Armin Burgmeier
f1fa4810c3
Fix a C4Script warning by declaring a parameter in an #appendto script
2012-03-10 15:59:34 +01:00
Felix Wagner
0051862213
For the sake of Eclipse: fixed various var declarations
2012-02-20 12:04:59 +00:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Julius Michaelis
d222e2b2eb
Update 1st tutorial's descriptions and fix its mechanics a little
2012-02-02 21:02:18 +01:00
Maikel de Vries
85cbefe808
Content menu can now handle the clonk's backpack
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Also did some cleanup
2011-12-28 11:49:38 +01:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries
ebb5751d47
Tutorial4: Fixed losing weapons forever ( #667 )
2011-10-03 15:06:38 +02:00
Maikel de Vries
49bfc2aacb
Objects: Stonedoor damage now visible through cracks ( #669 )
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Thanks to ringwaul for the graphics.
2011-10-03 14:04:38 +02:00
Charles Spurrill
5f3c881f19
Target ballon in tut 3 makes popping noise when shot
2011-10-01 09:27:24 -07:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
30e109b73a
Tutorial 4: Fixed item swith when dying ( #665 )
2011-10-01 10:41:53 +02:00
Maikel de Vries
fed64efa6d
Tutorial 2: Fixed blasting spot under ropeladder
2011-10-01 10:31:41 +02:00
Tobias Zwick
ac40c24899
resolved small problem in Tutorial2 because of random explosion shapes
2011-09-10 21:46:07 +02:00
Maikel de Vries
fe8e2cdfe2
Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
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This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries
ae0d956f4e
Scenarios: Fixed some brickedges
2011-09-02 22:32:06 +02:00
Maikel de Vries
ca1fc50b52
Engine: MapZoom defaults to 8
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This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick
ca3b42d83b
adjust most scenarios to have a mapzoom of 8
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... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Tobias Zwick
fa700f475f
zoom gui objects according to viewport resolution
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at 1280px width of the viewport, the gui objects (C4D_Foreground, mouse cursor, selection marks etc) are shown at 100%.
At resolutions above that, too. At 640px width, those graphics are rendered at 50% of the size, the graphics are never
rendered smaller (which makes 640x480 the smallest reasonable resolution for one player / 1280x1024 for four players).
The text is not zoomed, also not zoomed are message windows (those with portraits), only their position is adapted
2011-08-19 16:49:09 +02:00
Tobias Zwick
f025edb4a9
removed Portraits
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+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
Tobias Zwick
a5a9e3b23a
new clonk-head graphics
2011-08-05 14:54:54 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
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With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries
173a95a878
Tutorials: Fixed AI movement for swordman
2011-06-02 17:15:58 +02:00
MimmoO
fb91c5061e
Fixed Backpack-bug, adjusted tutorial 1
2011-04-29 17:02:54 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00
Armin Burgmeier
eaf62f71f9
Change .c4f extension to .ocf
2011-03-13 16:38:33 +01:00