Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
30e109b73a
Tutorial 4: Fixed item swith when dying ( #665 )
2011-10-01 10:41:53 +02:00
Maikel de Vries
fed64efa6d
Tutorial 2: Fixed blasting spot under ropeladder
2011-10-01 10:31:41 +02:00
Charles Spurrill
cd7d0bf5f2
Fix star parallaxity
2011-09-30 22:29:36 -07:00
Günther Brammer
5303a77474
Version 5.2.0
2011-09-30 16:35:39 +02:00
Maikel de Vries
a7763beb25
Objects: Interactables return true on Interact()
2011-09-29 23:23:06 +02:00
Tobias Zwick
2b70a27df2
slightly update credits
2011-09-29 23:11:43 +02:00
Tobias Zwick
461a8594c8
removed Tests.ocf from "setup" build configuration
2011-09-29 22:22:42 +02:00
Maikel de Vries
8eb190c196
HUD: Some more cleanup and fix breathtube on clonk selection
2011-09-29 19:40:18 +02:00
Maikel de Vries
8f4d300a3f
HUD: Some clean up in scripts and files
...
Moved all HUD elements to Elements.ocd, this should have been quite obvious in the first place.
Cleaned up health and breath tube, scripts were unreadable.
Breath tube doesn't stay when swimming, swimming and breath are unrelated quantities and should be treated accordingly, but more important the bar in the crew selector and the HUD now behave the same.
2011-09-28 19:55:01 +02:00
Nicolas Hake
b9c0b5dffd
Landscape renderer: Cast a variable to int so it matches the format specifier
2011-09-28 19:46:43 +02:00
Nicolas Hake
6a18a56f5d
Remove some extraneous parentheses
2011-09-28 19:44:03 +02:00
Nicolas Hake
8d8b087808
Return NULL instead of ((T*)false) from more functions
2011-09-28 19:42:56 +02:00
Nicolas Hake
a04b06f98f
NetIO: Cast test packet payload to unsigned
...
rand() returns a signed integer, while the PacketHdr structure
has an unsigned packet number field. According to ISO/IEC 14882,
implicitly narrowing a value type in an initializer list is not
allowed [dcl.init.aggr p2].
2011-09-28 00:56:11 +02:00
Nicolas Hake
2aac466306
Net2Discover: discovery port should be unsigned
2011-09-28 00:52:12 +02:00
Nicolas Hake
e0610576bd
Return NULL instead of ((T*)false) from some functions
2011-09-28 00:48:46 +02:00
Nicolas Hake
3200fdb088
base64: Replaced char literals by hex literals
...
The base64 decoding lookup table uses '\xff' to denote an invalid
value. On compilers where char is signed, this results in a value of
-1, which cannot be converted to an unsigned char in an aggregate
initializer [dcl.init.aggr p2].
2011-09-28 00:48:00 +02:00
Nicolas Hake
aa8f8b0a43
Silence clang's "conversion to self will not be used" warning
...
clang defines macros pretending to be GCC 4.2, but it supports
rvalue references so the conversion operator is superfluous
2011-09-28 00:15:59 +02:00
Günther Brammer
c509963245
Fix MSVC build
2011-09-27 01:50:47 +02:00
Günther Brammer
bfee2c5b81
Version 5.1.91 (5.2 Beta)
2011-09-27 01:15:00 +02:00
Günther Brammer
e2d53f6b3d
Draw Viewport Menus at Zoom 1 ( #646 )
2011-09-27 01:17:36 +02:00
David Dormagen
8774235f82
breath tube shows again
2011-09-24 12:56:40 +02:00
Günther Brammer
b356c1bd10
win32: Installer uses new Clonk portrait
2011-09-23 01:55:39 +02:00
Günther Brammer
ee5c3e469a
CreateScriptPlayer sets the player color ( #417 )
2011-09-23 01:41:25 +02:00
Günther Brammer
e61c0f1393
Remove some obsolete files from Graphics.ocg
2011-09-23 01:40:28 +02:00
Günther Brammer
a6b67b0a78
masterserver: Expect utf-8 from the clients ( #621 )
...
Theoretically, we could use the charset information that's exchanged to do
the right conversions, but everything simply uses utf-8 so that would be
pointless.
2011-09-23 01:03:06 +02:00
Günther Brammer
6b491974e1
win32: Installer writes more uninstaller information into the registry
2011-09-22 23:33:48 +02:00
Günther Brammer
b2e9fcd13e
win32: FormatMessage now produces an utf-16 error message
2011-09-21 22:20:52 +02:00
Günther Brammer
26ff41185e
win32: Uninstaller correctly removes the user settings
2011-09-22 22:26:06 +02:00
Günther Brammer
1cea606c41
win32: Installer creation works with MSVC
...
CMake even reads the makensis path from the registry.
2011-09-21 22:25:33 +02:00
Günther Brammer
5a3b14582a
win32: Installer doesn't require admin privileges
2011-09-21 01:29:58 +02:00
Günther Brammer
89e15ec212
win32: Installer gets the product name from the Version.txt
2011-09-22 22:37:18 +02:00
Günther Brammer
e2ec72b92f
win32: Installer uses MUI2 and the default uninstall confirmation page
...
This further reduces the amount of custom code.
2011-09-21 00:10:26 +02:00
Günther Brammer
a3ade134fe
Savegames: Do not clear player control data immediately after loading ( #596 )
2011-09-22 20:00:17 +02:00
Maikel de Vries
6a03498136
HUD: More safety checks for non-crewmembers
2011-09-22 17:18:37 +02:00
Charles Spurrill
e7fd419751
Added WoodHit* and FireLoop sounds
2011-09-21 00:49:46 -07:00
Charles Spurrill
3291607fad
Add missing catapult launch sound
2011-09-21 00:16:12 -07:00
Charles Spurrill
677ff6b691
fixed wall-jump
2011-09-20 11:04:48 -07:00
Günther Brammer
c02354f56c
win32: Add build rules for the installer to CMakeLists.txt and Makefile.am
2011-09-20 19:43:22 +02:00
Günther Brammer
65f21dbf8a
win32: Installer installs *.oc? instead of *.c4?
2011-09-20 18:41:56 +02:00
Günther Brammer
7f36c3435c
autotools: Pack and install groups
2011-06-27 01:56:07 +02:00
Günther Brammer
9d9bcfbd96
README.linux.txt is not executable.
2011-09-20 18:42:34 +02:00
Charles Spurrill
749511d0ea
Simpler "shaded black" slider graphics
2011-09-20 05:11:25 -07:00
Günther Brammer
1ebc11c213
Savegames: Rename some fields in the Game.txt
...
Effects/GlobalEffects is now Script/Effects, and Script/GlobalNamed is now
Script/StaticVariables
2011-09-19 21:48:14 +02:00
Günther Brammer
221ffa7524
Rename C4ObjectList::DenumerateRead to DenumeratePointers
...
It does the same as all the other DenumeratePointers functions: Convert
Object Numbers to Object Pointers after load.
2011-09-19 21:02:28 +02:00
Günther Brammer
f8702a4ff8
Savegames: Dead code removal
2011-09-19 21:00:55 +02:00
Günther Brammer
4a32e63c46
Savegames: Correctly Denumerate the first enumerated value ( #657 )
...
When that value was copied it went from Enum 0 to nil. While this could
be fixed by making C4V_Enum a NullableType, counting from 1 is a tiny bit
less code overall.
2011-09-19 23:02:18 +02:00
Günther Brammer
952b180ac1
Savegames: Remove outdated assertion
...
Scenarios are now loaded with the same flags they were saved with. Thus,
the objectlist is told to skip player objects while loading. But this can
be safely ignored, because the scenario shouldn't contain any player
objects that could be ignored in the first place. But checking that loading
and saving is done with the same flag would be nice.
2011-09-19 23:09:42 +02:00
MimmoO
fff38554d7
Fixed Healthtube, optimized/fixed Breathtube
2011-09-19 19:01:44 +02:00
Richard Gerum
0d051873c1
#644 : Clonk now moves his legs again when walking while aiming with the bow
2011-09-19 15:55:06 +02:00