Commit Graph

26 Commits (54bc0e0c8038032a37b69cede92f3451205779ae)

Author SHA1 Message Date
Armin Burgmeier f1fa4810c3 Fix a C4Script warning by declaring a parameter in an #appendto script 2012-03-10 15:59:34 +01:00
Felix Wagner 0051862213 For the sake of Eclipse: fixed various var declarations 2012-02-20 12:04:59 +00:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Julius Michaelis d222e2b2eb Update 1st tutorial's descriptions and fix its mechanics a little 2012-02-02 21:02:18 +01:00
Maikel de Vries 85cbefe808 Content menu can now handle the clonk's backpack
Also did some cleanup
2011-12-28 11:49:38 +01:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries ebb5751d47 Tutorial4: Fixed losing weapons forever (#667) 2011-10-03 15:06:38 +02:00
Maikel de Vries 49bfc2aacb Objects: Stonedoor damage now visible through cracks (#669)
Thanks to ringwaul for the graphics.
2011-10-03 14:04:38 +02:00
Charles Spurrill 5f3c881f19 Target ballon in tut 3 makes popping noise when shot 2011-10-01 09:27:24 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Maikel de Vries 30e109b73a Tutorial 4: Fixed item swith when dying (#665) 2011-10-01 10:41:53 +02:00
Maikel de Vries fed64efa6d Tutorial 2: Fixed blasting spot under ropeladder 2011-10-01 10:31:41 +02:00
Tobias Zwick ac40c24899 resolved small problem in Tutorial2 because of random explosion shapes 2011-09-10 21:46:07 +02:00
Maikel de Vries fe8e2cdfe2 Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries ae0d956f4e Scenarios: Fixed some brickedges 2011-09-02 22:32:06 +02:00
Maikel de Vries ca1fc50b52 Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick ca3b42d83b adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Tobias Zwick fa700f475f zoom gui objects according to viewport resolution
at 1280px width of the viewport, the gui objects (C4D_Foreground, mouse cursor, selection marks etc) are shown at 100%.
At resolutions above that, too. At 640px width, those graphics are rendered at 50% of the size, the graphics are never
rendered smaller (which makes 640x480 the smallest reasonable resolution for one player / 1280x1024 for four players).
The text is not zoomed, also not zoomed are message windows (those with portraits), only their position is adapted
2011-08-19 16:49:09 +02:00
Tobias Zwick f025edb4a9 removed Portraits
+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
Tobias Zwick a5a9e3b23a new clonk-head graphics 2011-08-05 14:54:54 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries 173a95a878 Tutorials: Fixed AI movement for swordman 2011-06-02 17:15:58 +02:00
MimmoO fb91c5061e Fixed Backpack-bug, adjusted tutorial 1 2011-04-29 17:02:54 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
Armin Burgmeier eaf62f71f9 Change .c4f extension to .ocf 2011-03-13 16:38:33 +01:00