Commit Graph

2129 Commits (3989baedbd8c6185cd278139affdc0bc42404b10)

Author SHA1 Message Date
David Dormagen cc715ae682 the sawmill now checks whether the tree will actually produce wood before sawing it 2012-03-24 16:09:11 +01:00
Maikel de Vries 3e705cf500 Toolsworkshop needs 100 power now
This was a decision "we" testers made already weeks ago but forgot to implement.
2012-03-23 22:50:40 +01:00
Bernhard Bonigl 25fec934d6 Removed all Hacks with Interaction. Enter/Exit also works now. 2012-03-22 20:26:06 +01:00
David Dormagen ae6381d467 halfed the point limit of the two KotH scenarios 2012-03-21 23:43:01 +01:00
Bernhard Bonigl b6731b1dc8 Inventory now updates when an object is removed (Loam, Constructing stuff,...) 2012-03-21 21:55:34 +01:00
Bernhard Bonigl 7842d8c8e5 Made inventory-slots bigger 2012-03-21 21:52:57 +01:00
Bernhard Bonigl 03729bdbf1 Experimental: Added Interaction-Hotkeys on <> to . (the row below the home row).
Made the Keys <> on German Keyboards an \| and ;: on US Keyboards usable
2012-03-21 21:52:32 +01:00
Bernhard Bonigl 3a7bc44da8 Experimental: Added Alt+# for rigth hand 2012-03-21 18:13:34 +01:00
David Dormagen d0aac358a4 plant library uses IsWalking callback now instead of checking procedure 2012-03-20 19:01:39 +01:00
Tobias Zwick 4a6c53a700 descriptions for produceables: tools 2012-03-19 01:03:05 +01:00
Tobias Zwick f5f733e131 just some comments 2012-03-15 13:44:25 +01:00
Martin Plicht e7878038c8 mac: Use standard localization facility for addon installation dialogs + put addons into preferred installation location (Library/Application Support) 2011-10-16 16:09:05 +02:00
Bernhard Bonigl b59dfc02be Removed Lock-Button. Inventory can't be hidden anymore. 2012-03-20 00:58:45 +01:00
Bernhard Bonigl 60bdf2a4f2 Inventory now anchors at top 2012-03-20 00:55:46 +01:00
Bernhard Bonigl 4c01b585d9 Removed dropping on Down+Mouse 2012-03-20 00:48:29 +01:00
Bernhard Bonigl 782615b444 Fixed Error with ExtraSlot when no content was present 2012-03-19 23:50:08 +01:00
Bernhard Bonigl ae46d1f178 Removed Health and Breath Tube 2012-03-19 23:44:17 +01:00
Bernhard Bonigl 77ab3af27b Inventory Slots show extra Slot in background 2012-03-19 23:32:36 +01:00
Bernhard Bonigl 0f0b213f42 Fixed next/previous ContentMenu cycling (broke when crewmember where introduced) 2012-03-18 23:19:08 +01:00
Bernhard Bonigl 46a1f003b6 Fixed Collecting putting an item onto the selected AND the last slot. 2012-03-18 22:50:03 +01:00
Sven Eberhardt f51dea167f Skylands.ocs: Goal 2012-03-18 22:11:30 +01:00
Bernhard Bonigl 01c004b65b Merged Controls into default 2012-03-18 22:07:58 +01:00
Bernhard Bonigl bd7dd4ec63 Fixed items beeing picked up into the wrong slot when hand was empty. 2012-03-18 21:46:08 +01:00
Bernhard Bonigl 54bc0e0c80 Backed out changeset: ad89e9a64847
(Construction Menu doesn't use fancygrid anymore)
2012-03-18 21:34:13 +01:00
Bernhard Bonigl 07e0c24378 Made ObjectSelector bigger (ActionBar) 2012-03-18 21:12:19 +01:00
Sven Eberhardt 57eac58aa3 Skylands: Fix lift tower 2012-03-18 18:26:30 +01:00
Sven Eberhardt 501797dd83 Skylands.ocs: Plane part respawn; plane part elevator transport fix 2012-03-18 17:25:11 +01:00
Charles Spurrill 3c2c6303b8 Low-res flag-banner to reduce moire effect 2012-03-18 06:25:22 -07:00
Charles Spurrill 6ec435bec5 Rewording of Crash.ocs English intro 2012-03-18 06:22:48 -07:00
Maikel de Vries 6e55dce1e5 Added Invincible and NonFlammable effects for NPCs, etc.
Also applied that to Crash.ocs NPCs
2012-03-18 13:16:25 +01:00
Sven Eberhardt ccb2c0dc98 Skylands: Trees, materials and some tweaks 2012-03-17 15:31:32 +01:00
Bernhard Bonigl e8cd3c2871 Fixed Catapult using only the first/second inventory slot instead of the selected ones. 2012-03-12 17:04:57 +01:00
Charles Spurrill c54226dcb1 Rewording of Crash.ocs' English intro 2012-03-11 20:14:50 -07:00
Sven Eberhardt 18fb523f58 Skylands.ocs: Sky islands scenario WIP
fixed some typo in Crash.ocs
2012-03-12 00:50:13 +01:00
Sven Eberhardt f6725b720f Flagpole buying: Update amounts when items are bought 2012-03-11 17:52:42 +01:00
Armin Burgmeier 4180382c77 Crash.ocs: Make emergency boompacks uncontrollable 2012-03-11 19:29:46 +01:00
Armin Burgmeier d7af22ba81 Merge default into Controls 2012-03-11 17:50:38 +01:00
Armin Burgmeier a942e33456 Don't restart intro if a player joins midgame
Relies on #726 being fixed.
2012-03-11 01:34:48 +01:00
Armin Burgmeier b777c0dd49 Start propellor sound with a small delay
Sound does not work on Linux at all otherwise!?
2012-03-11 01:32:15 +01:00
Armin Burgmeier da0f00f511 Add engine die sound to Crash.ocs 2012-03-11 01:25:22 +01:00
Maikel de Vries c55660126e Improved Crash intro sequence 2012-03-11 01:20:15 +01:00
Sven Eberhardt 151fed2348 New rule: Rule_BuyAtFlagpole
Allows you to buy objects directly at flagpole
2012-03-11 00:55:45 +01:00
Sven Eberhardt 346d3018da Crash.ocs: Goal graphics 2012-03-10 23:23:36 +01:00
Armin Burgmeier 97cfd81133 Support mesh graphics and ingame objects as menu item graphics 2012-03-11 00:06:44 +01:00
Maikel de Vries 263a359393 Crash: some minor improvements to the intro 2012-03-10 21:04:02 +01:00
Maikel de Vries e129a438e3 Pump can be turned off and on
Still needs icon graphics
2012-03-10 20:45:18 +01:00
Sven Eberhardt 633c3671bf Crash.ocs: Fix a shortcut in landscape 2012-03-10 20:03:46 +01:00
Bernhard Bonigl 80070b1b46 Merged default into Controls 2012-03-10 19:14:29 +01:00
Armin Burgmeier 8f239fb353 Add file forgotton in previous commit 2012-03-10 19:10:34 +01:00
Armin Burgmeier 87ff13981d Add intro to Crash scenario 2012-03-10 19:04:11 +01:00
Sven Eberhardt 7479ea523e Crash: Dialogue strings 2012-03-10 18:58:13 +01:00
Sven Eberhardt 6ba11122be Crash.ocs tweaks 2012-03-10 18:53:16 +01:00
Maikel de Vries 83ee9bcd7f Implemented goal for Crash.ocs 2012-03-10 18:46:51 +01:00
Sven Eberhardt 9cd563c52e Lots of improvements on Crash.ocs
Pump: Make it possible to limit pumpable materials
2012-03-10 18:23:48 +01:00
Maikel de Vries d6f2a8bd1b Fixed fuel consumption of producers
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
Maikel de Vries a82f87587e Added NPCs to Crash scenario 2012-03-10 17:02:45 +01:00
Sven Eberhardt a7289f5f1c +Crash.ocs - a new settlement adventure scenario WIP 2012-03-10 16:05:03 +01:00
Armin Burgmeier f1fa4810c3 Fix a C4Script warning by declaring a parameter in an #appendto script 2012-03-10 15:59:34 +01:00
Bernhard Bonigl 4c6b374dd7 Removed Interact = GrabNext. Use Actionbar-Hotkeys/Mouse for that.
If something is grabbed, it'll always be ungrabbed by pressing Space now.
2012-03-09 23:10:18 +01:00
Bernhard Bonigl de94d6b0a4 Made Inventory-Display a bit bigger 2012-03-09 23:06:44 +01:00
Bernhard Bonigl 0fcffec3bb Removed the huge GUI background and hand-display at the bottom 2012-03-09 23:00:05 +01:00
Bernhard Bonigl 7255a8abec ConstructionMenu uses adapted FancyGridMenu now 2012-03-09 21:50:37 +01:00
Bernhard Bonigl be0af9b77e First incarnation of the FancyGrid Menu 2012-03-09 21:50:24 +01:00
Bernhard Bonigl 7dc0601013 Fixed gridmenu having broken size if row item count was specified 2012-03-09 20:08:50 +01:00
Bernhard Bonigl 94dafb00b9 Fixed Construction-Menu creating deleted-object warnings due to Close + inherited 2012-03-04 23:45:14 +01:00
Bernhard Bonigl 124d600f60 Menus don't update if they're not beeing shown. 2012-03-04 23:16:21 +01:00
Bernhard Bonigl 26a85da227 Added a simple implementation of a grid-menu. Without border so far. 2012-03-04 23:04:15 +01:00
Maikel de Vries 51889abb04 Goldrush has more firestones in the earth
This to make sure players can mine enough resources from the start, also symmetrize wind and introduced topsoil and midsoil earth.
2012-03-04 21:45:55 +01:00
Maikel de Vries 9543c10cad Sawmill is not be accessible as a container.
If one takes wood from the sawmill during production this triggers the infinite sawing loop.
2012-03-04 17:12:39 +01:00
Maikel de Vries a977aebac5 Cloud: clean up and fixed lightning strikes
This should in the end all depend on scenario settings, but it's okay for now I guess
2012-03-04 10:44:53 +01:00
Bernhard Bonigl 72b34d7485 Created a general Menu Library_Menu. The menus themself only take care of display now.
Moved MenuItem to Library_Menu
Moved the lift-off effect in the CircleMenu from the MenuItem to the CircleMenu
2012-03-03 19:12:57 +01:00
Bernhard Bonigl 25675d1c52 Renamed Menu to CircleMenu 2012-03-03 18:57:38 +01:00
Bernhard Bonigl 8359ed8fcb ConstructionMenu: Added a bigger display for the selected item and displaying power production/consumption 2012-03-01 20:57:40 +01:00
Bernhard Bonigl bbe743b9ca Made Inventory-Display locked by default 2012-03-01 20:56:59 +01:00
Bernhard Bonigl 7d3d47e477 Implemented IsPowerConsumer/Producer callback in corresponding libraries
Added a fancy green power-symbol to Library_PowerProducer
2012-03-01 20:56:44 +01:00
Bernhard Bonigl aee33ae415 Added a temporary hack for grabbing stuff with space alone until Controls are fixed (for playtests) 2012-02-28 20:57:57 +01:00
Bernhard Bonigl 44ceefae9a Down+Space now Ungrabs if something is grabbed 2012-02-28 20:44:10 +01:00
Bernhard Bonigl 84e5483a54 Actionbar now always displays the same order of vehicles (pushed vehicle is not at the front) 2012-02-28 20:40:19 +01:00
Bernhard Bonigl 893746f641 Clicking or selecting a slot via hotkey that already is assigned to the other hand switches hands now. 2012-02-28 20:18:52 +01:00
Bernhard Bonigl 956a369ab7 Removed Zombie-GUI-Elements that have not been deleted on player removal 2012-02-28 20:07:45 +01:00
Bernhard Bonigl 0c5b5dd30c Made Inventory transition faster and MouseOver-Area for showing a bit bigger 2012-02-28 19:56:26 +01:00
Bernhard Bonigl e76ba4076c Removed Backpack-Control (Q-Key) 2012-02-28 19:53:47 +01:00
Bernhard Bonigl 8924d1ae10 Cleaned up ClonkControls and refactored collecting 2012-02-28 19:52:15 +01:00
Julius Michaelis cb6eb060cc Add a dialogue for windows which can be displayed when the graphics engine initialisation failed
The dialogue has fields for resolution and a checkbox for fullscreen mode
2012-02-28 18:28:16 +01:00
Bernhard Bonigl 7251865981 ContentsMenu now only shows fully built containers 2012-02-28 22:55:40 +01:00
Bernhard Bonigl 6dddb26b8e Fixed InteractionHotkey not beeing prioritized 2012-02-28 14:30:32 +01:00
Bernhard Bonigl cd30fbaeb2 Merge with default 2012-02-27 21:51:08 +01:00
Bernhard Bonigl a698b0e662 Fixed menus beeing built counter-clockwise instead of clockwise
The middle now is the 8th menu entry instead of the 1st
2012-02-27 21:34:59 +01:00
Bernhard Bonigl 9480a701c4 ContentsMenu takes order in clonk-inventory into account 2012-02-27 21:17:23 +01:00
Bernhard Bonigl 1be0395442 Fixed Menu-Movement when transferring stuff 2012-02-27 21:00:29 +01:00
Bernhard Bonigl 44336f23d7 The Content-Menu now displays nearby crewmembers to the left for trading. 2012-02-27 20:44:12 +01:00
Bernhard Bonigl b8b4ee03f8 Changed Shift+Hotkey to Space+Hotkey for Interaction
Space now interacts on release instead of press
Shift now works as a drop/throw modifier
Shift+Hotkey now drops that inventory slot
Non-Forced Throws/Drops (without Shift) now automatically select the next non-selected non-free Slot
2012-02-27 16:24:34 +01:00
Bernhard Bonigl ee3913714e Items now can't be held in both hand at the same time 2012-02-27 14:07:47 +01:00
Armin Burgmeier fea6209365 Fix drawing of non-default graphics in picture overlays
This was broken by 427cf61d729a.
2012-02-26 21:09:42 +01:00
Bernhard Bonigl 3fddad2aad Hovered Items in Menus are enlarged by 10% now 2012-02-26 21:12:07 +01:00
Bernhard Bonigl 458369efda Fixed Clonk having wrong items displayed in hand at selection 2012-02-26 20:02:44 +01:00
Bernhard Bonigl db53603396 Hotkeys select the item at release now
Holding hotkey + left/right mouse button selects it into the corresponding hand
2012-02-26 16:19:52 +01:00
David Dormagen 1963fa61ba fixed dropping of stuff 2012-02-26 15:54:09 +01:00
Bernhard Bonigl a0e9ef1406 Fixed Actionbar-Hotkeys not working (Shift+(1-0)) 2012-02-26 14:26:23 +01:00
Maikel de Vries 7e864912df Implemented MouseOver in favour of UpdateCursor to show menu infos 2012-02-26 14:15:42 +01:00
Bernhard Bonigl f8200180ab Clonk collects items automatically if HandSlot is empty now 2012-02-26 14:13:14 +01:00
Bernhard Bonigl 5587ed0618 Backback and Hands share one Inventory now
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Bernhard Bonigl 2a5c129c93 Implemented MouseHover-Callback.
Calls OnMouseOver(player, draggedObject) in Objects beeing hovered over.
Calls OnMouseOut(player, draggedObject) in Objects that stop beeing hovered over.
2012-02-26 01:36:38 +01:00
Bernhard Bonigl 3c785cbee3 Added MovePosition(x,y,precision), which moves an object by x/y. 2012-02-26 01:34:56 +01:00
David Dormagen e0fa05418c added more array helper functions 2012-02-25 21:58:05 +01:00
David Dormagen 4169a9232c swapped parameters of GetIndexOf 2012-02-25 21:57:39 +01:00
Armin Burgmeier 9d94b1da6e For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Armin Burgmeier cebbacd3f4 Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00
Armin Burgmeier 8eb76cef8c Unify overlay drawing of pictures
Instead of having custom code drawing the picture in C4DefGraphics.cpp,
re-use C4Def::Draw().

This changeset changes the coordinate system on which draw transformations
are applied to sprite picture overlays. The transformation is no longer
applied in the frame of the overlay picture but in the frame of the object on
which the overlay is drawn. This was already the case before for mesh
graphics, so this change unifies the interpretation of draw transformations
for sprite and mesh graphics.

The Tools Workshop has been changed accordingly so that object is production
are properly displayed on the sign. This also fixes the pictures of some
objects being off the sign.
2012-02-25 16:54:51 +01:00
Maikel de Vries c3b57957c4 Coniferous tree seeds faster, this is needed in for rounds like Goldmine
Also some more trees and gold in goldmine.
2012-02-25 16:15:17 +01:00
Maikel de Vries dd2f93b3e4 Steamengine can now be accessed for contents 2012-02-23 22:35:30 +01:00
David Dormagen e3d84a550a added two particles 2012-02-23 21:45:58 +01:00
David Dormagen 7c883df228 added building: Power Compensator 2012-02-23 21:45:13 +01:00
David Dormagen 8f13c3c791 fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood 2012-02-23 21:44:10 +01:00
David Dormagen d458eca6c4 ownable objects now have the right owner after construction 2012-02-23 21:42:15 +01:00
Charles Spurrill 3da02c2b2f (#694) Clonk can recollect boompacks in BoomRace 2012-02-22 22:33:24 -08:00
Maikel de Vries 6f2d4f629e Sawmill does not accepts trees before it is fully constructed (#715) 2012-02-21 18:51:29 +01:00
Maikel de Vries a9e43a1433 Fix sawmill woodchip and smoke production when off 2012-02-21 00:02:32 +01:00
Felix Wagner b61a44d7fa last fixes to make Eclipse happy 2012-02-20 12:27:14 +00:00
Felix Wagner 39e2fd8320 Unused var fix, I forgot to save 2012-02-20 12:06:38 +00:00
Felix Wagner 0051862213 For the sake of Eclipse: fixed various var declarations 2012-02-20 12:04:59 +00:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Felix Wagner 67efb5c7e1 Fixed undefined field [Physicals] 2012-02-20 11:29:01 +00:00
Felix Wagner 1c4deede8c Fixed Code never reached warnings 2012-02-20 11:25:43 +00:00
Maikel de Vries afce022761 Remove testing settlement from Goldrush script 2012-02-19 17:43:57 +01:00
David Dormagen 3b093ac0de changed need-power-indicator to the classic blinking symbol
power messages fade out a lot faster
messages are also shown when a producer/consumer returns to giving/needing 0 power
2012-02-19 17:02:29 +01:00
David Dormagen 2262e1a8a9 added general helper for overhead symbols 2012-02-19 17:00:29 +01:00
David Dormagen 85b8e23a8b windmills produces power in steps, steam engine produces more power 2012-02-19 01:02:17 +01:00
David Dormagen e9bf6a3096 fixed the flag when constructed before using the power system 2012-02-19 00:49:13 +01:00
David Dormagen a334c212d2 fixed the foundry needing power 2012-02-19 00:48:48 +01:00
Maikel de Vries 4d1b10a23a Removed Cable reel and power line 2012-02-19 00:45:10 +01:00
David Dormagen 5cbaa697f0 changed power system to transfer power freely in a base and get rid of power lines
power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
David Dormagen 833d5a6f76 SpoutBerryBush: added Place-function to be called on scenario initialization 2012-02-18 22:48:00 +01:00
Richard Gerum 471f9dee3f fixed elevator rotation and scale 2012-03-13 23:52:34 +01:00
Armin Burgmeier 1dc4d16dd6 Add proper umlauts in the German texts of Crash.ocs 2012-03-13 21:28:33 +01:00
Maikel de Vries b1adfde389 Allow clonk to use tools during wall jumps 2012-02-13 20:13:13 +01:00
Armin Burgmeier cd8becb577 Remove executable bits of non-executable files 2012-02-10 01:18:15 +01:00
Felix Wagner a1ab572fe4 New wheat graphic from Nachtfalter 2012-02-09 01:29:50 +00:00
Felix Wagner 3211605f40 Tweaks for the lift tower. 2012-02-08 01:28:22 +00:00
Felix Wagner 32028fd903 Fixed elevator picture 2012-02-04 23:17:02 +00:00
Maikel de Vries 121f3092b2 Add lorry for real to GoldRush and IronPeak 2012-02-04 18:19:13 +01:00
David Dormagen e5746dd407 Sprout Berries should look less like plastic 2012-02-04 15:03:39 +01:00
Felix Wagner d73eeb454c Added lorry to GoldRush 2012-02-03 18:45:12 +00:00
Julius Michaelis d222e2b2eb Update 1st tutorial's descriptions and fix its mechanics a little 2012-02-02 21:02:18 +01:00
Felix Wagner 313404e8b9 Bigger elevator 2012-02-02 02:25:36 +00:00
Felix Wagner 378c4f491b Replaced the noncommercial sound effects with free ones 2012-02-02 01:45:05 +00:00
Maikel de Vries c68b5b2920 Menus: implemented closing when clicked in the landscape 2012-02-01 22:29:49 +01:00
Felix Wagner 1f8ac47242 Elevator texture 2012-02-01 18:20:19 +00:00
Felix Wagner 95c06714e1 Replaced BlastLiquid sounds, removed Munch1 for wrong license, renamed Munch2
to Munch1
2012-02-01 16:31:21 +00:00
Felix Wagner 1c40fa5928 Licensing change 2012-02-01 01:18:09 +00:00
Maikel de Vries 8a02a17d44 Removed mousedrag&drop for actionbar
This was wrongly introduced some commits ago
2012-01-31 23:26:51 +01:00
Maikel de Vries ca6f25b785 Reintroduced MouseselectionAlt in menuitem
This might be useful in the future, and these objects should be as general as possible
2012-01-31 21:28:34 +01:00
Armin Burgmeier 4d7e645992 Remove alpha blending from elevator material script
The mesh does not use an alpha map anyway.
2012-01-31 21:26:43 +01:00
Maikel de Vries f57a8b8e3d Fixed elevator CreateShaft width off by one 2012-01-31 21:12:14 +01:00
Felix Wagner cdd1f5f358 CrewExtraData overrides GetPlrClonkSkin 2012-01-31 13:58:43 +00:00
Julius Michaelis 3ee9c75d52 Reduce bubble count (#627) 2011-09-06 21:21:10 +02:00
Felix Wagner 01d71376ec Tweaks for the elevator 2012-01-29 19:16:01 +00:00
Felix Wagner 463deb976c Model for elevator 2012-01-29 18:38:09 +00:00
Felix Wagner ef00b15e65 Raped the dialogue pic to fit to the new arrangement (sry Ringwaul...) 2012-01-29 02:26:27 +00:00
Felix Wagner 5a28794482 +GetPlrClonkSkin(iPlr) 2012-01-29 02:17:00 +00:00
Felix Wagner d468862159 Player options dialogue, let the player choose a clonk skin 2012-01-29 02:16:22 +00:00
David Dormagen 35f0cc6c73 Sprout Berry Bushes now have darker color 2012-01-28 21:43:18 +01:00
Günther Brammer a667e0beb6 Remove duplicated functions from GetXVal.c 2012-01-25 00:36:52 +01:00
Günther Brammer e432f5bc42 Endeavour.ttf update 2012-01-12 01:35:19 +01:00
Felix Wagner 9c82958fa1 Little tweaks for the player options dialogue 2012-01-25 04:53:59 +00:00
David Dormagen a09a2c55ad removed unneeded mesh-file from the berry bush 2012-01-22 02:13:30 +01:00
David Dormagen d6b90bdaa7 Sprout Berry Bush added 2012-01-22 00:20:16 +01:00
Felix Wagner a059f0f64a DisregardsKnowledge -> IgnoreKnowledge, NeedsRawMaterial -> NeedRawMaterial 2012-01-19 22:31:05 +00:00
Felix Wagner 48dd87ef6b License change for FanLoop and Munch2 2012-01-19 19:19:56 +00:00
Felix Wagner 1116e4a752 Replaced cash sound, now CC BY 3.0 2012-01-19 17:55:53 +00:00
Felix Wagner 93e70838ee Replaced sounds, license now CC BY 3.0 2012-01-19 17:30:01 +00:00
Felix Wagner 72bf39f915 ProducerLib: Production costs include need for fuel, power and liquids 2012-01-19 16:18:24 +00:00
Felix Wagner 4cc20755fe Production/ConstructionMenu: Show components when hovering instead of rightclick 2012-01-19 15:04:22 +00:00
Felix Wagner d8f852b56a Fixed throwing on backpack closing 2012-01-19 14:03:36 +00:00
Felix Wagner 54b97e8b0a Weird code tweak. How could this not provoke an error? 2012-01-17 22:40:26 +00:00
Felix Wagner 0aefa9cdb0 bugfix 2012-01-17 22:39:10 +00:00
Felix Wagner 058c476bfc Changed knowledge regarding tools 2012-01-16 23:33:08 +00:00
Felix Wagner 0937b60ad6 Set foundry, sawmill and windmill to disregard knowledge (every product available) 2012-01-16 23:32:46 +00:00
Felix Wagner f76a41da66 Producer will by default only display those products in the owner's knowledge
(everything if NO_OWNER)
2012-01-16 23:32:19 +00:00
Felix Wagner 7aadaf4d33 Removed WoodenCabin from GoldRush (what the heck?) 2012-01-16 00:22:24 +00:00
Maikel de Vries a675400f8a Loam can be produced at the foundry with water
still need to display water needs
2012-01-12 19:23:35 +01:00
Tobias Zwick 955a321885 another license update 2012-01-11 19:46:29 +01:00
Tobias Zwick 6540aa9efb replaced airplane propeller sound 2012-01-11 19:43:53 +01:00
Tobias Zwick da36f29023 license updates 2012-01-10 19:13:24 +01:00
Felix Wagner 34a99fb15d Added elevator to GoldRush 2012-01-11 02:06:12 +00:00
Felix Wagner 1cc5f78171 No more messages from burning objects 2012-01-11 02:03:09 +00:00
Felix Wagner cc37156db7 + Library_ElevatorControl, for all vehicle to be snatched by the elevator case 2012-01-11 02:02:59 +00:00
Maikel de Vries feafa4da2f Fixed team account 2012-01-10 21:01:53 +01:00
Maikel de Vries e6546bf776 Objects: Added team account rule
This still needs some improvements
2012-01-10 18:33:24 +01:00
Maikel de Vries bf5a441244 Objects: Added money goal for GoldRush 2012-01-10 18:32:45 +01:00
Felix Wagner 2078e47558 Elevator in cable lorries, testing purpose 2012-01-10 16:50:16 +00:00
Felix Wagner b5ba1c4a6c PowerCheck checks whether the EnergyNeed effect is already present 2012-01-10 16:50:01 +00:00
Felix Wagner 87a89e44b8 +Elevator, vehicle fetching not yet implemented 2012-01-10 16:49:29 +00:00
Armin Burgmeier 340bbb5f79 Set a picture rect for the metal bar 2012-01-09 22:19:05 +01:00
Maikel de Vries 356d6ae5b3 Fixed collection of componenents of products for producers 2012-01-08 19:43:28 +01:00
Maikel de Vries 487bcffbef Goldmine: just enough stuff to start a settlement with 2012-01-08 17:02:35 +01:00
Maikel de Vries 42cfc76a90 Show construction costs for construction menu 2012-01-08 15:22:26 +01:00
Tobias Zwick 86aeb30f7a license update 2012-01-08 02:37:50 +01:00
Maikel de Vries 6ab411ac78 Only slightly agitated http://wiki.openclonk.org/w/C4Script_Style_Guidelines 2012-01-06 21:37:25 +01:00
Tobias Zwick baa9cfd06b clonk's contents are not displayed stacked but for each object one menu item 2012-01-06 00:48:37 +01:00