stable-5.2
David Dormagen 2009-05-14 18:59:28 +02:00
commit 85e8410ad2
5 changed files with 476 additions and 132 deletions

13
Clonk.workspace 100644
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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="OpenClonk">
<Project filename="engine\engine.cbp" active="1" >
<Depends filename="standard\Standard.cbp" />
<Depends filename="group\c4group.cbp" />
</Project>
<Project filename="standard\Standard.cbp" />
<Project filename="group\c4group.cbp">
<Depends filename="standard\Standard.cbp" />
</Project>
</Workspace>
</CodeBlocks_workspace_file>

0
autogen.sh 100755 → 100644
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@ -5,25 +5,42 @@
<Option title="engine" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option show_notes="1">
<notes>
<![CDATA[Q&A:
Q: I get a lot of linker errors and missing headers and stuff?
A: You have to install Guenther's mingw-lib package: http://forum.openclonk.org/topic_show.pl?pid=1522#pid1522
Q: I want DirectX??
A: If you want DirectX and have the SDK installed (read http://forum.openclonk.org/topic_show.pl?pid=1405#pid1405 ), just add d3dx9 and d3d9 to the general
linker parameters of engine (Project->Build Options->Select "engine"; switch to tab "Linker Options" and add those lines to the left window)
Additionally change USE_DIRECTX_OFF to USE_DIRECTX in the "Compiler Options"- tab->#defines after you selected the build target you want to build.
Q: The project complains about some fmod stuff.
A: Read http://forum.openclonk.org/topic_show.pl?pid=1405#pid1405 and install (aka unpack to right directory) the fmod package (aka libraries and header).]]>
</notes>
</Option>
<Build>
<Target title="Engine Debug Win32">
<Option output="..\planet\ClonkD" prefix_auto="1" extension_auto="1" />
<Option object_output="..\intermediate\vc9\Engine\Debug" />
<Option object_output="..\obj\Engine\Debug" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DBIG_C4INCLUDE" />
<Add option="-DUSE_FMOD" />
<Add option="-DUSE_FMOD_OFF" />
<Add option="-D_DEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-D_WINDOWS" />
<Add option="-DUSE_GL" />
<Add option="-DUSE_DIRECTX_OFF" />
<Add option="-DWIN32" />
<Add option="-DC4MULTIMONITOR" />
<Add option="-DGLEW_STATIC" />
<Add directory=".\inc" />
<Add directory=".\sec" />
<Add directory="..\standard\inc" />
@ -36,30 +53,16 @@
<Add directory="..\deps\include" />
</ResourceCompiler>
<Linker>
<Add library="opengl32" />
<Add library="glu32" />
<Add library="odbc32" />
<Add library="odbccp32" />
<Add library="winmm" />
<Add library="vfw32" />
<Add library="wsock32" />
<Add library="dsound" />
<Add library="ws2_32" />
<Add library="fmodvc" />
<Add library="libeay32" />
<Add library="zlib" />
<Add library="libpng" />
<Add library="glew32sd" />
<Add library="freetype239_D" />
<Add library="libjpeg" />
<Add library="..\obj\Standard\lib\libStandardD.a" />
<Add directory="..\deps\lib" />
</Linker>
</Target>
<Target title="Engine Release Win32">
<Option output="..\planet\Clonk" prefix_auto="1" extension_auto="1" />
<Option object_output="..\intermediate\vc9\Engine\Release" />
<Option object_output="..\obj\Engine\Release" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-O3" />
<Add option="-W" />
@ -68,6 +71,7 @@
<Add option="-DBIG_C4INCLUDE" />
<Add option="-DNDEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-DUSE_DIRECTX_OFF" />
<Add option="-DUSE_GL" />
<Add option="-DWIN32" />
<Add option="-DC4MULTIMONITOR" />
@ -84,46 +88,30 @@
<Add directory="..\deps\include" />
</ResourceCompiler>
<Linker>
<Add library="opengl32" />
<Add library="glu32" />
<Add library="odbc32" />
<Add library="odbccp32" />
<Add library="winmm" />
<Add library="vfw32" />
<Add library="wsock32" />
<Add library="dsound" />
<Add library="ws2_32" />
<Add library="dbghelp" />
<Add library="d3d9" />
<Add library="d3dx9" />
<Add library="fmodvc" />
<Add library="libjpeg" />
<Add library="libeay32" />
<Add library="zlib" />
<Add library="libpng" />
<Add library="glew32s" />
<Add library="freetype239" />
<Add option="-s" />
<Add library="..\obj\Standard\lib\libStandard.a" />
<Add directory="..\deps\lib" />
</Linker>
</Target>
<Target title="Engine Release (Debug) Win32">
<Option output="..\planet\Clonk" prefix_auto="1" extension_auto="1" />
<Option object_output="..\intermediate\vc9\Engine\ExtremeDebug" />
<Option object_output="..\obj\Engine\ReleaseDebug" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-O3" />
<Add option="-W" />
<Add option="-D_WINDOWS" />
<Add option="-DUSE_FMOD" />
<Add option="-DBIG_C4INCLUDE" />
<Add option="-DNDEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-DUSE_DIRECTX" />
<Add option="-DUSE_DIRECTX_OFF" />
<Add option="-DUSE_GL" />
<Add option="-DWIN32" />
<Add option="-DC4MULTIMONITOR" />
<Add option="-DGLEW_STATIC" />
<Add option="-W" />
<Add option="-O3" />
<Add directory=".\inc" />
<Add directory=".\sec" />
<Add directory="..\standard\inc" />
@ -136,42 +124,26 @@
<Add directory="..\deps\include" />
</ResourceCompiler>
<Linker>
<Add library="opengl32" />
<Add library="glu32" />
<Add library="odbc32" />
<Add library="odbccp32" />
<Add library="winmm" />
<Add library="vfw32" />
<Add library="wsock32" />
<Add library="dsound" />
<Add library="ws2_32" />
<Add library="dbghelp" />
<Add library="d3d9" />
<Add library="d3dx9" />
<Add library="fmodvc" />
<Add library="libjpeg" />
<Add library="libeay32" />
<Add library="zlib" />
<Add library="libpng" />
<Add library="glew32s" />
<Add library="freetype239MT" />
<Add option="-s" />
<Add library="..\obj\Standard\lib\libStandard.a" />
<Add directory="..\deps\lib" />
</Linker>
</Target>
<Target title="Engine Release Console Win32">
<Option output="..\planet\Clonk" prefix_auto="1" extension_auto="1" />
<Option object_output="..\intermediate\vc9\Engine\ReleaseConsole" />
<Option object_output="..\obj\Engine\ReleaseConsole" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-O3" />
<Add option="-W" />
<Add option="-DUSE_CONSOLE" />
<Add option="-D_WINDOWS" />
<Add option="-DBIG_C4INCLUDE" />
<Add option="-DNDEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-DWIN32" />
<Add option="-W" />
<Add option="-O3" />
<Add directory=".\inc" />
<Add directory=".\sec" />
<Add directory="..\standard\inc" />
@ -184,43 +156,27 @@
<Add directory="..\deps\include" />
</ResourceCompiler>
<Linker>
<Add library="opengl32" />
<Add library="glu32" />
<Add library="odbc32" />
<Add library="odbccp32" />
<Add library="winmm" />
<Add library="vfw32" />
<Add library="wsock32" />
<Add library="dsound" />
<Add library="ws2_32" />
<Add library="dbghelp" />
<Add library="d3d9" />
<Add library="d3dx9" />
<Add library="fmodvc" />
<Add library="libjpeg" />
<Add library="libeay32" />
<Add library="zlib" />
<Add library="libpng" />
<Add library="glew32s" />
<Add library="freetype239MT" />
<Add option="-s" />
<Add library="..\obj\Standard\lib\libStandardCon.a" />
<Add directory="..\deps\lib" />
</Linker>
</Target>
<Target title="Engine Debug Console Win32">
<Option output="..\planet\ClonkD" prefix_auto="1" extension_auto="1" />
<Option object_output="..\intermediate\vc9\Engine\DebugConsole" />
<Option object_output="..\obj\Engine\DebugConsole" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DUSE_CONSOLE" />
<Add option="-DBIG_C4INCLUDE" />
<Add option="-D_DEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-D_WINDOWS" />
<Add option="-DWIN32" />
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add directory=".\inc" />
<Add directory=".\sec" />
<Add directory="..\standard\inc" />
@ -233,29 +189,42 @@
<Add directory="..\deps\include" />
</ResourceCompiler>
<Linker>
<Add library="opengl32" />
<Add library="glu32" />
<Add library="odbc32" />
<Add library="odbccp32" />
<Add library="winmm" />
<Add library="vfw32" />
<Add library="wsock32" />
<Add library="dsound" />
<Add library="ws2_32" />
<Add library="dbghelp" />
<Add library="d3d9" />
<Add library="d3dx9" />
<Add library="fmodvc" />
<Add library="libjpeg" />
<Add library="libeay32" />
<Add library="zlib" />
<Add library="libpngd" />
<Add library="glew32sd" />
<Add library="freetype239_D" />
<Add library="..\obj\Standard\lib\libStandardDCon.a" />
<Add directory="..\deps\lib" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-DHAVE_STDINT_H" />
<Add directory="sec" />
<Add directory="inc" />
<Add directory="..\standard\inc" />
</Compiler>
<Linker>
<Add option="-lfreetype6" />
<Add option="-ljpeg62" />
<Add option="-lglew32" />
<Add option="-lcomdlg32" />
<Add option="-lgdi32" />
<Add option="-lz" />
<Add option="-lcrypto" />
<Add option="-mwindows" />
<Add option="-lpng12" />
<Add option="-lpng3" />
<Add library="winmm" />
<Add library="odbc32" />
<Add library="odbccp32" />
<Add library="vfw32" />
<Add library="wsock32" />
<Add library="dsound" />
<Add library="ws2_32" />
<Add library="fmodvc" />
<Add library="libeay32" />
<Add library="zlib1" />
<Add library="opengl32" />
<Add library="glu32" />
<Add directory="..\planet" />
</Linker>
<Unit filename="inc\C4AList.h" />
<Unit filename="inc\C4Application.h" />
<Unit filename="inc\C4Aul.h" />
@ -596,31 +565,6 @@
<Unit filename="src\C4Weather.cpp" />
<Unit filename="src\C4WinMain.cpp" />
<Unit filename="src\C4Wrappers.cpp" />
<Unit filename="..\standard\src\Bitmap256.cpp" />
<Unit filename="..\standard\src\CStdFile.cpp" />
<Unit filename="..\standard\src\OpenURL.cpp" />
<Unit filename="..\standard\src\PathFinder.cpp" />
<Unit filename="..\standard\src\Standard.cpp" />
<Unit filename="..\standard\src\StdBuf.cpp" />
<Unit filename="..\standard\src\StdCompiler.cpp" />
<Unit filename="..\standard\src\StdConfig.cpp" />
<Unit filename="..\standard\src\StdD3D.cpp" />
<Unit filename="..\standard\src\StdD3DShader.cpp" />
<Unit filename="..\standard\src\StdDDraw2.cpp" />
<Unit filename="..\standard\src\StdFile.cpp" />
<Unit filename="..\standard\src\StdFont.cpp" />
<Unit filename="..\standard\src\StdGL.cpp" />
<Unit filename="..\standard\src\StdGLCtx.cpp" />
<Unit filename="..\standard\src\StdPNG.cpp" />
<Unit filename="..\standard\src\StdRegistry.cpp" />
<Unit filename="..\standard\src\StdResStr2.cpp" />
<Unit filename="..\standard\src\StdScheduler.cpp" />
<Unit filename="..\standard\src\StdSurface2.cpp" />
<Unit filename="..\standard\src\StdSurface8.cpp" />
<Unit filename="..\standard\src\StdVideo.cpp" />
<Unit filename="..\standard\src\StdWindow.cpp" />
<Unit filename="..\..\planet\System.c4g\LanguageDE.txt" />
<Unit filename="..\..\planet\System.c4g\LanguageUS.txt" />
<Extensions>
<code_completion />
<debugger />

89
group/c4group.cbp 100644
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@ -0,0 +1,89 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="c4group" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="c4group Debug Win32">
<Option output="..\planet\c4groupD" prefix_auto="1" extension_auto="1" />
<Option object_output="..\obj\C4Group\Debug" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-D_DEBUG" />
<Add option="-DWIN32" />
<Add option="-D_CONSOLE" />
<Add option="-DC4GROUP" />
<Add directory="..\engine\inc" />
<Add directory="..\engine\sec" />
<Add directory="..\standard\inc" />
</Compiler>
<ResourceCompiler>
<Add directory="..\engine\inc" />
<Add directory="..\engine\sec" />
<Add directory="..\standard\inc" />
</ResourceCompiler>
<Linker>
<Add library="..\obj\Standard\lib\libStandardD.a" />
</Linker>
</Target>
<Target title="c4group Release Win32">
<Option output="..\planet\c4group" prefix_auto="1" extension_auto="1" />
<Option object_output="..\obj\C4Group\Release" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-W" />
<Add option="-DNDEBUG" />
<Add option="-DWIN32" />
<Add option="-D_CONSOLE" />
<Add option="-DC4GROUP" />
<Add directory="..\engine\inc" />
<Add directory="..\engine\sec" />
<Add directory="..\standard\inc" />
<Add directory="..\deps\include" />
</Compiler>
<ResourceCompiler>
<Add directory="..\engine\inc" />
<Add directory="..\engine\sec" />
<Add directory="..\standard\inc" />
<Add directory="..\deps\include" />
</ResourceCompiler>
<Linker>
<Add library="..\obj\Standard\lib\libStandard.a" />
<Add directory="..\deps\lib" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-DHAVE_STDINT_H" />
</Compiler>
<Linker>
<Add library="zlib1" />
<Add library="libeay32" />
</Linker>
<Unit filename="..\Engine\inc\C4Version.h" />
<Unit filename="..\engine\inc\C4Group.h" />
<Unit filename="..\engine\inc\C4Update.h" />
<Unit filename="..\engine\sec\C4ConfigShareware.cpp" />
<Unit filename="..\engine\sec\C4SecurityCertificates.cpp" />
<Unit filename="..\engine\src\C4Config.cpp" />
<Unit filename="..\engine\src\C4Group.cpp" />
<Unit filename="..\engine\src\C4InputValidation.cpp" />
<Unit filename="..\engine\src\C4Update.cpp" />
<Unit filename="Resource.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="c4group_cmdl.cpp" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -0,0 +1,298 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Standard" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Engine Release Console Win32">
<Option output="..\obj\Standard\lib\libStandardCon" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\Standard\ReleaseConsole" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O2" />
<Add option="-W" />
<Add option="-DUSE_CONSOLE" />
<Add option="-DNDEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-DGLEW_STATIC" />
<Add option="-DWIN32" />
<Add option="-D_LIB" />
<Add option="-DC4MULTIMONITOR" />
<Add option="-D_CRT_SECURE_NO_WARNINGS" />
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</Compiler>
<ResourceCompiler>
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</ResourceCompiler>
</Target>
<Target title="Engine Debug Console Win32">
<Option output="..\obj\Standard\lib\libStandardDCon" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\Standard\DebugConsole" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DUSE_CONSOLE" />
<Add option="-D_DEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-D_WINDOWS" />
<Add option="-DGLEW_STATIC" />
<Add option="-DWIN32" />
<Add option="-D_LIB" />
<Add option="-DC4MULTIMONITOR" />
<Add option="-D_CRT_SECURE_NO_WARNINGS" />
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</Compiler>
<ResourceCompiler>
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</ResourceCompiler>
</Target>
<Target title="Engine Release Win32">
<Option output="..\obj\Standard\lib\libStandard" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\Standard\Release" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O2" />
<Add option="-W" />
<Add option="-DNDEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-DUSE_DIRECTX_OFF" />
<Add option="-DUSE_GL" />
<Add option="-DGLEW_STATIC" />
<Add option="-DWIN32" />
<Add option="-D_LIB" />
<Add option="-DC4MULTIMONITOR" />
<Add option="-D_CRT_SECURE_NO_WARNINGS" />
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</Compiler>
<ResourceCompiler>
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</ResourceCompiler>
</Target>
<Target title="Engine Debug Win32">
<Option output="..\obj\Standard\lib\libStandardD" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\Standard\Debug" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-D_DEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-D_WINDOWS" />
<Add option="-DUSE_GL" />
<Add option="-DUSE_DIRECTX_OFF" />
<Add option="-DGLEW_STATIC" />
<Add option="-DWIN32" />
<Add option="-D_LIB" />
<Add option="-DC4MULTIMONITOR" />
<Add option="-D_CRT_SECURE_NO_WARNINGS" />
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</Compiler>
<ResourceCompiler>
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</ResourceCompiler>
</Target>
<Target title="Engine Release (Debug) Win32">
<Option output="..\obj\Standard\lib\libStandard" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\Standard\ExtremeDebug" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O2" />
<Add option="-W" />
<Add option="-DNDEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-DUSE_DIRECTX_OFF" />
<Add option="-DUSE_GL" />
<Add option="-DGLEW_STATIC" />
<Add option="-DWIN32" />
<Add option="-D_LIB" />
<Add option="-DC4MULTIMONITOR" />
<Add option="-D_CRT_SECURE_NO_WARNINGS" />
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</Compiler>
<ResourceCompiler>
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</ResourceCompiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="c4group Debug Win32">
<Option output="..\obj\Standard\lib\libStandardD" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\c4group Debug Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-D_DEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-D_WINDOWS" />
<Add option="-DUSE_GL" />
<Add option="-DUSE_DIRECTX_OFF" />
<Add option="-DGLEW_STATIC" />
<Add option="-DWIN32" />
<Add option="-D_LIB" />
<Add option="-DC4MULTIMONITOR" />
<Add option="-D_CRT_SECURE_NO_WARNINGS" />
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</Compiler>
<ResourceCompiler>
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</ResourceCompiler>
</Target>
<Target title="c4group Release Win32">
<Option output="..\obj\Standard\lib\libStandard" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\c4group Release Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O2" />
<Add option="-W" />
<Add option="-DNDEBUG" />
<Add option="-DC4ENGINE" />
<Add option="-DUSE_DIRECTX_OFF" />
<Add option="-DUSE_GL" />
<Add option="-DGLEW_STATIC" />
<Add option="-DWIN32" />
<Add option="-D_LIB" />
<Add option="-DC4MULTIMONITOR" />
<Add option="-D_CRT_SECURE_NO_WARNINGS" />
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</Compiler>
<ResourceCompiler>
<Add directory=".\inc" />
<Add directory="..\deps\include" />
</ResourceCompiler>
</Target>
</Build>
<Compiler>
<Add option="-DHAVE_STDINT_H" />
</Compiler>
<Linker>
<Add option="-lfreetype" />
<Add option="-lvfw32" />
<Add option="-lws2_32" />
<Add option="-lwinmm" />
<Add option="-lcomdlg32" />
<Add option="-lgdi32" />
<Add option="-lglew32" />
<Add option="-lglu32" />
<Add option="-lopengl32" />
<Add option="-lz" />
<Add option="-lpng" />
<Add option="-ljpeg" />
<Add option="-lcrypto" />
</Linker>
<Unit filename="inc\Bitmap256.h" />
<Unit filename="inc\CStdFile.h" />
<Unit filename="inc\DInputX.h" />
<Unit filename="inc\DSoundX.h" />
<Unit filename="inc\Fixed.h" />
<Unit filename="inc\Midi.h" />
<Unit filename="inc\PathFinder.h" />
<Unit filename="inc\Standard.h" />
<Unit filename="inc\StdAdaptors.h" />
<Unit filename="inc\StdBase64.h" />
<Unit filename="inc\StdBuf.h" />
<Unit filename="inc\StdColors.h" />
<Unit filename="inc\StdCompiler.h" />
<Unit filename="inc\StdConfig.h" />
<Unit filename="inc\StdD3D.h" />
<Unit filename="inc\StdD3DShader.h" />
<Unit filename="inc\StdDDraw2.h" />
<Unit filename="inc\StdFacet.h" />
<Unit filename="inc\StdFile.h" />
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