Maikel de Vries
c47b790468
remove recently introduced debug logs
2018-06-25 08:49:10 +02:00
Maikel de Vries
5bb9fa228a
ladder: climb up and down smoothly when grabbing ladder
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I don't know the reason for not having this, but now we mimic normal wall climbing behaviour which is much smoother and leads to faster game play.
2018-06-23 10:05:45 +02:00
Maikel de Vries
18bb8371d3
... and remove log used to find the problem
2018-01-30 21:29:45 +01:00
Maikel de Vries
041597971f
fix typo in ladder library that adds an infinite amount of effects to the clonk over time
2018-01-30 21:28:30 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
4aa0801762
speed up ladder search by clonks using Find_Property
2018-01-15 17:32:48 +01:00
Lukas Werling
0c848be4df
Prevent script error in ladder
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ERROR: '->': invalid target type nil, expected proplist
by: Object(11586)->IsBlockedLadder(Object(13439)) (Objects.ocd/Libraries.ocd/LadderClimb.ocd/Script.c:123)
by: Object(11586)->FxIntSearchLadderTimer() (Objects.ocd/Libraries.ocd/LadderClimb.ocd/Script.c:90)
by: Object(11586)->AddSearchLadderEffect() (Objects.ocd/Libraries.ocd/LadderClimb.ocd/Script.c:67)
by: Object(11586)->FxIntScheduleCallTimer(Object(11586),effect {Function = Clonk.AddSearchLadderEffect, Name = "IntScheduleCall", Pars = [nil, nil, nil, nil, nil], Repeats = 0}) (System.ocg/Schedule.c:95)
2017-12-27 12:47:08 +01:00
Mark
f8f9a38ee3
Clonk: Constants for SetMeshTransformation layers
2017-11-23 20:38:11 +01:00
Mark
bace3b7d2b
#1710 : Remove logs for debugging
2016-12-25 19:21:16 +01:00
Mark
45f98ce03a
#1710 : Fix the bug
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The problem was that the call to Actmap.*.StartCallLadderOverloaded happend parallely with the ladder search effect and finished after the search effect call was finished, starting a wall jump animation after the Clonk grabbed the ladder.
2016-12-25 19:21:08 +01:00
Mark
17d6bb0e1b
#1710 : Logs for debugging
2016-12-25 19:21:01 +01:00
Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
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Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
Lukas Werling
f3b2ff1295
Merge branch 'gamepad-controls'
2016-08-07 18:10:24 +02:00
Sven Eberhardt
534e4cc745
Merge branch 'master' into qteditor
...
Conflicts:
src/script/C4AulParse.cpp
2016-07-24 10:23:57 -04:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Mark
3bb4e7b45f
Ladder: CanNotBeClimbed callback provides the clonk
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Certain ladders (in an expansion pack) should not be climbable, but this depends on the clonk that wants to climb on the ladder. Added the clonk as a second parameter to the callback, in order to not mess up the callback structure of other external packs.
2016-07-10 22:11:35 +02:00
Maikel de Vries
9bb2de333a
fix and improve grabbing onto ropeladders
2016-04-11 21:04:51 +02:00
Lukas Werling
0afa589286
Replace all usage of "bool released" with "int status"
2016-03-21 18:45:42 +01:00
Maikel de Vries
4c37584ea2
fix ladder grabbing when at the top of the ladder
2015-12-22 09:57:35 +01:00
Maikel de Vries
dea3b7f1c3
fix invertion of clonk on top ladder elements ( #775 )
2015-12-17 19:40:15 +01:00
Maikel de Vries
285288546c
allow wall jump from rope ladder
2015-12-08 17:22:13 +01:00
Maikel de Vries
64a4d12683
clean up and small speed gain for rope library
...
Also clean up for related objects, this is still work in progress to fix some bugs and get more speed up.
2015-12-08 16:43:52 +01:00
Maikel de Vries
69de4e72fd
grab ladder while in wall jump
2015-12-08 16:26:20 +01:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
...
Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Maikel de Vries
1336bb36ee
libraries clean-up: remove graphics and clean defcores
2015-02-06 19:44:22 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Martin Plicht
a915cdb15f
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Richard Gerum
031ad320d2
#637 clonks rotation again adapted to the rope ladder
2011-10-09 11:16:35 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00