Felix Wagner
f07359e4b1
Fixed ClearScheduleCall (causing #770 )
2012-05-11 16:31:47 +01:00
Felix Wagner
9faa53e5b0
UsageHelp for the bucket
2012-05-11 15:19:12 +01:00
Felix Wagner
2b83fc9ec9
Produce loam by using the bucket. Use 25 pixels of earth.
2012-05-11 15:07:03 +01:00
Tobias Zwick
61c348a3e2
update credits
2012-05-10 21:40:17 +02:00
Bernhard Bonigl
8bd16da9c4
Added Stringtables to constructing and removed old unused stuff
2012-05-08 20:43:30 +02:00
Bernhard Bonigl
a5adc8c2ad
Added missing CON_PushENter to IsInteractionControl
2012-05-08 20:42:08 +02:00
Bernhard Bonigl
c601231960
Added Interaction for flipping construction sites during placement
2012-05-08 20:27:24 +02:00
Bernhard Bonigl
43deb1fc37
Extra-Interactions can now be placed at every position in the actionbar
2012-05-08 20:26:50 +02:00
Bernhard Bonigl
67d0b60cd6
Prevented heal-notification in CrewSelector on clonk creation.
2012-05-07 23:12:28 +02:00
Bernhard Bonigl
41f12a770e
Removed Inventory in Boomrace, also made Boompack undroppable.
2012-05-07 23:11:46 +02:00
Bernhard Bonigl
c5f4952f76
Carryheavy objects entered via script aren't dropped when lifting is cancelled anymore.
2012-05-07 23:06:19 +02:00
Bernhard Bonigl
7ac11a9711
Fixed error when a Boompack hit solid material
2012-05-07 22:58:22 +02:00
Bernhard Bonigl
90fdc232fa
InteractionBar now can display additional interactions from the Clonk via GetExtraInteractions callback.
...
Also moved carryheavy-dropping from hardcoded to that callback.
2012-05-07 22:57:52 +02:00
Bernhard Bonigl
3893fea82f
Added Helper-Functions that categorize Controls
2012-05-07 20:34:28 +02:00
Günther Brammer
830d6093a9
Fix Call error message
2012-05-07 21:28:43 +02:00
Günther Brammer
1a5653d468
Script: Remove DefinitionCall. Use Call instead.
...
No scripts in the repository use DefinitionCall, but in the unlikely case
that it's needed again, one can now use def->Call() instead.
2012-05-07 21:12:51 +02:00
Günther Brammer
93169c7d33
Script: Make Call() throw again if neither function nor ~ is present
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And skip a ~ in the function name again.
2012-05-07 20:49:08 +02:00
Maikel de Vries
0d77daba4f
Fixed opening and closing the chest
2012-05-07 20:27:46 +02:00
Bernhard Bonigl
645f03e37e
Changed CircleMenu to display first item in the middle
2012-05-06 19:47:01 +02:00
Bernhard Bonigl
eec4865993
Crewselector now correctly uses tooltips
2012-05-06 19:23:43 +02:00
Bernhard Bonigl
fe31d2d4eb
Interactionbar now correctly uses tooltips
2012-05-06 19:21:00 +02:00
Bernhard Bonigl
65c5dfd632
Moved setting of the Tooltip into the GUI-Elements instead the controllers.
2012-05-06 19:20:40 +02:00
Günther Brammer
16f87bbc50
Avoid an assert on Call("")
2012-05-06 18:33:31 +02:00
Günther Brammer
562501aee3
docs/Makefile: clean removes generated sdk/content.xml
2012-05-05 22:48:27 +02:00
Günther Brammer
958af2df73
docs: Update German translation
2012-05-06 15:37:58 +02:00
Günther Brammer
099cd15e56
Script: Remove unused OnBlastIncinerationDamage callback
...
Scenarios that want to override the default behaviour of BlastObject should
overload the BlastObject function itself. Objects can simply use the Damage
callback and/or set BlastIncinerate to nil.
2012-05-06 15:37:43 +02:00
Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Günther Brammer
752e945b8d
Call C4PropList::Freeze in Link, remove now empty AfterLink functions
...
AfterLink was otherwise only used for the TimerCalls, which are now gone.
2012-05-06 00:06:33 +02:00
Günther Brammer
46fd427224
Simplify Fn_this
...
cthr->Obj is now 0 or == cthr->Def.
2012-04-28 22:02:35 +02:00
Günther Brammer
5e60806439
Move GetNeededMatStr to the other object functions
2012-04-28 22:01:47 +02:00
Günther Brammer
fb4bac65be
Remove C4AulContext::Caller
2012-04-28 21:32:29 +02:00
Günther Brammer
815d5a895a
Replace remaining functions in ObjectScript table with template AddFunc
2012-04-28 22:04:43 +02:00
Günther Brammer
8a4181a3be
Replace C4AulObjectContext* with a simple C4Object* parameter
2012-04-28 22:04:36 +02:00
Günther Brammer
7011a67e34
autotools: Use AC_CONFIG_HEADERS instead of the now undocumented AC_CONFIG_HEADER synonym
2012-05-05 23:48:31 +02:00
Bernhard Bonigl
6a885d33aa
Fixed incorrect Selection call to selected item when switching left and right hand.
...
Sometimes also caused errors.
2012-05-06 18:24:56 +02:00
Bernhard Bonigl
f295d10b6d
ContentMenu now correctly removes containers when they're out of range.
2012-05-06 18:12:18 +02:00
Bernhard Bonigl
c87d5d4435
Fixed incorrect GetPosition parameters
2012-05-06 18:10:36 +02:00
Bernhard Bonigl
dce8e579d3
Added InFrontOf(object). Returns if the midpoint of the calling object is in front of the other object.
2012-05-06 18:10:16 +02:00
Maikel de Vries
22f734ee65
Rank casts a wood on destruction
...
added some placement values for vegetation
2012-05-06 14:40:24 +02:00
Maikel de Vries
5c351a0eae
Made plant reproduction is more realistic
...
Plants don't grow as n! and prefer not to grow at the same location.
2012-05-06 13:33:39 +02:00
Armin Burgmeier
2684c2707d
Fix erroneous timers in Game.txt
...
These were accidentally introduced in fc90557056ff due to a bug in the
conversion script.
2012-05-05 23:40:38 +02:00
Armin Burgmeier
e8a7dc0478
Fix a crash when rendering an untexturized mesh
2012-05-05 23:04:35 +02:00
Maikel de Vries
c567e6c9a4
Fixed some errors in Tests.ocf
...
CableLorries.ocs remains for the diehard.
2012-05-05 19:50:51 +02:00
Armin Burgmeier
d53a0798dd
Remove superfluous Timer= entries in Game.txt
2012-05-05 15:53:42 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Nicolas Hake
1711b72baf
Return U+FFFD REPLACEMENT CHARACTER instead of question mark for invalid utf8
...
Since U+003F QUESTION MARK is a potentially valid character in a unicode string,
have the text iterator return U+FFFD if it can't decode its input instead. This
way the caller can be certain that the input isn't a proper question mark and
doesn't accidentally use it, e.g. as a wildcard.
2012-05-04 18:12:35 +02:00
Johannes Nixdorf
ad226e3f79
cmake: fix installing to a custom DESTDIR
...
---
CMakeLists.txt | 59 ++++++++++++++++++++++++++++++++------------------------
1 file changed, 34 insertions(+), 25 deletions(-)
2012-05-03 21:47:14 +02:00
Julius Michaelis
4f4ad5c521
Add a little warning when GCC Precompiled Headers go wrong
2012-05-02 00:25:45 +02:00
Martin Plicht
802fccf44f
mac: README: Add note about CMake 2.8-8 getting along with Xcode 4.3+
2012-05-02 12:19:46 +02:00
Armin Burgmeier
04af38622d
Use 64 bit integers to multiply fixpoint numbers
...
gcc 4.6 generates better code for FIXED_EMULATE_64BIT disablen for both
32 and 64 bit. It properly recognizes that the 32,32->64 multiplication
instruction of the x86 is the right choice for the job whereas the more
complicated FIXED_EMULATE_64BIT version requires multiple multiplications
Thanks Günther for checking this! :)
2012-05-01 23:05:40 +02:00