Commit Graph

3078 Commits (4a517e06b64c28f6f3e74a91ad0eca975615ebdc)
 

Author SHA1 Message Date
Tobias Zwick 4a517e06b6 #394 - Separate graphic for "Mouse Over" for main-menu buttons and Icons 2011-08-05 14:24:41 +02:00
Tobias Zwick 3efedf1d5c fix: new players were not copied to user path 2011-08-05 13:52:53 +02:00
Tobias Zwick d2ecc0406a fix "Rename failure" bug in StartupPlrSelDlg 2011-08-05 02:43:11 +02:00
Tobias Zwick ccccbf9c9d fix: Player file cannot be found for display/save of a BigIcon 2011-08-04 18:46:47 +02:00
Tobias Zwick 221aae1bf5 fixed some ridiculous formatting of consts 2011-08-04 01:30:37 +02:00
Günther Brammer c4f16d42ce Initialize some uninitialized variables 2011-07-18 02:12:37 +02:00
Günther Brammer 46ed387fef CMake: Use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_CACHEFILE_DIR
For some reason, the latter is empty on the first CMake run.
2011-08-04 19:24:39 +02:00
Günther Brammer d0010ecb0f Fix c4script standalone with debugrec 2011-07-17 15:56:53 +02:00
Günther Brammer ce8012f998 unix: Do not leak CStdNotifyProc fds 2011-06-27 01:51:05 +02:00
Peter Wortmann fc5c0962af CPU scaler case selection smarter in corner cases
Having the calculation in CPU actually allows us to perform more
clever checks. If we have three materials meeting at one point,
we can select one material and make sure that all others pick a
case that's at least consistent to the edge of that material. This
obviously means that the edges between the remaining materials
won't be scaled properly (essentially falling back to GPU scaling),
but that's less disruptive to the result than having the decisions
of neighbouring pixels in disagreement.
2011-08-03 23:55:24 +01:00
Peter Wortmann a3801f77b3 Scaled up scaler. Now HQ8x-equivalent!
Also means we will have to think about mip-mapping on the scaler
soon. We might want to disable the scaler for zoom levels < 1
anyway - but right now the shader isn't flexible enough for that.
2011-08-03 23:51:01 +01:00
Maikel de Vries 5ea73724f2 MoltenMonarch: Fixed landscape(bottom lava) 2011-08-03 23:22:53 +02:00
Nicolas Hake 8ac7d336e5 Removed an assertion that no longer holds 2011-08-03 23:04:04 +02:00
David Dormagen f34d82171a renamed some effect variables to have more meaningful names 2011-08-03 21:58:50 +02:00
Tobias Zwick 21c5105cfa docs: automatic scrolling recognizes index files as such 2011-08-02 17:13:52 +02:00
Tobias Zwick f2177e7ce8 docs: index page with "get started" links and search 2011-08-02 16:25:00 +02:00
Tobias Zwick 3c750d538b masterserver: can query current clonk engine version 2011-08-02 15:46:45 +02:00
Tobias Zwick 258c82604d moved RelaunchPlayer callback to engine 2011-08-02 15:46:24 +02:00
Tobias Zwick e537a7ad0a docs: fix link to download page in header.xml 2011-08-01 01:15:15 +02:00
Tobias Zwick 129a723436 docs: overhauled game content documentation a bit 2011-08-01 00:45:05 +02:00
Tobias Zwick d8492f3bf0 docs: updated de.po 2011-07-31 21:59:33 +02:00
Tobias Zwick 8d464c90fb docs: added documentation of gamecalls 2011-07-31 21:04:17 +02:00
Günther Brammer 505b616404 Remove obsolete CStdFile::Load/Save 2011-06-19 16:35:06 +02:00
Tobias Zwick ecd6de1d65 refactor: schedulecalls without object can now be made from object context
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick e482c9a5cd docs: removed old control documentation 2011-07-31 19:13:07 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Maikel de Vries 271cb7e968 Hideout: Fixed warnings, removed floating edge 2011-07-31 14:50:43 +02:00
Maikel de Vries a55e10a48b Objects: Fixed musket 2011-07-31 14:50:23 +02:00
Tobias Zwick 324d66b760 remove "reserved" parameter from Fx*Effect callback 2011-07-31 02:39:51 +02:00
Tobias Zwick 92069bb2f8 removed undocumented ~GetCustomComponents callback and the involved hackery 2011-07-31 02:22:29 +02:00
Tobias Zwick d43ace0110 fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Tobias Zwick 7a3dde2baa docs: update css 2011-07-31 01:43:19 +02:00
Tobias Zwick 481a59835c docs: talk about nil for defaults. enclose nil, false and true in <code> tags 2011-07-31 01:32:02 +02:00
Tobias Zwick f45255a00f docs: fixed effects documentation (examples and functions) 2011-07-30 19:30:53 +02:00
Nicolas Hake 6efa0ac05e win32: Correctly read back unicode strings from registry 2011-07-27 17:30:56 +02:00
Peter Wortmann 9d2e9fdfa6 Documented Find_OnLine, Find_ActionTarget and Find_ActionTargets 2011-07-27 01:22:43 +01:00
Tobias Zwick 24f2b12c79 crlf 2011-07-26 00:38:44 +02:00
Tobias Zwick 9089694052 power of two test scenario 2011-07-26 00:37:19 +02:00
Tobias Zwick be511996bf docs: translated ScriptPlayers.xml examples 2011-07-24 00:08:36 +02:00
Peter Wortmann 0a8e09abcf CPU-side scaler more resistant to GPU rounding troubles 2011-07-25 22:12:12 +01:00
Peter Wortmann e4945b72af Fixed a few warnings 2011-06-24 00:06:11 +01:00
Richard Gerum 3cd964b3bd fixed jump animation again (thanks to ringwaul for the merge) 2011-07-25 10:06:15 +02:00
Peter Wortmann cd2582728c Fixed last commit 2011-07-25 02:12:31 +01:00
Peter Wortmann 6394061f3d Calculate scaler coordinate in CPU
Uses up another color component, but might be faster for some GPUs?
We will see.
2011-07-24 22:50:52 +01:00
Tobias Zwick 8cb2b8452d docs: fixed and translated examples 2011-07-23 22:10:44 +02:00
Tobias Zwick ef0d3ad7ea docs: fixed typo in NO_OWNER 2011-07-21 02:51:27 +02:00
Maikel de Vries 964ba3a62a Objects: Fixed wave color for liquids other than water 2011-07-20 17:27:35 +02:00
Tobias Zwick 272487d9ca docs: PlayerControls.txt documentation shows in content.xml 2011-07-21 02:48:08 +02:00
Tobias Zwick a363c3c09a docs: proper spacing between icons and titles, css adjustments 2011-07-21 02:43:04 +02:00
Tobias Zwick a25740eddc docs: fixed missing or "fuzzy" translations in de.po 2011-07-21 01:43:29 +02:00