Tobias Zwick
4a517e06b6
#394 - Separate graphic for "Mouse Over" for main-menu buttons and Icons
2011-08-05 14:24:41 +02:00
Tobias Zwick
3efedf1d5c
fix: new players were not copied to user path
2011-08-05 13:52:53 +02:00
Tobias Zwick
d2ecc0406a
fix "Rename failure" bug in StartupPlrSelDlg
2011-08-05 02:43:11 +02:00
Tobias Zwick
ccccbf9c9d
fix: Player file cannot be found for display/save of a BigIcon
2011-08-04 18:46:47 +02:00
Tobias Zwick
221aae1bf5
fixed some ridiculous formatting of consts
2011-08-04 01:30:37 +02:00
Günther Brammer
c4f16d42ce
Initialize some uninitialized variables
2011-07-18 02:12:37 +02:00
Günther Brammer
46ed387fef
CMake: Use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_CACHEFILE_DIR
...
For some reason, the latter is empty on the first CMake run.
2011-08-04 19:24:39 +02:00
Günther Brammer
d0010ecb0f
Fix c4script standalone with debugrec
2011-07-17 15:56:53 +02:00
Günther Brammer
ce8012f998
unix: Do not leak CStdNotifyProc fds
2011-06-27 01:51:05 +02:00
Peter Wortmann
fc5c0962af
CPU scaler case selection smarter in corner cases
...
Having the calculation in CPU actually allows us to perform more
clever checks. If we have three materials meeting at one point,
we can select one material and make sure that all others pick a
case that's at least consistent to the edge of that material. This
obviously means that the edges between the remaining materials
won't be scaled properly (essentially falling back to GPU scaling),
but that's less disruptive to the result than having the decisions
of neighbouring pixels in disagreement.
2011-08-03 23:55:24 +01:00
Peter Wortmann
a3801f77b3
Scaled up scaler. Now HQ8x-equivalent!
...
Also means we will have to think about mip-mapping on the scaler
soon. We might want to disable the scaler for zoom levels < 1
anyway - but right now the shader isn't flexible enough for that.
2011-08-03 23:51:01 +01:00
Maikel de Vries
5ea73724f2
MoltenMonarch: Fixed landscape(bottom lava)
2011-08-03 23:22:53 +02:00
Nicolas Hake
8ac7d336e5
Removed an assertion that no longer holds
2011-08-03 23:04:04 +02:00
David Dormagen
f34d82171a
renamed some effect variables to have more meaningful names
2011-08-03 21:58:50 +02:00
Tobias Zwick
21c5105cfa
docs: automatic scrolling recognizes index files as such
2011-08-02 17:13:52 +02:00
Tobias Zwick
f2177e7ce8
docs: index page with "get started" links and search
2011-08-02 16:25:00 +02:00
Tobias Zwick
3c750d538b
masterserver: can query current clonk engine version
2011-08-02 15:46:45 +02:00
Tobias Zwick
258c82604d
moved RelaunchPlayer callback to engine
2011-08-02 15:46:24 +02:00
Tobias Zwick
e537a7ad0a
docs: fix link to download page in header.xml
2011-08-01 01:15:15 +02:00
Tobias Zwick
129a723436
docs: overhauled game content documentation a bit
2011-08-01 00:45:05 +02:00
Tobias Zwick
d8492f3bf0
docs: updated de.po
2011-07-31 21:59:33 +02:00
Tobias Zwick
8d464c90fb
docs: added documentation of gamecalls
2011-07-31 21:04:17 +02:00
Günther Brammer
505b616404
Remove obsolete CStdFile::Load/Save
2011-06-19 16:35:06 +02:00
Tobias Zwick
ecd6de1d65
refactor: schedulecalls without object can now be made from object context
...
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick
e482c9a5cd
docs: removed old control documentation
2011-07-31 19:13:07 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
271cb7e968
Hideout: Fixed warnings, removed floating edge
2011-07-31 14:50:43 +02:00
Maikel de Vries
a55e10a48b
Objects: Fixed musket
2011-07-31 14:50:23 +02:00
Tobias Zwick
324d66b760
remove "reserved" parameter from Fx*Effect callback
2011-07-31 02:39:51 +02:00
Tobias Zwick
92069bb2f8
removed undocumented ~GetCustomComponents callback and the involved hackery
2011-07-31 02:22:29 +02:00
Tobias Zwick
d43ace0110
fix function HSLa(h,s,l,a)
2011-07-31 02:00:12 +02:00
Tobias Zwick
7a3dde2baa
docs: update css
2011-07-31 01:43:19 +02:00
Tobias Zwick
481a59835c
docs: talk about nil for defaults. enclose nil, false and true in <code> tags
2011-07-31 01:32:02 +02:00
Tobias Zwick
f45255a00f
docs: fixed effects documentation (examples and functions)
2011-07-30 19:30:53 +02:00
Nicolas Hake
6efa0ac05e
win32: Correctly read back unicode strings from registry
2011-07-27 17:30:56 +02:00
Peter Wortmann
9d2e9fdfa6
Documented Find_OnLine, Find_ActionTarget and Find_ActionTargets
2011-07-27 01:22:43 +01:00
Tobias Zwick
24f2b12c79
crlf
2011-07-26 00:38:44 +02:00
Tobias Zwick
9089694052
power of two test scenario
2011-07-26 00:37:19 +02:00
Tobias Zwick
be511996bf
docs: translated ScriptPlayers.xml examples
2011-07-24 00:08:36 +02:00
Peter Wortmann
0a8e09abcf
CPU-side scaler more resistant to GPU rounding troubles
2011-07-25 22:12:12 +01:00
Peter Wortmann
e4945b72af
Fixed a few warnings
2011-06-24 00:06:11 +01:00
Richard Gerum
3cd964b3bd
fixed jump animation again (thanks to ringwaul for the merge)
2011-07-25 10:06:15 +02:00
Peter Wortmann
cd2582728c
Fixed last commit
2011-07-25 02:12:31 +01:00
Peter Wortmann
6394061f3d
Calculate scaler coordinate in CPU
...
Uses up another color component, but might be faster for some GPUs?
We will see.
2011-07-24 22:50:52 +01:00
Tobias Zwick
8cb2b8452d
docs: fixed and translated examples
2011-07-23 22:10:44 +02:00
Tobias Zwick
ef0d3ad7ea
docs: fixed typo in NO_OWNER
2011-07-21 02:51:27 +02:00
Maikel de Vries
964ba3a62a
Objects: Fixed wave color for liquids other than water
2011-07-20 17:27:35 +02:00
Tobias Zwick
272487d9ca
docs: PlayerControls.txt documentation shows in content.xml
2011-07-21 02:48:08 +02:00
Tobias Zwick
a363c3c09a
docs: proper spacing between icons and titles, css adjustments
2011-07-21 02:43:04 +02:00
Tobias Zwick
a25740eddc
docs: fixed missing or "fuzzy" translations in de.po
2011-07-21 01:43:29 +02:00