Commit Graph

16 Commits (3b0891ba89f7a75f832032036a6aefa2573e325d)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 963285eee5 NoBurnDecay is a boolean 2017-11-11 09:49:52 +01:00
Mark e20d5e87ae Library: Edible items
All the functionality for food is bundled in one library now
2017-07-13 21:48:36 +02:00
Nicolas Hake 7284d65685 Remove unintentional semicolon after if()
Also changed some other instances of the if(); pattern to use an empty
block in order to suppress the new warning.
2017-02-05 14:22:09 +01:00
Mark d356d9db3d Fix inherited() calls
The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Maikel de Vries 2073fb0f0a improve picture graphics of animals 2016-10-01 16:32:29 +02:00
Maikel de Vries df43ab86f2 add IsAnimal to animals for finding them 2016-10-01 16:32:29 +02:00
Nicolas Hake 8e18a3fc96 Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
Armin Schäfer 40016ae586 Replace old Decay methods in some animals.
# Conflicts:
#	planet/Objects.ocd/Animals.ocd/Bat.ocd/Script.c
2016-02-20 17:25:48 +01:00
Maikel de Vries 159dbf071f make ContactCalls a property instead of DefCore entry
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Maikel de Vries cd30bf8079 fix eating/using the squid and the fish 2016-01-09 20:17:26 +01:00
Günther Brammer 00a4c6c428 Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
David Dormagen 910aa4efaa squid: updated behavior & added angry squid
The default squid is still friendly (with a new texture now). Setting friendly=false during Place()ment creates red, angry squids.
Being in an ink blot drains a Clonk's breath faster now (because of the panic and increased heart-rate of course).

The friendly squid texture was created by Matthi as well.
2015-10-02 18:34:48 +02:00
David Dormagen a8943f88d5 added squid
Model and texture by Matthi.
2015-09-30 18:31:44 +02:00