DeepSeaMining: Small adjustments for material, knowledge and intro.

Material: More dynamite
Knowledge: Add Chest
Intro: Hurt sound on plane drop and sky scroll stops
shapetextures
Sven Eberhardt 2015-09-14 21:59:12 -04:00
parent 3ff1bbf5f6
commit 3096ff4f7a
3 changed files with 17 additions and 8 deletions

View File

@ -17,28 +17,28 @@ ValueOverloads=Ruby=10;Amethyst=10
[Player1]
Wealth=25
Crew=Clonk=2
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;
BaseMaterial=Clonk=25;Bread=25;
BaseProduction=Clonk=25;Bread=25;
[Player2]
Wealth=25
Crew=Clonk=2
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;
BaseMaterial=Clonk=25;Bread=25;
BaseProduction=Clonk=25;Bread=25;
[Player3]
Wealth=25
Crew=Clonk=2
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;
BaseMaterial=Clonk=25;Bread=25;
BaseProduction=Clonk=25;Bread=25;
[Player4]
Wealth=25
Crew=Clonk=2
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;
BaseMaterial=Clonk=25;Bread=25;
BaseProduction=Clonk=25;Bread=25;

View File

@ -41,7 +41,7 @@ protected func PostIntroInitialize()
// NPC
g_tuesday_pos = FindMainIslandPosition(0, 100, true);
npc_tuesday = CreateObjectAbove(Clonk, g_tuesday_pos[0]+20, g_tuesday_pos[1]-10);
npc_tuesday = CreateObjectAbove(Clonk, g_tuesday_pos[0]+20, g_tuesday_pos[1]-20);
npc_tuesday->SetDir(DIR_Left);
npc_tuesday->SetColor(0x804000);
npc_tuesday->SetName("$Tuesday$");
@ -231,9 +231,9 @@ private func InitMainIsland()
pos = FindMainIslandPosition(nil, nil, true);
CreateObjectAbove(Sawmill, pos[0], pos[1]);
pos = FindMainIslandPosition(nil, nil, true);
CreateObjectAbove(ChemicalLab, pos[0], pos[1]);
var lab = CreateObjectAbove(ChemicalLab, pos[0], pos[1]);
pos = FindMainIslandPosition(nil, nil, true);
CreateObjectAbove(ToolsWorkshop, pos[0], pos[1]);
var workshop = CreateObjectAbove(ToolsWorkshop, pos[0], pos[1]);
lorry->CreateContents(Barrel, 1);
lorry->CreateContents(Bucket, 1);
@ -241,6 +241,11 @@ private func InitMainIsland()
lorry->CreateContents(DynamiteBox, 1);
lorry->CreateContents(WallKit, 4);
//lorry->CreateContents(Boompack, 1);
lab->CreateContents(Dynamite, 5);
lab->CreateContents(DynamiteBox, 1);
workshop->CreateContents(Metal, 5);
}
return;

View File

@ -8,7 +8,8 @@ func Intro_Start()
// Intro starts high up in the clouds
LoadScenarioSection("Intro");
SetWind(-100);
SetSkyParallax(0, 20, 20, -10, 0);
this.intro_skyscroll_xdir = -10;
SetSkyParallax(0, 20, 20, this.intro_skyscroll_xdir, 0);
this.plane = CreateObjectAbove(Plane, 500, 200);
this.plane->SetColor(0xa04000);
@ -113,6 +114,9 @@ func Intro_9()
func Intro_10()
{
g_intro_sky_moving = false;
Schedule(this, "SetSkyParallax(0, 20, 20, ++this.intro_skyscroll_xdir, 0)", 10, -this.intro_skyscroll_xdir);
GetHero()->Sound("Hurt1");
GetHero()->Sound("Hurt2");
this.plane.rdir = 0;
this.plane->StartInstantFlight(this.plane->GetR(), 15);
MessageBoxAll("$Intro10$", GetHero(), true); // aaaah