch
00016ms Global.PushBack
==============================
2016-09-17 20:08:43 +02:00
Lukas Werling
b614209593
SDL: Use OpenGL 3.1 if 3.2 is not available (like WGL)
2016-09-17 12:32:18 +02:00
Nicolas Hake
6a6f4520d3
Merge pull request GH #25 from Mailaender/appdata
...
Added a Linux AppData file
2016-09-17 11:55:43 +02:00
Nicolas Hake
59173dbd12
Merge pull request GH #27 from lheckemann/master
...
Require Qt 5.4+ for editor — needs QOpenGLWidget
2016-09-17 11:03:00 +02:00
Linus Heckemann
355b6fe070
Require Qt 5.4+ for editor — needs QOpenGLWidget
2016-09-17 08:23:07 +01:00
Lukas Werling
d7cd224a4f
Add functions RegexReplace, RegexSearch and RegexMatch
2016-09-16 23:46:03 +02:00
Maikel de Vries
4b54b86d30
add function to find substrings
2016-09-16 17:25:22 +02:00
Mark
ae1de739b0
Wooden Bridge: Return other bridge in CombineWith()
...
Apparently the return value is not used anywhere; the change allows chaining multiple bridges in a comfortable call.
2016-09-15 19:25:16 +02:00
Mark
58d42b8fd8
Library Lamp: Extracted functions.
...
Did this change a long time ago, probably for re-using functions in a derived object.
2016-09-15 19:17:17 +02:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Sven Eberhardt
22af9f0e8c
Fix landscape placement functions ( #1820 , #1821 )
2016-09-14 21:30:57 -04:00
Sven Eberhardt
61b1ab08ad
Editor: More shortcuts; show helper shortcuts in tools menu
2016-09-10 01:17:40 -04:00
Sven Eberhardt
d3d7256fec
Fix missing achievement in Krakatoa's Krach ( #1819 )
2016-09-10 01:17:39 -04:00
Lukas Werling
8d9657a800
Change default puncher address to netpuncher.openclonk.org
2016-09-09 18:31:39 +02:00
Sven Eberhardt
2490ef4584
Editor: Add more shortcut keys
2016-09-09 00:56:16 -04:00
Sven Eberhardt
e67e429fef
Editor: Improve default layout and raise proper dialogues on tool change
2016-09-09 00:56:15 -04:00
Lukas Werling
c41f93a2f6
Fix c4script and mape build
2016-09-08 21:45:30 +02:00
Lukas Werling
f7376169b9
Fix crash when starting a game in fullscreen mode
2016-09-08 21:26:59 +02:00
Lukas Werling
7177c261b3
Bring back and fix the netpuncher
...
As carrier-grade NATs are becoming common, many players cannot host
Clonk games at all. The simple STUN-like netpuncher from Clonk Rage
which was removed three years ago is already effective against some
DS-Lite NATs.
With some extensions, we should be able to make it work with more
restrictive NATs as well.
This reverts commit 72002cc366
.
2016-09-08 21:10:06 +02:00
Sven Eberhardt
53b365a6d2
Editor: Add shortcuts, menu items, tooltips
2016-09-08 01:56:01 -04:00
Sven Eberhardt
0e02bad837
Editor: Disable reinit scenario button if no scenario is loaded
2016-09-08 00:25:17 -04:00
Sven Eberhardt
b95d1387a4
Editor: Add "reset to saved scenario" command
2016-09-07 01:53:54 -04:00
Sven Eberhardt
856730aabd
Fix some signed/unsigned warnings
2016-09-07 01:53:54 -04:00
Sven Eberhardt
2c20204021
Add C4SECT_ReinitScenario flag for LoadScenarioSection
...
This also resets the script engine and does player init callbacks. Useful to restart the scenario in the editor.
2016-09-07 01:53:53 -04:00
Lukas Werling
3d5f2f012a
Fix openclonk-server build
2016-09-06 22:12:06 +02:00
Maikel de Vries
f76e056cea
add new items to knowledge in worlds
2016-09-06 17:06:05 +02:00
Maikel de Vries
17f98bd235
add helper functions chars
2016-09-06 17:06:05 +02:00
Sven Eberhardt
a882a6e64b
Fix black editor screen due to GL object creation and removal in wrong context
2016-09-06 02:45:17 -04:00
Sven Eberhardt
5523e685fb
Fix script engine assertion on game clear
2016-09-06 01:13:53 -04:00
Sven Eberhardt
dee6086e1d
Fix access violation in proplist-to-static conversion
2016-09-06 01:09:29 -04:00
Sven Eberhardt
282a561462
Add editor props and user actions for boiling lava and acid
...
Also optimize the timer
2016-09-06 00:06:37 -04:00
Sven Eberhardt
6aeeff0545
Add Library_Stackable editor props
2016-09-05 20:19:25 -04:00
Sven Eberhardt
db986e3dd7
Allow repeated ejection of infinite material stack counts in bucket and barrel
2016-09-05 20:08:30 -04:00
Sven Eberhardt
3330c592e3
Improve PlayerStart initial material setting to allow specification of weapon ammo, stackable stack count and liquid contents
2016-09-05 20:01:47 -04:00
Sven Eberhardt
ba371db0e6
Editor property enum delegate: Improve grouping when an item is also a group
2016-09-05 19:19:33 -04:00
Sven Eberhardt
d70506ee2e
Improve GetDefinitionGroupPath script function
...
* Now works on _this instead of parameter
* Now works before editor window opened
2016-09-05 18:30:04 -04:00
Sven Eberhardt
41dde5e7d0
Add script function GetDefinitionGroupPath
2016-09-05 02:00:01 -04:00
Sven Eberhardt
34058e13f9
Fix default assignment of selected object in user action filtered object evaluators
2016-09-05 02:00:00 -04:00