Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Sven Eberhardt
693c0124b9
Update more goal icons for better editor size
2016-08-04 21:15:25 -04:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Sven Eberhardt
e6a153f5d5
DeepSeaMining: Fix construction plans for players joining during intro
2016-01-17 23:36:19 -05:00
Sven Eberhardt
2c834e6993
DeepSeaMining: Clonks tumble in intro when falling from sky after section change
2016-01-17 22:38:50 -05:00
Sven Eberhardt
e8b0b9c16f
WoodenBridge construction plan for some missions.
2016-01-10 21:39:56 -05:00
Sven Eberhardt
11e73373a6
Use alt skins in storyline missions.
2016-01-09 11:09:11 -04:00
Clonkonaut
0348efa03e
Fix propeller not moving in Deep Sea Mining Intro ( #1531 ).
2016-01-02 13:44:23 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
David Dormagen
d038452ff6
deep sea mining: capitalized some "i" and replaced missing sounds in the intro
2015-12-20 19:17:34 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut
5a351e7bb5
Added restart rule to all story missions ( #1224 ).
2015-12-10 23:38:20 +01:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
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This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
David Dormagen
866111c3a9
deep sea mining: fixed typos in German description
2015-11-21 16:04:41 +01:00
Armin Burgmeier
651dadccb2
Convert hat and windmill rocket meshes to new coordinate space
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Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Sven Eberhardt
90a549f454
DeepSeaMining: Unset debug flag
2015-10-03 21:28:15 -04:00
Sven Eberhardt
cedbeb1afb
Fix Pyrit's hat display in the storyline missions.
2015-10-03 21:11:18 -04:00
Sven Eberhardt
8614ce46c4
Create default ambience controller in all scenarios.
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Can be overloaded by providing a custom function InitializeAmbience either globally or in the Scenario proplist.
2015-09-28 20:20:31 -04:00
Sven Eberhardt
aff87890e7
Fix initial ambience and music setting in sequences without cursor.
2015-09-28 16:53:14 -04:00
Sven Eberhardt
84af4b4b57
DeepSeaMining: Free respawn
2015-09-14 22:47:35 -04:00
Sven Eberhardt
188b79cd7a
MakeInvincible includes MakeNonFlammable by default.
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It was always either used in conjunction or forgotten. If someone wants invincibility while still allowing fire (e.g. an unkillable fire golem), there's now a parameter to allow it.
2015-09-14 22:25:27 -04:00
Sven Eberhardt
3096ff4f7a
DeepSeaMining: Small adjustments for material, knowledge and intro.
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Material: More dynamite
Knowledge: Add Chest
Intro: Hurt sound on plane drop and sky scroll stops
2015-09-14 21:59:12 -04:00
Sven Eberhardt
753b570d29
DeepSeaMining: Use background water on all water pixels at landscape border to cause infinite ocean re-flow from the sides.
2015-09-10 21:03:34 -04:00
Sven Eberhardt
a0deca27b6
Make HUD controller reinitialization after section change more failsafe.
2015-09-10 18:35:03 -04:00
Sven Eberhardt
c536afefd3
Fix HUD after section change in Deep Sea Mining.
...
Also fixed a typo, which is a related bugfix and therefore in the same commit.
2015-09-08 23:18:53 -04:00
Sven Eberhardt
05a78138a3
Add sound and music ambience object.
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Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Sven Eberhardt
2804375235
Deep Sea Mining: Skip intro when SCEN_TEST is set.
2015-07-19 10:16:02 -04:00
Maikel de Vries
7ef3e9c13e
add some title images for scenarios
2015-06-12 21:43:17 +02:00
Maikel de Vries
d2988163f5
fix flag marker redrawing on owner change
2015-02-16 17:17:18 +01:00
Maikel de Vries
7f79caade5
flag library: fix on owner change and clean up
2015-02-09 19:32:15 +01:00
Sven Eberhardt
763f9de0ec
Fix player knowledge in DeepSeaMining ( #1239 )
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The section is switched when the first player joins, so the second player will initialize from the Scenario.txt of the intro section.
2015-01-17 23:10:55 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
91e285a39d
Fix typo in Deep Sea Mining intro
2014-10-04 11:24:58 +02:00
Sven Eberhardt
5d81d27669
Fix outro in Deep Sea Mining.
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The Crystal Communicator didn't even start D:
2014-10-04 11:24:58 +02:00
Sven Eberhardt
0b0fb55b0f
Fix NextMission buttons in missions folder.
2014-10-04 11:24:53 +02:00
Sven Eberhardt
7513045d6c
Move "Done" achievement from individual missions to parent folder.
2014-10-03 12:17:58 +02:00
Sven Eberhardt
cde41733f8
Add "Done"-achievement to all missions.
2014-09-25 15:25:33 +02:00
Sven Eberhardt
14168fb5a5
Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt.
2014-09-22 19:52:34 +02:00
Sven Eberhardt
4d36f3a2d2
Some missions fixes/adjustments
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* Plane with same color in all missions
* Sequence multiplayer fix
* Heavy smoke is a particle parameter
* Goal graphics fix
* Fix rocky pick direction after dialogue initiation from left
* Dialogue supports sections
* Hat moved to decoration for other missions
2014-09-21 16:36:05 +02:00
Sven Eberhardt
ca582692d4
Missions storyline expanded to Deep Sea Mining. Added short intro in extra section.
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Also adjusted icons, NextMission and MissionAccess in some scenarios and added a split marker between missions within and missions outside the connected storyline.
2014-09-12 01:02:13 +02:00
Sven Eberhardt
0d17310a7a
Ruby and Amethyst material moved to main Material.ocg
2014-07-12 12:33:01 +02:00
Sven Eberhardt
32ca09a152
Coral, Fish and Piranha moved from Deep Sea Mining into Objects.ocd
2014-07-10 19:59:39 +02:00
Sven Eberhardt
5857be16d5
Deep Sea Mining moved to missions folder
2014-07-10 19:54:36 +02:00