David Dormagen
052e0358d9
script guis: document and give example for names starting with underscores
2015-09-27 18:34:18 +02:00
Sven Eberhardt
0afc12a3f0
Fix treasure hunt goal messages.
2015-09-26 20:36:35 -04:00
Sven Eberhardt
d3ee2fac57
Fix sorting of script and engine functions in dropdown menu in editor.
2015-09-26 20:10:55 -04:00
Sven Eberhardt
8073fb3c07
Drop some fused and connected items on death when respawning with inventory.
2015-09-26 17:56:36 -04:00
Sven Eberhardt
14eea60e64
Fix fuse ignition when dynamite igniter or box falls into lava.
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The delayed explosion effect introduced some bugs here.
2015-09-26 17:38:17 -04:00
Sven Eberhardt
7edf197246
Fix script error when EnemyAI on chippie tries to jump
2015-09-26 17:20:07 -04:00
Sven Eberhardt
ad6a1dfda6
Fix script error on explosion with size zero.
2015-09-26 17:19:24 -04:00
Sven Eberhardt
fe958f6d4e
FightForGidl: Added chippies.
2015-09-26 14:47:58 -04:00
Sven Eberhardt
20c226dc18
Fix chippie CornerScale movement.
2015-09-26 14:12:32 -04:00
David Dormagen
cd9c0717c9
document new GUI_NoCrop effect on text
2015-09-26 08:33:20 +02:00
Sven Eberhardt
ae87aeea22
Add light effect to TeleGlove during use.
2015-09-25 23:59:37 -04:00
David Dormagen
439cfac129
custom GUIs: do not break text when style flag NoCrop is set and set NoCrop for HP display
2015-09-25 15:01:24 +02:00
David Dormagen
a78e1fc448
disallow collection of moving objects via shift ( #1386 )
2015-09-25 14:05:52 +02:00
Sven Eberhardt
7fc7790257
Fix object drawing clipping at left and top screen border for models with action but without action facet set.
2015-09-25 00:51:36 -04:00
Sven Eberhardt
88167a03a8
Add support for hidden scenarios.
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If C4S.Head.Secret is set and mission access to the scenario has not been gained, it is hidden in the scenario selection list.
2015-09-24 23:51:16 -04:00
Sven Eberhardt
ec1b34d3c1
Treasure Hunt: Minor map reworks.
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No more hidden gold bars in landscape corners. They could hardly be reached since TopOpen was fixed. it was just unfair.
Torch near well-hidden switch and at entrance.
Golden glow on statue in treasure room.
2015-09-24 22:58:14 -04:00
Sven Eberhardt
15336a7ea8
Allow scenario saving onto same file when launched from an unpacked folder.
2015-09-24 22:36:45 -04:00
Sven Eberhardt
c3579b212a
Store wall mounting of torch in saved scenarios.
2015-09-24 22:12:02 -04:00
Pyrit
3ff9f7fe90
Merge branch 'master' of ssh://git.openclonk.org/openclonk
2015-09-24 22:59:08 +02:00
Pyrit
c01e4ce258
Fix butterfly graphics
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There were some artifacts on the edges of the butterfly. Fixed this by scaling down the UV layout, so that it doesn't touch the edges of the texture image.
2015-09-24 22:58:33 +02:00
David Dormagen
42a5b8e0fe
interaction menu: reworked "surrounding" internals ( #1396 )
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The surrounding tab now uses the standard, mainstream contents display. That means that e.g. no ugly hacks are necessary to enable the "transfer all" buttons.
Previously, the surrounding menu was completely separate and always collected into the Clonk. Now you can also just put stuff directly from your surrounding into your lorry (i.e. just take everything around you into the lorry).
2015-09-24 21:27:52 +02:00
Maikel de Vries
b52491f506
tutorials: alternative wipf skin for player's wipf
2015-09-24 17:31:11 +02:00
Maikel de Vries
3519c3f1fe
wipf: only jump dust when on soft surface
2015-09-24 17:31:11 +02:00
Maikel de Vries
2c8c49cbc8
tutorials: wipf not collectible during tutorials
2015-09-24 17:31:11 +02:00
Julius Michaelis
d57a8fd62c
Fix two small memleaks
2015-09-24 14:35:50 +02:00
Sven Eberhardt
fe5fe69ce9
Fix metal barrel collectibility.
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It was probably missed during CarryHeavy conversion because it includes CarryHeavy only indirectly.
2015-09-23 23:23:55 -04:00
Sven Eberhardt
9d5d8f7506
Fix control mode display and availability in lobby.
2015-09-23 21:48:37 -04:00
Sven Eberhardt
5b19294d76
Use ANY_OWNER instead of INT_MAX to label GUI elements shown to everyone.
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Mostly to make the code more readable because there's no way to know that INT_MAX means "anyone".
2015-09-23 18:08:44 -04:00
David Dormagen
f4f9afa477
custom guis: for the Player property, distinguish between NO_OWNER and nil
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NO_OWNER means the message will be visible for noone (can f.e. be used to hide a ui window). nil means the message won't have visibility restrictions. This is probably what the scripter expects.
Previously, a value of "nil" would have been read as 0. So not setting the Player property and setting it to nil would mean two different things.
2015-09-23 22:03:29 +02:00
Maikel de Vries
c6d1a1c763
tutorial 2: failsafe path for wipf
2015-09-23 17:25:15 +02:00
Maikel de Vries
8b16ab0972
adapt tutorials to new wipf
2015-09-23 16:35:05 +02:00
Maikel de Vries
b699b7df26
add wipf
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The wipf for now has the basic functionallity, where both the model, animations and AI behaviour can be improved.
2015-09-23 16:31:53 +02:00
Maikel de Vries
197ccb1e09
fix script error in fire arrow for objects that do not catch a blow
2015-09-23 15:00:05 +02:00
Sven Eberhardt
1f46a9004c
Fix some erroneous file orders causing group rewinds.
2015-09-22 23:47:06 -04:00
Sven Eberhardt
28fab953f5
Do not try to load a definition directly from within .ocf and .ocs folders.
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Definitions should be only in .ocd files. Although it might be nice e.g. to have mesh material directly in the scenario instead of in a .ocd subfolder, the engine tried to load the map image files as potential textures. It was also undocumented behavior.
2015-09-22 23:46:26 -04:00
Sven Eberhardt
08f4d29d02
Fix memory leak by editor preview surface ( #1405 ).
2015-09-22 22:54:16 -04:00
Armin Burgmeier
b750ac6537
Remove outdated comment
2015-09-22 22:28:38 -04:00
Armin Burgmeier
f4a87d5d2f
Fix image aspect of meshes embedded in messages ( #1380 )
2015-09-22 22:26:12 -04:00
Armin Burgmeier
703f028392
Fix animation when position is beyond last keyframe ( #1406 )
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In this case, an interpolation between the last and the first keyframe is
performed, so that the animation can be looped smoothly.
2015-09-22 22:11:55 -04:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
David Dormagen
d4c5815173
construction site: moved tear-down-construction from [space] to E-menu
2015-09-22 18:49:08 +02:00
David Dormagen
b35b1ae022
inventory: allow dropping multiple objects in one frame (f.e. through E->[move all to surrounding])
2015-09-22 18:28:43 +02:00
David Dormagen
cfa0d61e98
inventory: do not immediately pick up again when dropping via shift+throw
2015-09-22 18:22:17 +02:00
David Dormagen
ed5ff63cfe
inventory: allow collecting items with mouse-click when nothing in hand
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This seems to be the intuition of every living being ever to have touched Clonk. You can now collect items that you click on (given that they are in range). You will however also just collect the next-best item when either not clicking on anything specific or when the item is out of range.
That means that you can use left-click as a shortcut to hitting [shift].
2015-09-22 18:05:23 +02:00
Clonkonaut
ea52c9a604
Licensing information.
2015-09-22 18:02:44 +02:00
Julius Michaelis
6755a11c39
Fix dedicated server build
2015-09-22 16:43:05 +02:00
David Dormagen
745f452afb
inventory: allow dropping the hand item on Shift+Throw
2015-09-21 14:21:57 +02:00
Sven Eberhardt
5b981be93c
HUD: Fix extra slot display in multiplayer.
2015-09-20 20:43:12 -04:00
Maikel de Vries
0cf664e5d9
fix dead link in Anim_Linear documentation
2015-09-20 20:29:34 +02:00
David Dormagen
dcc5d0fe07
bucket: removed ability to place earth chunk
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It was rather random whether you would place a chunk of earth or just spill the bucket. And because the spilling yielded so much more earth, placing a chunk was a waste most of the time. If we want placeable earth (which might be a good thing), we should add it to the hammer.
2015-09-20 18:32:58 +02:00