particles: replaced "TODO" comment

This was actually part of a larger performance boosting commit, which turned out to not actually boost performance. But I want to retain the comment change even when I won't push the larger commit.
Having a "todo" comment is just misleading.

For an explanation of why that's needed, see http://stackoverflow.com/questions/21652546/what-is-the-role-of-glbindvertexarrays-vs-glbindbuffer-and-what-is-their-relatio
shapetextures
David Dormagen 2016-01-06 13:52:33 +01:00
parent 6200f4f27a
commit e3553ca0cd
1 changed files with 2 additions and 2 deletions

View File

@ -1026,8 +1026,8 @@ void C4ParticleChunk::Draw(C4TargetFacet cgo, C4Object *obj, C4ShaderCall& call,
// set up the vertex array structure once
glBindVertexArray(drawingDataVertexArraysObject);
// TODO: is this needed?
// Bind the correct buffer. glVertexAttribPointer required a valid GL_ARRAY_BUFFER to be bound.
// This is weird API design, but we can't do much about it.
glBindBuffer(GL_ARRAY_BUFFER, drawingDataVertexBufferObject);
#ifdef GL_KHR_debug