FightForGidl: Added chippies.

shapetextures
Sven Eberhardt 2015-09-26 14:47:58 -04:00
parent 20c226dc18
commit fe958f6d4e
6 changed files with 50 additions and 6 deletions

View File

@ -63,7 +63,7 @@ private func ExecuteBomber(fx)
else
{
// Not in range. Walk there.
if (!GetCommand() || !Random(3)) SetCommand("MoveTo", fx.target);
if (!GetCommand() || !Random(10)) SetCommand("MoveTo", fx.target);
}
return true;
}
@ -102,7 +102,7 @@ private func ExecuteClub(fx)
return true;
}
// Not in range. Walk there.
if (!GetCommand() || !Random(3)) SetCommand("MoveTo", fx.target);
if (!GetCommand() || !Random(10)) SetCommand("MoveTo", fx.target);
//Message("Melee %s @ %s!!!", fx.weapon->GetName(), fx.target->GetName());
return true;
}
@ -137,6 +137,12 @@ func Execute(proplist fx, int time)
return inherited(fx, time, ...);
}
func ExecuteIdle(proplist fx)
{
// Idle execution overridden by Execute
return true;
}
//======================================================================
/* Enemy creation */
@ -169,7 +175,7 @@ func Inventory_GetCarryTransform()
func LaunchEnemy(proplist enemy, int x, int y)
{
// Create enemy (usually a Clonk)
var obj = CreateObjectAbove(enemy.Type ?? Clonk, x,y), clonk;
var obj = CreateObjectAbove(enemy.Type ?? Clonk, x,y, ENEMY), clonk;
// Enemy visuals
if (enemy.Skin)
{
@ -259,4 +265,3 @@ global func ForceVal2Array(v) { if (GetType(v) != C4V_Array) return [v]; else r
// forward max contents count to property
func Clonk_MaxContentsCount() { return this.MaxContentsCountVal; }

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@ -0,0 +1,15 @@
[PlayerInfoList]
LastPlayerID=1
[Client]
ID=0
Flags=Initial
[Player]
Name="$TeamAttackers$"
Type=Script
Flags=Joined|AttributesFixed|NoScenarioInit|NoEliminationCheck
ID=1
Color=4294901760
Team=2
GameNumber=10

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@ -11,6 +11,7 @@ static g_spawned_enemies;
static g_relaunchs; // array of relaunch counts
static g_scores; // array of player scores
static g_ai; // derived from S2AI; contains changes for this scenario
static const ENEMY = 10; // player number of enemy
static const MAX_RELAUNCH = 10;
@ -25,6 +26,7 @@ func Initialize()
func InitializePlayer(int plr, int iX, int iY, object pBase, int iTeam)
{
if (GetPlayerType(plr) != C4PT_User) return;
if (!g_statue) { EliminatePlayer(plr); return; } // no post-elimination join
if (!g_relaunchs)
{
@ -54,6 +56,8 @@ func RemovePlayer(int plr)
func RelaunchPlayer(int plr)
{
// Not for AI attackers
if (GetPlayerType(plr) != C4PT_User) return;
// Relaunch count
if (!g_relaunchs[plr])
{
@ -310,12 +314,13 @@ func InitWaveData()
var ogre = { Name="$EnemyOgre$", Inventory=bigclub, Energy= 90, Bounty=100, Color=0xff00ffff, Skin=CSKIN_Ogre, Backpack=0, Scale=[1400,1200,1200], Speed=50 };
var swordogre = { Name="$EnemyOgre$", Inventory=ogresword, Energy= 90, Bounty=100, Color=0xff805000, Skin=CSKIN_Ogre, Backpack=0, Scale=[1400,1200,1200], Speed=50 };
var nukeogre = { Name="$EnemyOgre$", Inventory=nukekeg, Energy=120, Bounty=100, Color=0xffff0000, Skin=CSKIN_Ogre, Backpack=0, Scale=[1400,1200,1200], Speed=40, Siege=true };
var chippie = { Type=Chippie };
//newbie = runner;
//newbie = runner;
// Define composition of waves
ENEMY_WAVE_DATA = [nil,
{ Name = "$WaveNewbies$", Enemies = [
{ Name = "$WaveNewbies$", Enemies = [
new newbie { Num= 1, Interval=10, Side = WAVE_SIDE_LEFT }
]}, { Name = "$WaveBows$", Enemies = [
new newbie { Num= 2, Interval=10 },
@ -343,6 +348,10 @@ func InitWaveData()
new flintstone { Num=20, Interval=15 },
new nukeogre { Num= 2, Interval=99 },
new amazon { Delay= 50, Num= 6, Interval=10 }
]}, { Name = "Alien invasion", Enemies = [
new bowman { Delay=260, Num= 3, Interval= 5 },
new chippie { Num=10, Interval=10 },
new amazon { Delay=250, Num= 6, Interval=10 }
]}, { Name = "Two of each kind", Enemies = [
new newbie { Delay= 0 },
new ogre { Delay= 0 },

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@ -16,3 +16,6 @@ EnemyRunner=Bekloppter
WaveNewbies=Nur zum Aufwärmen
WaveBows=Fernkampfalarm!
TeamAttackers=Angreifer
TeamDefenders=Verteidiger

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@ -16,3 +16,6 @@ EnemyRunner=Crazy
WaveNewbies=Just warming up...
WaveBows=Bowmen alarm!
TeamAttackers=Attackers
TeamDefenders=Defenders

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@ -1,2 +1,11 @@
[Teams]
Active=false
TeamColors=false
[Team]
id=1
Name=$TeamDefenders$
[Team]
id=2
Name=$TeamAttackers$
MaxPlayer=1