Commit Graph

280 Commits (48ae42f87e82f26e696ba62c1f4de82d90949522)

Author SHA1 Message Date
Nicolas Hake d6c50df936 Revive ssize_t definition for non-GNU targets 2010-01-04 03:18:28 +01:00
Armin Burgmeier fb95c3af2e Merge mesh into default 2010-01-04 01:10:31 +01:00
Günther Brammer e592ca643c Move prototypes back to C4Prototypes.h 2010-01-02 01:19:42 +01:00
Günther Brammer d4cb25cf39 Reorganize C4Include.h and Standard.h
All plattform stuff is now in Standard.h, while C4Include.h just includes
a bunch of headers. Mostly headers from the standard library, because
those change very seldom.

Also remove the ptrdiff_t typedef, properly include <cstddef> instead.
2010-01-02 01:11:54 +01:00
Nicolas Hake 07cd8b696c C4RTF: Accomodate case sensitive file systems 2009-12-31 04:00:04 +01:00
Nicolas Hake 48986e9050 Rename C4RTF.h as well 2009-12-30 20:49:15 +01:00
Tobias Zwick edec15d64f merge 2009-11-30 17:24:14 +01:00
mizipzor a53dae0c1b Fixed compilation in MSVC2010 2009-11-25 19:38:54 +01:00
Nicolas Hake 55c86b2001 MSVC: Re-enable deprecation warnings
The reason those were disabled have been warnings about not using MSVC's
"secure" CRT functions and non-standard-C POSIX functions. Those warnings
have been disabled selectively by command line macro definitions.
2009-11-12 14:14:08 +01:00
Nicolas Hake 4bda27997c win32: Allow windowed mode
Frontend dialogs aren't resized since they would have to be destroyed
and re-created in the current implementation; this should change to an
auto-layouter as in other widget toolkits.
This is an OS independent problem though.
2009-10-23 03:53:16 +02:00
Armin Burgmeier 49e607bab0 Added includes and forward declarations, fixing the build 2009-10-26 00:09:34 +01:00
Nicolas Hake 52bde5a579 Remove BIG_C4INCLUDE define 2009-10-20 06:21:12 +02:00
Nicolas Hake f0fdf5e992 Prepare for precompiled headers 2009-10-20 05:39:24 +02:00
Tobias Zwick 1537104306 Removed parts of the old HUD, minor fixes:
+ removed the Captain/GetCaptain/rendering
+ removed energy bars
+ added the possibility for the crew selector to display different ranks for different clonk types
+ fixed GetCrewSelected
2009-10-13 16:02:13 +02:00
Tobias Zwick f584896446 merge 2009-10-08 20:51:31 +02:00
Peter Wortmann 7ed1264518 Optimize rotated solid masks some more 2009-09-19 23:20:32 +02:00
Armin Burgmeier 778ec7278f Merged default into mesh 2009-09-19 13:13:10 -04:00
Armin Burgmeier 809c2234cd Merged alphafix into default
This reverts the meaning of alpha components everywhere in engine and script.
alpha=0 means transparent, and alpha=255 means opaque.
2009-09-19 12:08:09 -04:00
Günther Brammer dddf9ef00a Change all lineendings to LF (except in planet/) 2009-09-16 03:29:20 +02:00
David Dormagen a886a18180 replaced remaining TRUE and FALSE (both are invalid now) 2009-09-05 19:22:54 +02:00
Armin Burgmeier de00b5df53 Moved StdMesh headers to correct location, load meshes without skeleton 2009-08-27 22:41:23 -04:00
Armin Burgmeier 0137936211 Merged alphafix into mesh 2009-08-27 21:52:10 -04:00
Armin Burgmeier 4fa029df2c Merged default into mesh 2009-08-27 21:35:55 -04:00
Armin Burgmeier 4573315d42 Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Günther Brammer 0254addc90 Fix DebugRec 2009-08-25 17:50:51 +02:00
Günther Brammer 9a8b5dd739 Replace BOOL by bool, TRUE by true, FALSE by false 2009-08-15 20:50:32 +02:00
Günther Brammer a28a6621da shuffle the #includes around a bit
This reduces the dependencies from src/lib to the rest of the code a bit.
2009-08-12 22:03:50 +02:00
Günther Brammer b46f4696e9 Split C4Rect out to its own source file
Because much more depends on C4Rect than only C4Shape, and C4Shape uses
lots of other stuff.

Also move some other files which depend on C4Group to src/c4group, because
I'm editing the build files anyway.
2009-08-14 01:46:32 +02:00
Sven Eberhardt df6010a148 merge 2009-08-12 17:27:43 +02:00
Günther Brammer 572d00c32e Move all source files
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00