David Dormagen
cc715ae682
the sawmill now checks whether the tree will actually produce wood before sawing it
2012-03-24 16:09:11 +01:00
Maikel de Vries
3e705cf500
Toolsworkshop needs 100 power now
...
This was a decision "we" testers made already weeks ago but forgot to implement.
2012-03-23 22:50:40 +01:00
Bernhard Bonigl
25fec934d6
Removed all Hacks with Interaction. Enter/Exit also works now.
2012-03-22 20:26:06 +01:00
David Dormagen
ae6381d467
halfed the point limit of the two KotH scenarios
2012-03-21 23:43:01 +01:00
Bernhard Bonigl
b6731b1dc8
Inventory now updates when an object is removed (Loam, Constructing stuff,...)
2012-03-21 21:55:34 +01:00
Bernhard Bonigl
7842d8c8e5
Made inventory-slots bigger
2012-03-21 21:52:57 +01:00
Bernhard Bonigl
03729bdbf1
Experimental: Added Interaction-Hotkeys on <> to . (the row below the home row).
...
Made the Keys <> on German Keyboards an \| and ;: on US Keyboards usable
2012-03-21 21:52:32 +01:00
Bernhard Bonigl
3a7bc44da8
Experimental: Added Alt+# for rigth hand
2012-03-21 18:13:34 +01:00
David Dormagen
d0aac358a4
plant library uses IsWalking callback now instead of checking procedure
2012-03-20 19:01:39 +01:00
Tobias Zwick
4a6c53a700
descriptions for produceables: tools
2012-03-19 01:03:05 +01:00
Tobias Zwick
f5f733e131
just some comments
2012-03-15 13:44:25 +01:00
Martin Plicht
e7878038c8
mac: Use standard localization facility for addon installation dialogs + put addons into preferred installation location (Library/Application Support)
2011-10-16 16:09:05 +02:00
Bernhard Bonigl
b59dfc02be
Removed Lock-Button. Inventory can't be hidden anymore.
2012-03-20 00:58:45 +01:00
Bernhard Bonigl
60bdf2a4f2
Inventory now anchors at top
2012-03-20 00:55:46 +01:00
Bernhard Bonigl
4c01b585d9
Removed dropping on Down+Mouse
2012-03-20 00:48:29 +01:00
Bernhard Bonigl
782615b444
Fixed Error with ExtraSlot when no content was present
2012-03-19 23:50:08 +01:00
Bernhard Bonigl
ae46d1f178
Removed Health and Breath Tube
2012-03-19 23:44:17 +01:00
Bernhard Bonigl
77ab3af27b
Inventory Slots show extra Slot in background
2012-03-19 23:32:36 +01:00
Bernhard Bonigl
0f0b213f42
Fixed next/previous ContentMenu cycling (broke when crewmember where introduced)
2012-03-18 23:19:08 +01:00
Bernhard Bonigl
46a1f003b6
Fixed Collecting putting an item onto the selected AND the last slot.
2012-03-18 22:50:03 +01:00
Sven Eberhardt
f51dea167f
Skylands.ocs: Goal
2012-03-18 22:11:30 +01:00
Bernhard Bonigl
01c004b65b
Merged Controls into default
2012-03-18 22:07:58 +01:00
Bernhard Bonigl
bd7dd4ec63
Fixed items beeing picked up into the wrong slot when hand was empty.
2012-03-18 21:46:08 +01:00
Bernhard Bonigl
54bc0e0c80
Backed out changeset: ad89e9a64847
...
(Construction Menu doesn't use fancygrid anymore)
2012-03-18 21:34:13 +01:00
Bernhard Bonigl
07e0c24378
Made ObjectSelector bigger (ActionBar)
2012-03-18 21:12:19 +01:00
Sven Eberhardt
57eac58aa3
Skylands: Fix lift tower
2012-03-18 18:26:30 +01:00
Sven Eberhardt
501797dd83
Skylands.ocs: Plane part respawn; plane part elevator transport fix
2012-03-18 17:25:11 +01:00
Charles Spurrill
3c2c6303b8
Low-res flag-banner to reduce moire effect
2012-03-18 06:25:22 -07:00
Charles Spurrill
6ec435bec5
Rewording of Crash.ocs English intro
2012-03-18 06:22:48 -07:00
Maikel de Vries
6e55dce1e5
Added Invincible and NonFlammable effects for NPCs, etc.
...
Also applied that to Crash.ocs NPCs
2012-03-18 13:16:25 +01:00
Sven Eberhardt
ccb2c0dc98
Skylands: Trees, materials and some tweaks
2012-03-17 15:31:32 +01:00
Bernhard Bonigl
e8cd3c2871
Fixed Catapult using only the first/second inventory slot instead of the selected ones.
2012-03-12 17:04:57 +01:00
Charles Spurrill
c54226dcb1
Rewording of Crash.ocs' English intro
2012-03-11 20:14:50 -07:00
Sven Eberhardt
18fb523f58
Skylands.ocs: Sky islands scenario WIP
...
fixed some typo in Crash.ocs
2012-03-12 00:50:13 +01:00
Sven Eberhardt
f6725b720f
Flagpole buying: Update amounts when items are bought
2012-03-11 17:52:42 +01:00
Armin Burgmeier
4180382c77
Crash.ocs: Make emergency boompacks uncontrollable
2012-03-11 19:29:46 +01:00
Armin Burgmeier
d7af22ba81
Merge default into Controls
2012-03-11 17:50:38 +01:00
Armin Burgmeier
a942e33456
Don't restart intro if a player joins midgame
...
Relies on #726 being fixed.
2012-03-11 01:34:48 +01:00
Armin Burgmeier
b777c0dd49
Start propellor sound with a small delay
...
Sound does not work on Linux at all otherwise!?
2012-03-11 01:32:15 +01:00
Armin Burgmeier
da0f00f511
Add engine die sound to Crash.ocs
2012-03-11 01:25:22 +01:00
Maikel de Vries
c55660126e
Improved Crash intro sequence
2012-03-11 01:20:15 +01:00
Sven Eberhardt
151fed2348
New rule: Rule_BuyAtFlagpole
...
Allows you to buy objects directly at flagpole
2012-03-11 00:55:45 +01:00
Sven Eberhardt
346d3018da
Crash.ocs: Goal graphics
2012-03-10 23:23:36 +01:00
Armin Burgmeier
97cfd81133
Support mesh graphics and ingame objects as menu item graphics
2012-03-11 00:06:44 +01:00
Maikel de Vries
263a359393
Crash: some minor improvements to the intro
2012-03-10 21:04:02 +01:00
Maikel de Vries
e129a438e3
Pump can be turned off and on
...
Still needs icon graphics
2012-03-10 20:45:18 +01:00
Sven Eberhardt
633c3671bf
Crash.ocs: Fix a shortcut in landscape
2012-03-10 20:03:46 +01:00
Bernhard Bonigl
80070b1b46
Merged default into Controls
2012-03-10 19:14:29 +01:00
Armin Burgmeier
8f239fb353
Add file forgotton in previous commit
2012-03-10 19:10:34 +01:00
Armin Burgmeier
87ff13981d
Add intro to Crash scenario
2012-03-10 19:04:11 +01:00
Sven Eberhardt
7479ea523e
Crash: Dialogue strings
2012-03-10 18:58:13 +01:00
Sven Eberhardt
6ba11122be
Crash.ocs tweaks
2012-03-10 18:53:16 +01:00
Maikel de Vries
83ee9bcd7f
Implemented goal for Crash.ocs
2012-03-10 18:46:51 +01:00
Sven Eberhardt
9cd563c52e
Lots of improvements on Crash.ocs
...
Pump: Make it possible to limit pumpable materials
2012-03-10 18:23:48 +01:00
Maikel de Vries
d6f2a8bd1b
Fixed fuel consumption of producers
...
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
Maikel de Vries
a82f87587e
Added NPCs to Crash scenario
2012-03-10 17:02:45 +01:00
Sven Eberhardt
a7289f5f1c
+Crash.ocs - a new settlement adventure scenario WIP
2012-03-10 16:05:03 +01:00
Armin Burgmeier
f1fa4810c3
Fix a C4Script warning by declaring a parameter in an #appendto script
2012-03-10 15:59:34 +01:00
Bernhard Bonigl
4c6b374dd7
Removed Interact = GrabNext. Use Actionbar-Hotkeys/Mouse for that.
...
If something is grabbed, it'll always be ungrabbed by pressing Space now.
2012-03-09 23:10:18 +01:00
Bernhard Bonigl
de94d6b0a4
Made Inventory-Display a bit bigger
2012-03-09 23:06:44 +01:00
Bernhard Bonigl
0fcffec3bb
Removed the huge GUI background and hand-display at the bottom
2012-03-09 23:00:05 +01:00
Bernhard Bonigl
7255a8abec
ConstructionMenu uses adapted FancyGridMenu now
2012-03-09 21:50:37 +01:00
Bernhard Bonigl
be0af9b77e
First incarnation of the FancyGrid Menu
2012-03-09 21:50:24 +01:00
Bernhard Bonigl
7dc0601013
Fixed gridmenu having broken size if row item count was specified
2012-03-09 20:08:50 +01:00
Bernhard Bonigl
94dafb00b9
Fixed Construction-Menu creating deleted-object warnings due to Close + inherited
2012-03-04 23:45:14 +01:00
Bernhard Bonigl
124d600f60
Menus don't update if they're not beeing shown.
2012-03-04 23:16:21 +01:00
Bernhard Bonigl
26a85da227
Added a simple implementation of a grid-menu. Without border so far.
2012-03-04 23:04:15 +01:00
Maikel de Vries
51889abb04
Goldrush has more firestones in the earth
...
This to make sure players can mine enough resources from the start, also symmetrize wind and introduced topsoil and midsoil earth.
2012-03-04 21:45:55 +01:00
Maikel de Vries
9543c10cad
Sawmill is not be accessible as a container.
...
If one takes wood from the sawmill during production this triggers the infinite sawing loop.
2012-03-04 17:12:39 +01:00
Maikel de Vries
a977aebac5
Cloud: clean up and fixed lightning strikes
...
This should in the end all depend on scenario settings, but it's okay for now I guess
2012-03-04 10:44:53 +01:00
Bernhard Bonigl
72b34d7485
Created a general Menu Library_Menu. The menus themself only take care of display now.
...
Moved MenuItem to Library_Menu
Moved the lift-off effect in the CircleMenu from the MenuItem to the CircleMenu
2012-03-03 19:12:57 +01:00
Bernhard Bonigl
25675d1c52
Renamed Menu to CircleMenu
2012-03-03 18:57:38 +01:00
Bernhard Bonigl
8359ed8fcb
ConstructionMenu: Added a bigger display for the selected item and displaying power production/consumption
2012-03-01 20:57:40 +01:00
Bernhard Bonigl
bbe743b9ca
Made Inventory-Display locked by default
2012-03-01 20:56:59 +01:00
Bernhard Bonigl
7d3d47e477
Implemented IsPowerConsumer/Producer callback in corresponding libraries
...
Added a fancy green power-symbol to Library_PowerProducer
2012-03-01 20:56:44 +01:00
Bernhard Bonigl
aee33ae415
Added a temporary hack for grabbing stuff with space alone until Controls are fixed (for playtests)
2012-02-28 20:57:57 +01:00
Bernhard Bonigl
44ceefae9a
Down+Space now Ungrabs if something is grabbed
2012-02-28 20:44:10 +01:00
Bernhard Bonigl
84e5483a54
Actionbar now always displays the same order of vehicles (pushed vehicle is not at the front)
2012-02-28 20:40:19 +01:00
Bernhard Bonigl
893746f641
Clicking or selecting a slot via hotkey that already is assigned to the other hand switches hands now.
2012-02-28 20:18:52 +01:00
Bernhard Bonigl
956a369ab7
Removed Zombie-GUI-Elements that have not been deleted on player removal
2012-02-28 20:07:45 +01:00
Bernhard Bonigl
0c5b5dd30c
Made Inventory transition faster and MouseOver-Area for showing a bit bigger
2012-02-28 19:56:26 +01:00
Bernhard Bonigl
e76ba4076c
Removed Backpack-Control (Q-Key)
2012-02-28 19:53:47 +01:00
Bernhard Bonigl
8924d1ae10
Cleaned up ClonkControls and refactored collecting
2012-02-28 19:52:15 +01:00
Julius Michaelis
cb6eb060cc
Add a dialogue for windows which can be displayed when the graphics engine initialisation failed
...
The dialogue has fields for resolution and a checkbox for fullscreen mode
2012-02-28 18:28:16 +01:00
Bernhard Bonigl
7251865981
ContentsMenu now only shows fully built containers
2012-02-28 22:55:40 +01:00
Bernhard Bonigl
6dddb26b8e
Fixed InteractionHotkey not beeing prioritized
2012-02-28 14:30:32 +01:00
Bernhard Bonigl
cd30fbaeb2
Merge with default
2012-02-27 21:51:08 +01:00
Bernhard Bonigl
a698b0e662
Fixed menus beeing built counter-clockwise instead of clockwise
...
The middle now is the 8th menu entry instead of the 1st
2012-02-27 21:34:59 +01:00
Bernhard Bonigl
9480a701c4
ContentsMenu takes order in clonk-inventory into account
2012-02-27 21:17:23 +01:00
Bernhard Bonigl
1be0395442
Fixed Menu-Movement when transferring stuff
2012-02-27 21:00:29 +01:00
Bernhard Bonigl
44336f23d7
The Content-Menu now displays nearby crewmembers to the left for trading.
2012-02-27 20:44:12 +01:00
Bernhard Bonigl
b8b4ee03f8
Changed Shift+Hotkey to Space+Hotkey for Interaction
...
Space now interacts on release instead of press
Shift now works as a drop/throw modifier
Shift+Hotkey now drops that inventory slot
Non-Forced Throws/Drops (without Shift) now automatically select the next non-selected non-free Slot
2012-02-27 16:24:34 +01:00
Bernhard Bonigl
ee3913714e
Items now can't be held in both hand at the same time
2012-02-27 14:07:47 +01:00
Armin Burgmeier
fea6209365
Fix drawing of non-default graphics in picture overlays
...
This was broken by 427cf61d729a.
2012-02-26 21:09:42 +01:00
Bernhard Bonigl
3fddad2aad
Hovered Items in Menus are enlarged by 10% now
2012-02-26 21:12:07 +01:00
Bernhard Bonigl
458369efda
Fixed Clonk having wrong items displayed in hand at selection
2012-02-26 20:02:44 +01:00
Bernhard Bonigl
db53603396
Hotkeys select the item at release now
...
Holding hotkey + left/right mouse button selects it into the corresponding hand
2012-02-26 16:19:52 +01:00
David Dormagen
1963fa61ba
fixed dropping of stuff
2012-02-26 15:54:09 +01:00
Bernhard Bonigl
a0e9ef1406
Fixed Actionbar-Hotkeys not working (Shift+(1-0))
2012-02-26 14:26:23 +01:00
Maikel de Vries
7e864912df
Implemented MouseOver in favour of UpdateCursor to show menu infos
2012-02-26 14:15:42 +01:00
Bernhard Bonigl
f8200180ab
Clonk collects items automatically if HandSlot is empty now
2012-02-26 14:13:14 +01:00
Bernhard Bonigl
5587ed0618
Backback and Hands share one Inventory now
...
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Bernhard Bonigl
2a5c129c93
Implemented MouseHover-Callback.
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Calls OnMouseOver(player, draggedObject) in Objects beeing hovered over.
Calls OnMouseOut(player, draggedObject) in Objects that stop beeing hovered over.
2012-02-26 01:36:38 +01:00
Bernhard Bonigl
3c785cbee3
Added MovePosition(x,y,precision), which moves an object by x/y.
2012-02-26 01:34:56 +01:00
David Dormagen
e0fa05418c
added more array helper functions
2012-02-25 21:58:05 +01:00
David Dormagen
4169a9232c
swapped parameters of GetIndexOf
2012-02-25 21:57:39 +01:00
Armin Burgmeier
9d94b1da6e
For scaled sprite graphics, don't interpret Picture coordinates as scaled
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Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Armin Burgmeier
cebbacd3f4
Remove "Picture" DefCore entry in objects having mesh graphics
2012-02-25 17:04:00 +01:00
Armin Burgmeier
8eb76cef8c
Unify overlay drawing of pictures
...
Instead of having custom code drawing the picture in C4DefGraphics.cpp,
re-use C4Def::Draw().
This changeset changes the coordinate system on which draw transformations
are applied to sprite picture overlays. The transformation is no longer
applied in the frame of the overlay picture but in the frame of the object on
which the overlay is drawn. This was already the case before for mesh
graphics, so this change unifies the interpretation of draw transformations
for sprite and mesh graphics.
The Tools Workshop has been changed accordingly so that object is production
are properly displayed on the sign. This also fixes the pictures of some
objects being off the sign.
2012-02-25 16:54:51 +01:00
Maikel de Vries
c3b57957c4
Coniferous tree seeds faster, this is needed in for rounds like Goldmine
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Also some more trees and gold in goldmine.
2012-02-25 16:15:17 +01:00
Maikel de Vries
dd2f93b3e4
Steamengine can now be accessed for contents
2012-02-23 22:35:30 +01:00
David Dormagen
e3d84a550a
added two particles
2012-02-23 21:45:58 +01:00
David Dormagen
7c883df228
added building: Power Compensator
2012-02-23 21:45:13 +01:00
David Dormagen
8f13c3c791
fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood
2012-02-23 21:44:10 +01:00
David Dormagen
d458eca6c4
ownable objects now have the right owner after construction
2012-02-23 21:42:15 +01:00
Charles Spurrill
3da02c2b2f
( #694 ) Clonk can recollect boompacks in BoomRace
2012-02-22 22:33:24 -08:00
Maikel de Vries
6f2d4f629e
Sawmill does not accepts trees before it is fully constructed ( #715 )
2012-02-21 18:51:29 +01:00
Maikel de Vries
a9e43a1433
Fix sawmill woodchip and smoke production when off
2012-02-21 00:02:32 +01:00
Felix Wagner
b61a44d7fa
last fixes to make Eclipse happy
2012-02-20 12:27:14 +00:00
Felix Wagner
39e2fd8320
Unused var fix, I forgot to save
2012-02-20 12:06:38 +00:00
Felix Wagner
0051862213
For the sake of Eclipse: fixed various var declarations
2012-02-20 12:04:59 +00:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Felix Wagner
67efb5c7e1
Fixed undefined field [Physicals]
2012-02-20 11:29:01 +00:00
Felix Wagner
1c4deede8c
Fixed Code never reached warnings
2012-02-20 11:25:43 +00:00
Maikel de Vries
afce022761
Remove testing settlement from Goldrush script
2012-02-19 17:43:57 +01:00
David Dormagen
3b093ac0de
changed need-power-indicator to the classic blinking symbol
...
power messages fade out a lot faster
messages are also shown when a producer/consumer returns to giving/needing 0 power
2012-02-19 17:02:29 +01:00
David Dormagen
2262e1a8a9
added general helper for overhead symbols
2012-02-19 17:00:29 +01:00
David Dormagen
85b8e23a8b
windmills produces power in steps, steam engine produces more power
2012-02-19 01:02:17 +01:00
David Dormagen
e9bf6a3096
fixed the flag when constructed before using the power system
2012-02-19 00:49:13 +01:00
David Dormagen
a334c212d2
fixed the foundry needing power
2012-02-19 00:48:48 +01:00
Maikel de Vries
4d1b10a23a
Removed Cable reel and power line
2012-02-19 00:45:10 +01:00
David Dormagen
5cbaa697f0
changed power system to transfer power freely in a base and get rid of power lines
...
power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
David Dormagen
833d5a6f76
SpoutBerryBush: added Place-function to be called on scenario initialization
2012-02-18 22:48:00 +01:00
Richard Gerum
471f9dee3f
fixed elevator rotation and scale
2012-03-13 23:52:34 +01:00
Armin Burgmeier
1dc4d16dd6
Add proper umlauts in the German texts of Crash.ocs
2012-03-13 21:28:33 +01:00
Maikel de Vries
b1adfde389
Allow clonk to use tools during wall jumps
2012-02-13 20:13:13 +01:00
Armin Burgmeier
cd8becb577
Remove executable bits of non-executable files
2012-02-10 01:18:15 +01:00
Felix Wagner
a1ab572fe4
New wheat graphic from Nachtfalter
2012-02-09 01:29:50 +00:00
Felix Wagner
3211605f40
Tweaks for the lift tower.
2012-02-08 01:28:22 +00:00
Felix Wagner
32028fd903
Fixed elevator picture
2012-02-04 23:17:02 +00:00
Maikel de Vries
121f3092b2
Add lorry for real to GoldRush and IronPeak
2012-02-04 18:19:13 +01:00
David Dormagen
e5746dd407
Sprout Berries should look less like plastic
2012-02-04 15:03:39 +01:00
Felix Wagner
d73eeb454c
Added lorry to GoldRush
2012-02-03 18:45:12 +00:00
Julius Michaelis
d222e2b2eb
Update 1st tutorial's descriptions and fix its mechanics a little
2012-02-02 21:02:18 +01:00
Felix Wagner
313404e8b9
Bigger elevator
2012-02-02 02:25:36 +00:00
Felix Wagner
378c4f491b
Replaced the noncommercial sound effects with free ones
2012-02-02 01:45:05 +00:00
Maikel de Vries
c68b5b2920
Menus: implemented closing when clicked in the landscape
2012-02-01 22:29:49 +01:00
Felix Wagner
1f8ac47242
Elevator texture
2012-02-01 18:20:19 +00:00
Felix Wagner
95c06714e1
Replaced BlastLiquid sounds, removed Munch1 for wrong license, renamed Munch2
...
to Munch1
2012-02-01 16:31:21 +00:00
Felix Wagner
1c40fa5928
Licensing change
2012-02-01 01:18:09 +00:00
Maikel de Vries
8a02a17d44
Removed mousedrag&drop for actionbar
...
This was wrongly introduced some commits ago
2012-01-31 23:26:51 +01:00
Maikel de Vries
ca6f25b785
Reintroduced MouseselectionAlt in menuitem
...
This might be useful in the future, and these objects should be as general as possible
2012-01-31 21:28:34 +01:00
Armin Burgmeier
4d7e645992
Remove alpha blending from elevator material script
...
The mesh does not use an alpha map anyway.
2012-01-31 21:26:43 +01:00
Maikel de Vries
f57a8b8e3d
Fixed elevator CreateShaft width off by one
2012-01-31 21:12:14 +01:00
Felix Wagner
cdd1f5f358
CrewExtraData overrides GetPlrClonkSkin
2012-01-31 13:58:43 +00:00
Julius Michaelis
3ee9c75d52
Reduce bubble count ( #627 )
2011-09-06 21:21:10 +02:00
Felix Wagner
01d71376ec
Tweaks for the elevator
2012-01-29 19:16:01 +00:00
Felix Wagner
463deb976c
Model for elevator
2012-01-29 18:38:09 +00:00
Felix Wagner
ef00b15e65
Raped the dialogue pic to fit to the new arrangement (sry Ringwaul...)
2012-01-29 02:26:27 +00:00
Felix Wagner
5a28794482
+GetPlrClonkSkin(iPlr)
2012-01-29 02:17:00 +00:00
Felix Wagner
d468862159
Player options dialogue, let the player choose a clonk skin
2012-01-29 02:16:22 +00:00
David Dormagen
35f0cc6c73
Sprout Berry Bushes now have darker color
2012-01-28 21:43:18 +01:00
Günther Brammer
a667e0beb6
Remove duplicated functions from GetXVal.c
2012-01-25 00:36:52 +01:00
Günther Brammer
e432f5bc42
Endeavour.ttf update
2012-01-12 01:35:19 +01:00
Felix Wagner
9c82958fa1
Little tweaks for the player options dialogue
2012-01-25 04:53:59 +00:00
David Dormagen
a09a2c55ad
removed unneeded mesh-file from the berry bush
2012-01-22 02:13:30 +01:00
David Dormagen
d6b90bdaa7
Sprout Berry Bush added
2012-01-22 00:20:16 +01:00
Felix Wagner
a059f0f64a
DisregardsKnowledge -> IgnoreKnowledge, NeedsRawMaterial -> NeedRawMaterial
2012-01-19 22:31:05 +00:00
Felix Wagner
48dd87ef6b
License change for FanLoop and Munch2
2012-01-19 19:19:56 +00:00
Felix Wagner
1116e4a752
Replaced cash sound, now CC BY 3.0
2012-01-19 17:55:53 +00:00
Felix Wagner
93e70838ee
Replaced sounds, license now CC BY 3.0
2012-01-19 17:30:01 +00:00
Felix Wagner
72bf39f915
ProducerLib: Production costs include need for fuel, power and liquids
2012-01-19 16:18:24 +00:00
Felix Wagner
4cc20755fe
Production/ConstructionMenu: Show components when hovering instead of rightclick
2012-01-19 15:04:22 +00:00
Felix Wagner
d8f852b56a
Fixed throwing on backpack closing
2012-01-19 14:03:36 +00:00
Felix Wagner
54b97e8b0a
Weird code tweak. How could this not provoke an error?
2012-01-17 22:40:26 +00:00
Felix Wagner
0aefa9cdb0
bugfix
2012-01-17 22:39:10 +00:00
Felix Wagner
058c476bfc
Changed knowledge regarding tools
2012-01-16 23:33:08 +00:00
Felix Wagner
0937b60ad6
Set foundry, sawmill and windmill to disregard knowledge (every product available)
2012-01-16 23:32:46 +00:00
Felix Wagner
f76a41da66
Producer will by default only display those products in the owner's knowledge
...
(everything if NO_OWNER)
2012-01-16 23:32:19 +00:00
Felix Wagner
7aadaf4d33
Removed WoodenCabin from GoldRush (what the heck?)
2012-01-16 00:22:24 +00:00
Maikel de Vries
a675400f8a
Loam can be produced at the foundry with water
...
still need to display water needs
2012-01-12 19:23:35 +01:00
Tobias Zwick
955a321885
another license update
2012-01-11 19:46:29 +01:00
Tobias Zwick
6540aa9efb
replaced airplane propeller sound
2012-01-11 19:43:53 +01:00
Tobias Zwick
da36f29023
license updates
2012-01-10 19:13:24 +01:00
Felix Wagner
34a99fb15d
Added elevator to GoldRush
2012-01-11 02:06:12 +00:00
Felix Wagner
1cc5f78171
No more messages from burning objects
2012-01-11 02:03:09 +00:00
Felix Wagner
cc37156db7
+ Library_ElevatorControl, for all vehicle to be snatched by the elevator case
2012-01-11 02:02:59 +00:00
Maikel de Vries
feafa4da2f
Fixed team account
2012-01-10 21:01:53 +01:00
Maikel de Vries
e6546bf776
Objects: Added team account rule
...
This still needs some improvements
2012-01-10 18:33:24 +01:00
Maikel de Vries
bf5a441244
Objects: Added money goal for GoldRush
2012-01-10 18:32:45 +01:00
Felix Wagner
2078e47558
Elevator in cable lorries, testing purpose
2012-01-10 16:50:16 +00:00
Felix Wagner
b5ba1c4a6c
PowerCheck checks whether the EnergyNeed effect is already present
2012-01-10 16:50:01 +00:00
Felix Wagner
87a89e44b8
+Elevator, vehicle fetching not yet implemented
2012-01-10 16:49:29 +00:00
Armin Burgmeier
340bbb5f79
Set a picture rect for the metal bar
2012-01-09 22:19:05 +01:00
Maikel de Vries
356d6ae5b3
Fixed collection of componenents of products for producers
2012-01-08 19:43:28 +01:00
Maikel de Vries
487bcffbef
Goldmine: just enough stuff to start a settlement with
2012-01-08 17:02:35 +01:00
Maikel de Vries
42cfc76a90
Show construction costs for construction menu
2012-01-08 15:22:26 +01:00
Tobias Zwick
86aeb30f7a
license update
2012-01-08 02:37:50 +01:00
Maikel de Vries
6ab411ac78
Only slightly agitated http://wiki.openclonk.org/w/C4Script_Style_Guidelines
2012-01-06 21:37:25 +01:00
Tobias Zwick
baa9cfd06b
clonk's contents are not displayed stacked but for each object one menu item
2012-01-06 00:48:37 +01:00