Bernhard Bonigl
b52dafc7b2
Cleaned up ClonkControls a bit and added more Comments.
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Removed unused function HUDShowItems
2012-04-22 18:44:28 +02:00
Bernhard Bonigl
9da6d67c80
Space now also closes menus
2012-04-14 22:53:36 +02:00
Bernhard Bonigl
b4fb51249e
Controls now tries to handle first actionbar-item before using hardcoded behaviour on pressing Space
2012-04-14 18:41:56 +02:00
Bernhard Bonigl
deec6a902a
Fixed Bug with CarryHeavy-Display and reaction
2012-04-14 16:51:30 +02:00
Bernhard Bonigl
0bac82bcc3
Fixd UI-Updates with CarryHeavy on Clonk-Selection
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Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl
9a4295f745
Fixed beeing able to drop carryheavy in non-walk
2012-04-13 17:49:09 +02:00
Bernhard Bonigl
de3e9ed9aa
Fixed Carryheavy-Animation bugs
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Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl
45cf4ff147
Reworked Carryheavy:
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* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00
Felix Wagner
b8be22d9e3
Uncloseable menu for weapon chooser.
2012-04-03 14:51:38 +01:00
Felix Wagner
bf795164f2
Resolved all warnings due to global function in included scripts.
2012-04-03 02:12:44 +01:00
Bernhard Bonigl
25fec934d6
Removed all Hacks with Interaction. Enter/Exit also works now.
2012-03-22 20:26:06 +01:00
Bernhard Bonigl
b6731b1dc8
Inventory now updates when an object is removed (Loam, Constructing stuff,...)
2012-03-21 21:55:34 +01:00
Bernhard Bonigl
46a1f003b6
Fixed Collecting putting an item onto the selected AND the last slot.
2012-03-18 22:50:03 +01:00
Bernhard Bonigl
bd7dd4ec63
Fixed items beeing picked up into the wrong slot when hand was empty.
2012-03-18 21:46:08 +01:00
Bernhard Bonigl
aee33ae415
Added a temporary hack for grabbing stuff with space alone until Controls are fixed (for playtests)
2012-02-28 20:57:57 +01:00
Bernhard Bonigl
893746f641
Clicking or selecting a slot via hotkey that already is assigned to the other hand switches hands now.
2012-02-28 20:18:52 +01:00
Bernhard Bonigl
e76ba4076c
Removed Backpack-Control (Q-Key)
2012-02-28 19:53:47 +01:00
Bernhard Bonigl
8924d1ae10
Cleaned up ClonkControls and refactored collecting
2012-02-28 19:52:15 +01:00
Bernhard Bonigl
cd30fbaeb2
Merge with default
2012-02-27 21:51:08 +01:00
Bernhard Bonigl
9480a701c4
ContentsMenu takes order in clonk-inventory into account
2012-02-27 21:17:23 +01:00
Bernhard Bonigl
b8b4ee03f8
Changed Shift+Hotkey to Space+Hotkey for Interaction
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Space now interacts on release instead of press
Shift now works as a drop/throw modifier
Shift+Hotkey now drops that inventory slot
Non-Forced Throws/Drops (without Shift) now automatically select the next non-selected non-free Slot
2012-02-27 16:24:34 +01:00
Bernhard Bonigl
ee3913714e
Items now can't be held in both hand at the same time
2012-02-27 14:07:47 +01:00
Bernhard Bonigl
db53603396
Hotkeys select the item at release now
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Holding hotkey + left/right mouse button selects it into the corresponding hand
2012-02-26 16:19:52 +01:00
David Dormagen
1963fa61ba
fixed dropping of stuff
2012-02-26 15:54:09 +01:00
Bernhard Bonigl
a0e9ef1406
Fixed Actionbar-Hotkeys not working (Shift+(1-0))
2012-02-26 14:26:23 +01:00
Bernhard Bonigl
f8200180ab
Clonk collects items automatically if HandSlot is empty now
2012-02-26 14:13:14 +01:00
Bernhard Bonigl
5587ed0618
Backback and Hands share one Inventory now
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New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Maikel de Vries
c68b5b2920
Menus: implemented closing when clicked in the landscape
2012-02-01 22:29:49 +01:00
Felix Wagner
d8f852b56a
Fixed throwing on backpack closing
2012-01-19 14:03:36 +00:00
Maikel de Vries
6ab411ac78
Only slightly agitated http://wiki.openclonk.org/w/C4Script_Style_Guidelines
2012-01-06 21:37:25 +01:00
Tobias Zwick
baa9cfd06b
clonk's contents are not displayed stacked but for each object one menu item
2012-01-06 00:48:37 +01:00
Tobias Zwick
0a8731affc
fix interacting doesn't hold as handled control
2012-01-05 22:10:41 +01:00
Maikel de Vries
17bf15adb1
Fixed opening and closing of menus
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Also reduced the amount of local variables in ClonkControl.ocd, which makes sense at this location, cause additional menus my implemented similar to the production menu.
2012-01-02 00:00:13 +01:00
Maikel de Vries
1d994a32b9
Fixed disabling CON_GUICursor after closing backpack
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This caused problems with grabbing and pushing vehicles.
2011-12-30 18:53:25 +01:00
Maikel de Vries
85cbefe808
Content menu can now handle the clonk's backpack
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Also did some cleanup
2011-12-28 11:49:38 +01:00
Tobias Zwick
682e59ac2d
preliminary commit of content menus
2011-12-08 19:57:14 +01:00
Tobias Zwick
32e95ff61d
c4script menu: cursor updates optional
2011-11-20 22:09:53 +01:00
Charles Spurrill
d9a02eaf14
Carry-Heavy system added
2011-10-26 14:03:12 -07:00
Felix Wagner
324d27f412
The HUD now works with cursors that do not have breath or healt and as well not
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"GetItem". Cursors wanting to show their items need to have HUDShowItems()
implemented with return value true.
Otherwise every non-clonk cursor object causes a lot of errors!
2011-09-04 18:42:43 +01:00
Tobias Zwick
c2cefe2e4f
new control: collect (into backpack)
2011-08-11 16:37:46 +02:00
Charles Spurrill
b7bc9bc755
Clonk can jump off walls (with new animation).
2011-06-03 12:11:23 -07:00
Maikel de Vries
971b330288
Objects: Removed superfluous parameters in function calls
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Caused a few warnings recently.
2011-05-12 17:01:54 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00