Commit Graph

8492 Commits (4257b84f84bf408046c1f976ca0467b8bd937d24)
 

Author SHA1 Message Date
Günther Brammer fb48b275be Move Game.MassMover to ::MassMover 2009-06-05 17:21:28 +02:00
Günther Brammer 0cbfee4e4a Move Game.ScriptEngine to ::ScriptEngine 2009-06-05 17:21:11 +02:00
Günther Brammer 33eb6079ab Move Game.Landscape to ::Landscape 2009-06-05 17:20:41 +02:00
Günther Brammer ca62729fa4 Move Game.PXS to ::PXS 2009-06-05 17:20:27 +02:00
Günther Brammer ab69802140 Move Game.MouseControl to MouseControl 2009-06-05 17:20:07 +02:00
Günther Brammer fa05c07d5c Move Game.Network to ::Network 2009-06-05 17:19:46 +02:00
Günther Brammer 724f81724d Move Game.GraphicsResource to ::GraphicsResource 2009-06-05 17:19:15 +02:00
Günther Brammer a82a4470bd Move Game.MessageInput to ::MessageInput 2009-06-05 17:18:45 +02:00
Günther Brammer ad779a0dc1 Move Game.GraphicsSystem to ::GraphicsSystem 2009-06-05 17:14:20 +02:00
Günther Brammer a0bbab441f Move Game.Rank to ::DefaultRanks 2009-06-05 17:13:33 +02:00
Günther Brammer 25639bc659 Move Game.TextureMap to TextureMap 2009-06-05 17:09:54 +02:00
Günther Brammer 08957a3b9a Add copyright notices
These are automatically generated from the old redwolf design repository.
They are probably somewhat inaccurate.
2009-06-05 15:41:20 +02:00
Günther Brammer d84cdd5e71 Remove even more shareware restrictions 2009-06-05 15:46:13 +02:00
Günther Brammer a2ea3aaaff Unix: Fix creation of executable files 2009-06-04 12:43:38 +02:00
Günther Brammer d7de58b7ad OpenGL/D3D: Remove some remains from the DirectDraw days
Mostly error messages, debug output and function names, but still.
2009-06-03 01:59:04 +02:00
Günther Brammer 8da93e68dd OpenGL/D3D: Remove StoreStateBlock API for good
It didn't do anything with OpenGL and was too slow with D3D9. Any D3D bugs
will have to be fixed some other way, probably by setting up the needed
state anew.
2009-06-03 01:38:01 +02:00
Günther Brammer 3789678196 OpenGL: Draw lines zoomed and smooth
The lines are now drawn as a quad with a two pixel texture.
2009-05-31 02:20:36 +02:00
Günther Brammer 4265a8f513 OpenGL: Remove code duplication 2009-05-31 02:10:57 +02:00
Günther Brammer 55bda98558 OpenGL: Remove duplication and Direct3d stuff 2009-05-31 02:09:15 +02:00
Günther Brammer 8d2279f231 Fix rendering of landscape without shaders 2009-05-30 21:26:55 +02:00
Günther Brammer a511828003 Add a config option for the highres landscape renderer 2009-05-30 21:25:16 +02:00
Günther Brammer 8c21cfbb41 OpenGL: Use support for non-power-of-two-textures if available 2009-05-30 21:24:14 +02:00
Günther Brammer fc7d8425ba Linux: Add CMake support
CMake produces a config.h which defines the macros as empty strings instead
of 1, so some #ifs have to be adapted.
2009-05-29 23:05:50 +02:00
Günther Brammer cc34bdc07c Windows: Replace vc9 and codeblocks build files with CMake 2009-05-29 22:53:15 +02:00
Günther Brammer f5b1ed0f16 Windows: Port c4group_ng.cpp 2009-05-29 01:03:06 +02:00
Peter Wortmann 2b77a690bf # Made debug stuff a new branch 2009-05-28 18:10:57 +02:00
Sven Eberhardt 2d5ad9fca1 Moving controls to script... 2009-05-27 20:14:54 -04:00
Günther Brammer c6154b6881 Fix FoW 2009-05-28 01:36:03 +02:00
Günther Brammer b2a16b8e1a Remove old liquid animation 2009-05-28 01:31:31 +02:00
Carl-Philip Hänsch 806cd10f7b Blit every landscape texture separately and with higher resolution
ApplyLighting copies all values of Surface8 to Blue-Channel of Surface32,
BlitLandscape loops over all textures. This enables multiple material
texture pixels per landscape pixel.
2009-05-28 01:38:14 +02:00
Carl-Philip Hänsch 27e8c4026e Add a Shaders Checkbox to the Options 2009-05-27 19:46:03 +02:00
Peter Wortmann feeb6f8dac #! Build fixes for XCode 2009-05-27 16:08:46 +02:00
Sven Eberhardt ce6d73b92a Moving controls to script... 2009-05-26 02:10:38 -04:00
Sven Eberhardt ff15ca7441 Moving all player controls to script 2009-05-25 05:01:26 -04:00
Sven Eberhardt 6e35727259 MSVC9: Don't compile as DLL 2009-05-24 18:01:27 -04:00
Günther Brammer 535bdc92e0 convert game data 2009-05-17 03:50:12 +02:00
Peter Wortmann 1fe837cc34 * Bundle all non-system libraries for Mac builds 2009-05-16 18:24:44 +02:00
Peter Wortmann f5d89fd456 # Some more ignores, mostly relevant to Mac builds 2009-05-16 18:24:10 +02:00
David Dormagen a758b59654 Notes of the Code::Blocks project engine updated 2009-05-16 14:06:24 +02:00
David Dormagen 25956dc1be Updated the notes of the Code::Blocks project 2009-05-15 21:34:38 +02:00
David Dormagen fc41c576bd Project files for the Code::Blocks project fixed 2009-05-15 19:24:06 +02:00
Günther Brammer 05a3369443 Docs: Fix compilation 2009-05-15 21:17:55 +02:00
David Dormagen 85e8410ad2 merge 2009-05-14 18:59:28 +02:00
David Dormagen 4086ced9e1 Added a clean Code::Blocks workspace (open this file with C::B) and project files for engine, c4group and standard 2009-05-14 18:51:42 +02:00
Günther Brammer 0df36691fb configure: Always try to switch to C++0x mode
This means that ./configure should work without any arguments for most
users.
2009-05-14 01:59:39 +02:00
Günther Brammer 4c897d7ac1 Mingw: Add -DGLEW_STATIC, assuming that everyone will use a static glew
When somebody figures out how to link to the dynamic one, this will have
to be revisited.
2009-05-14 01:57:50 +02:00
Günther Brammer 698840e082 Mingw: Fix the instructions to actually work
Also provide a autogen.sh file to work around a bug of msys autoreconf.
2009-05-13 20:30:28 +02:00
Günther Brammer 71dd7d454b autotools: Fix distcheck 2009-05-13 18:58:21 +02:00
Peter Wortmann b35b6aefdb ! Final XCode project fixes: Now produces working Mac builds again 2009-05-13 17:29:32 +02:00
Günther Brammer 4d3f5a28f9 SDL: Fix runtime resolution changes 2009-05-12 23:42:34 +02:00