Maikel de Vries
6bdbc5b5c7
add InsertVertex script function to insert a vertex at arbitrary position
2016-03-28 17:36:00 +02:00
Maikel de Vries
12ae155015
GetVertex: return nil for invalid vertex index and improve documentation
2016-03-28 17:36:00 +02:00
Maikel de Vries
d6b963d321
remove unused LineMaxDistance property
2016-03-22 22:26:46 +01:00
Maikel de Vries
dc1e828cfb
add callback OnLineChange when line changes its vertices or vertex positions
2016-03-22 21:53:32 +01:00
Maikel de Vries
fc008241cd
rename LineBreak callback to OnLineBreak
2016-03-22 18:58:55 +01:00
Lukas Werling
19caa65b7b
Merge branch 'sdl-gamecontroller' (pull request GH-17)
2016-03-21 16:39:28 +01:00
David Dormagen
85fad425e2
updated docs for PV_Random and PV_Cos
2016-02-27 12:39:18 +01:00
Lukas Werling
2d4747029d
Make analog axis strength symmetrical (0 to 2^15 - 1)
2016-02-26 20:40:07 +01:00
David Dormagen
b69a304493
Fx*Damage reference: added "by_player" parameter; do not imply boolean return value
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'whether' implies 'yes' or 'no'. That's wrong in this case.
2016-02-23 19:48:15 +01:00
Lukas Werling
9e9505fdf3
Add and update documentation for all control changes
2016-02-21 18:27:02 +01:00
Julius Michaelis
68851106b4
Add a bit of documentation for the half-sold mask stuff.
2016-02-14 22:32:49 +01:00
Julius Michaelis
c6a6b71c3a
Specifically run python2 instead of python from the docs Makefile.
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If this breaks anywhere, please revert this commit.
2016-02-14 22:32:29 +01:00
Nicolas Hake
5f895c14fc
Materials: Fix misspelling of "Incendiary" ( #1680 )
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The wrong spelling will still be accepted as a material value, as long
as no value with the correct spelling exists.
2016-02-09 23:45:02 +01:00
David Dormagen
91391c64af
draw global particles on plane 900
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Previously, global particles would be drawn even in front of Plane 1000+ (GUI) objects. Additionally, it was impossible to specify particles that were supposed to always be in front of all other particles (e.g. fog, clouds, emulated FoW, ...).
Now, you can attach particles to an object on plane 901+ and have them be in front of everything else.
2016-02-09 20:43:23 +01:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
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This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt
44121a00eb
MAPALGO_Scale: Fix scaling coordinates for common case of blitting scaled surfaces from one surface to another.
2016-02-06 16:10:34 -05:00
Maikel de Vries
4bcdfc451e
block construction sites based on Exclusive and not on planes ( #1534 )
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This makes more sense, exclusive object block all other construction sites, irrespective of their planes.
2016-01-30 14:46:14 +01:00
Sven Eberhardt
1f81b87c33
PlayAnimation: Delete previous animations in same slot if no weight is given.
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This will simplify fixing several animation leaks.
2016-01-28 22:02:27 -05:00
Sven Eberhardt
e94c0e38fc
Add scenario core field "Mode" (in [Game]) to allow setting game mode independent of goal objects.
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To be used by the league so you can properly host race scenarios in the open melee league.
2016-01-23 21:19:22 -05:00
Nicolas Hake
4fddda20f9
C4Script: Accept array parameter for Min, Max
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Min/Max with array parameter will return the smallest/largest value of
all elements of the array. If any array element is not an integer, nor
convertible to integer, the function will fail.
2016-01-23 13:49:10 +01:00
Günther Brammer
c20f98dcf9
gtk editor: Support EditCursorCommands, too
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Reuse the windows code for this. Both versions had three parts: Enabling
the right menu items, adding the selection-specific ones, and showing the
menu. The second part is now common code, with the platform code in a new
function, since it grew big enough to be worth sharing.
2016-01-11 01:52:49 +01:00
Sven Eberhardt
8552b3a8f9
Change return value of InsertMaterial when inserting outside landscape bounds #1509
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Fixes clogged pump when pumping outside map.
2016-01-08 01:05:22 -04:00
Günther Brammer
755fd09c78
docs: Fix contents position in really wide browser windows
2016-01-03 00:21:39 +01:00
Günther Brammer
5bd30204b7
docs: Fix some <ul> contents to be <li> instead of <text>
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This fixes visual breakage in the contents.
2016-01-02 22:52:30 +01:00
Günther Brammer
e1b7db956a
docs: Update header and CSS for the new openclonk.org style
2016-01-02 22:44:45 +01:00
Günther Brammer
00a4c6c428
Replace BorderBound DefCore value with BorderBound object property
2016-01-01 22:18:41 +01:00
Nicolas Hake
93df9ba532
Docs: Desc??.rtf is now Desc??.txt
2015-12-29 19:17:48 +01:00
Günther Brammer
7ae26c00b9
docs: Fix index entry of operator >
2015-12-20 00:50:43 +01:00
Maikel de Vries
1d10220a00
fix documentation of Touchable property
2015-12-19 10:42:30 +01:00
Sven Eberhardt
1deb7e8176
Add range parameter to ShakeViewport.
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Controls the falloff distance, so you can create more localized (or more global) shakes.
2015-12-13 11:11:01 -05:00
Sven Eberhardt
03c9399804
docs: Mention that root windows in script GUIs are not clipped.
2015-12-10 20:32:38 -05:00
Sven Eberhardt
8927096286
Sound namespace changes: Add missing documentation and a lost sound.
2015-12-07 00:17:41 -05:00
Sven Eberhardt
2ad8c75d37
docs: Remove .mid from allowed music extension ( #1476 )
2015-12-04 19:08:16 -05:00
Sven Eberhardt
d758c85028
Add max memory time to music resume feature ( #1461 )
2015-12-03 19:17:41 -05:00
Sven Eberhardt
cc12230d56
Add "immediate" parameter to SetPlrView and ResetCursorView script functions to force viewport scroll position to the target.
2015-12-02 22:11:28 -05:00
Clonkonaut
f8ddc7b313
Documentation for the second parameter of EliminatePlayer ( #1261 ).
2015-11-30 23:49:15 +01:00
Sven Eberhardt
7f827d4b15
Add optional debug logging for shape texture loading.
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Set Config.Developer.DebugShapeTextures to 1 for testing.
2015-11-20 20:35:05 -05:00
Armin
31371bcc82
Docs: Fix mistake in map scripts. 'Op=checkerboard' was missing.
2015-11-07 11:22:52 +01:00
Armin
9a9ab3059d
Docs: Add related function "DoEnergy" to "GetEnergy".
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squashed:
Correct mistake. Copied too many lines in my last commit.
Docs: Add releated function.
2015-10-29 11:24:21 +01:00
Armin
0b223be474
Docs: Correct two examples in Script GUIs.
2015-10-29 11:16:53 +01:00
David Dormagen
4556fbe011
documented GetPlayerControlState
2015-10-15 18:05:21 +02:00
Sven Eberhardt
47e422f452
Rework and document texture shapes.
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* Renamed from material shapes to textures shapes
* No per-texture, so the same material can use different shapes with different textures
* Load a shape image instead of text file with vector components
* Allow texture sizes that are not multiple of the map zoom
* Add minimum overlap parameter to draw shapes only when the given overlap is reached.
2015-10-09 00:16:24 -04:00
David Dormagen
fa1e86f2ae
docs: added fuzzy logic to "library" folder
2015-10-05 14:50:02 +02:00
David Dormagen
cb58bed40e
fuzzy logic library: changed interface & added documentation
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The interface now follows the Shape library's interface.
2015-10-04 18:38:05 +02:00
Armin
5a2bfe40a6
Docs: Map.c examples: Replace DrawSulphur with DrawFirestone.
2015-10-01 18:46:35 +02:00
Sven Eberhardt
17e0e2f423
Add breaks between music.
2015-09-30 22:50:18 -04:00
Sven Eberhardt
62c3d13ece
Document InitializeAmbience.
2015-09-28 20:20:57 -04:00
Sven Eberhardt
3f6cacade4
Add parameters to Music and SetPlayList to resume a piece from where it was last interrupted.
2015-09-27 20:58:37 -04:00
Sven Eberhardt
766cd3e7d6
Fix default map zoom in docs ( #1409 ).
2015-09-27 16:12:17 -04:00
David Dormagen
052e0358d9
script guis: document and give example for names starting with underscores
2015-09-27 18:34:18 +02:00