Günther Brammer
fb48b275be
Move Game.MassMover to ::MassMover
2009-06-05 17:21:28 +02:00
Günther Brammer
0cbfee4e4a
Move Game.ScriptEngine to ::ScriptEngine
2009-06-05 17:21:11 +02:00
Günther Brammer
33eb6079ab
Move Game.Landscape to ::Landscape
2009-06-05 17:20:41 +02:00
Günther Brammer
ca62729fa4
Move Game.PXS to ::PXS
2009-06-05 17:20:27 +02:00
Günther Brammer
ab69802140
Move Game.MouseControl to MouseControl
2009-06-05 17:20:07 +02:00
Günther Brammer
fa05c07d5c
Move Game.Network to ::Network
2009-06-05 17:19:46 +02:00
Günther Brammer
724f81724d
Move Game.GraphicsResource to ::GraphicsResource
2009-06-05 17:19:15 +02:00
Günther Brammer
a82a4470bd
Move Game.MessageInput to ::MessageInput
2009-06-05 17:18:45 +02:00
Günther Brammer
ad779a0dc1
Move Game.GraphicsSystem to ::GraphicsSystem
2009-06-05 17:14:20 +02:00
Günther Brammer
a0bbab441f
Move Game.Rank to ::DefaultRanks
2009-06-05 17:13:33 +02:00
Günther Brammer
25639bc659
Move Game.TextureMap to TextureMap
2009-06-05 17:09:54 +02:00
Günther Brammer
08957a3b9a
Add copyright notices
...
These are automatically generated from the old redwolf design repository.
They are probably somewhat inaccurate.
2009-06-05 15:41:20 +02:00
Günther Brammer
d84cdd5e71
Remove even more shareware restrictions
2009-06-05 15:46:13 +02:00
Günther Brammer
a2ea3aaaff
Unix: Fix creation of executable files
2009-06-04 12:43:38 +02:00
Günther Brammer
d7de58b7ad
OpenGL/D3D: Remove some remains from the DirectDraw days
...
Mostly error messages, debug output and function names, but still.
2009-06-03 01:59:04 +02:00
Günther Brammer
8da93e68dd
OpenGL/D3D: Remove StoreStateBlock API for good
...
It didn't do anything with OpenGL and was too slow with D3D9. Any D3D bugs
will have to be fixed some other way, probably by setting up the needed
state anew.
2009-06-03 01:38:01 +02:00
Günther Brammer
3789678196
OpenGL: Draw lines zoomed and smooth
...
The lines are now drawn as a quad with a two pixel texture.
2009-05-31 02:20:36 +02:00
Günther Brammer
4265a8f513
OpenGL: Remove code duplication
2009-05-31 02:10:57 +02:00
Günther Brammer
55bda98558
OpenGL: Remove duplication and Direct3d stuff
2009-05-31 02:09:15 +02:00
Günther Brammer
8d2279f231
Fix rendering of landscape without shaders
2009-05-30 21:26:55 +02:00
Günther Brammer
a511828003
Add a config option for the highres landscape renderer
2009-05-30 21:25:16 +02:00
Günther Brammer
8c21cfbb41
OpenGL: Use support for non-power-of-two-textures if available
2009-05-30 21:24:14 +02:00
Günther Brammer
fc7d8425ba
Linux: Add CMake support
...
CMake produces a config.h which defines the macros as empty strings instead
of 1, so some #ifs have to be adapted.
2009-05-29 23:05:50 +02:00
Günther Brammer
cc34bdc07c
Windows: Replace vc9 and codeblocks build files with CMake
2009-05-29 22:53:15 +02:00
Günther Brammer
f5b1ed0f16
Windows: Port c4group_ng.cpp
2009-05-29 01:03:06 +02:00
Peter Wortmann
2b77a690bf
# Made debug stuff a new branch
2009-05-28 18:10:57 +02:00
Sven Eberhardt
2d5ad9fca1
Moving controls to script...
2009-05-27 20:14:54 -04:00
Günther Brammer
c6154b6881
Fix FoW
2009-05-28 01:36:03 +02:00
Günther Brammer
b2a16b8e1a
Remove old liquid animation
2009-05-28 01:31:31 +02:00
Carl-Philip Hänsch
806cd10f7b
Blit every landscape texture separately and with higher resolution
...
ApplyLighting copies all values of Surface8 to Blue-Channel of Surface32,
BlitLandscape loops over all textures. This enables multiple material
texture pixels per landscape pixel.
2009-05-28 01:38:14 +02:00
Carl-Philip Hänsch
27e8c4026e
Add a Shaders Checkbox to the Options
2009-05-27 19:46:03 +02:00
Peter Wortmann
feeb6f8dac
#! Build fixes for XCode
2009-05-27 16:08:46 +02:00
Sven Eberhardt
ce6d73b92a
Moving controls to script...
2009-05-26 02:10:38 -04:00
Sven Eberhardt
ff15ca7441
Moving all player controls to script
2009-05-25 05:01:26 -04:00
Sven Eberhardt
6e35727259
MSVC9: Don't compile as DLL
2009-05-24 18:01:27 -04:00
Günther Brammer
535bdc92e0
convert game data
2009-05-17 03:50:12 +02:00
Peter Wortmann
1fe837cc34
* Bundle all non-system libraries for Mac builds
2009-05-16 18:24:44 +02:00
Peter Wortmann
f5d89fd456
# Some more ignores, mostly relevant to Mac builds
2009-05-16 18:24:10 +02:00
David Dormagen
a758b59654
Notes of the Code::Blocks project engine updated
2009-05-16 14:06:24 +02:00
David Dormagen
25956dc1be
Updated the notes of the Code::Blocks project
2009-05-15 21:34:38 +02:00
David Dormagen
fc41c576bd
Project files for the Code::Blocks project fixed
2009-05-15 19:24:06 +02:00
Günther Brammer
05a3369443
Docs: Fix compilation
2009-05-15 21:17:55 +02:00
David Dormagen
85e8410ad2
merge
2009-05-14 18:59:28 +02:00
David Dormagen
4086ced9e1
Added a clean Code::Blocks workspace (open this file with C::B) and project files for engine, c4group and standard
2009-05-14 18:51:42 +02:00
Günther Brammer
0df36691fb
configure: Always try to switch to C++0x mode
...
This means that ./configure should work without any arguments for most
users.
2009-05-14 01:59:39 +02:00
Günther Brammer
4c897d7ac1
Mingw: Add -DGLEW_STATIC, assuming that everyone will use a static glew
...
When somebody figures out how to link to the dynamic one, this will have
to be revisited.
2009-05-14 01:57:50 +02:00
Günther Brammer
698840e082
Mingw: Fix the instructions to actually work
...
Also provide a autogen.sh file to work around a bug of msys autoreconf.
2009-05-13 20:30:28 +02:00
Günther Brammer
71dd7d454b
autotools: Fix distcheck
2009-05-13 18:58:21 +02:00
Peter Wortmann
b35b6aefdb
! Final XCode project fixes: Now produces working Mac builds again
2009-05-13 17:29:32 +02:00
Günther Brammer
4d3f5a28f9
SDL: Fix runtime resolution changes
2009-05-12 23:42:34 +02:00