Bernhard Bonigl
1c91495eb5
Merged default into Controls
2012-04-15 13:22:38 +02:00
Tobias Zwick
cdaabca574
deleted descriptions for libraries
2012-04-15 13:13:41 +02:00
Tobias Zwick
038ef1b4b6
descriptions for structures
2012-04-15 13:13:14 +02:00
Tobias Zwick
b85c4d6001
show tooltips from Description property for content menu items
2012-04-15 12:18:40 +02:00
Tobias Zwick
3333160efa
show tooltips from UsageHelp property for backpack items
2012-04-15 12:17:50 +02:00
Bernhard Bonigl
b5f099be79
Hardcoded Construction-Site Intersections.
2012-04-15 00:29:38 +02:00
Bernhard Bonigl
a687b0f85c
Added simple construction-site-blocking check
2012-04-14 23:37:12 +02:00
Bernhard Bonigl
219bceefcd
Added Helper-Functions returning the left/right/top/bottom Edge of an object
2012-04-14 23:36:54 +02:00
Bernhard Bonigl
a56c684a19
Fixed Construction sites moving containers into them, instead of their contents.
2012-04-14 23:16:17 +02:00
Bernhard Bonigl
75ec1ed63c
Changed ConstructionSite Icon
2012-04-14 22:54:18 +02:00
Bernhard Bonigl
9da6d67c80
Space now also closes menus
2012-04-14 22:53:36 +02:00
Bernhard Bonigl
c4e782e713
Moved Close() into Menu.ocd
2012-04-14 22:53:17 +02:00
Bernhard Bonigl
83a972cced
Introduced GetInteractionCount(object) to prevent infinite loops
2012-04-14 22:53:02 +02:00
Bernhard Bonigl
c366f33fad
Fixed Carryheavy having wrong constant in ObjectSelector
2012-04-14 22:30:19 +02:00
Bernhard Bonigl
fefb8b4de8
Added Multi-Interaction-Support for Script (Objects can have multiple interactions)
2012-04-14 22:30:02 +02:00
Bernhard Bonigl
912f8bd313
Added new Ok and Cancel icons
2012-04-14 22:29:25 +02:00
Bernhard Bonigl
e025aed501
Merged default into Controls
2012-04-14 21:55:16 +02:00
Bernhard Bonigl
b4fb51249e
Controls now tries to handle first actionbar-item before using hardcoded behaviour on pressing Space
2012-04-14 18:41:56 +02:00
Bernhard Bonigl
deec6a902a
Fixed Bug with CarryHeavy-Display and reaction
2012-04-14 16:51:30 +02:00
Bernhard Bonigl
c75f70e387
Fixed error message with boompack
2012-04-14 16:51:11 +02:00
Bernhard Bonigl
367af8ba9f
Fixed error when updating attach before attaching
2012-04-14 16:51:01 +02:00
Bernhard Bonigl
1d51575b67
Fixed Dialogue not continuing
2012-04-14 16:02:10 +02:00
Bernhard Bonigl
0d53a16a21
Backed out changeset: b48412700d66
2012-04-14 15:38:18 +02:00
Armin Burgmeier
eca25614fe
Increase max. player size in settlement scenarios
2012-04-14 16:39:45 +02:00
Bernhard Bonigl
0bac82bcc3
Fixd UI-Updates with CarryHeavy on Clonk-Selection
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Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl
0dda1f59f5
Fixed ContentsMenu Transfer from leftmost clonk to selected clonk if no containers were present.
2012-04-13 19:27:58 +02:00
Bernhard Bonigl
f5d88c0da5
Backed out changeset: 9ed36a2c6ab2
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Making stuff unintuitive is not a "fix".
2012-04-13 19:18:39 +02:00
Bernhard Bonigl
71dd5fc64d
Fixed display-problems with CarryHeavy
2012-04-13 19:14:55 +02:00
Bernhard Bonigl
9a4295f745
Fixed beeing able to drop carryheavy in non-walk
2012-04-13 17:49:09 +02:00
Felix Wagner
57c0dec3f5
Earthquake sound
2012-04-12 21:49:41 +01:00
Maikel de Vries
e7f770923b
Fixed setting frequency of disasters
2012-04-12 22:15:54 +02:00
Martin Plicht
7ffa6e58bc
Base.ocd: Call Sell with correct? parameters
2012-04-12 20:12:36 +02:00
Martin Plicht
67f697c94b
Don't pass 0 for the effect when calling RemoveEffect with effect name
2012-04-12 20:02:53 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
d0e2b08041
Added Meteor
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Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
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Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier
ad3a19008d
MtBrame.ocs: Some minor map adjustments
2012-04-11 22:20:53 +02:00
David Dormagen
99638db4c9
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
2012-04-10 23:31:46 +02:00
David Dormagen
a78d8a1858
IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble)
2012-04-10 23:29:31 +02:00
David Dormagen
fc0a9f1630
fire damage to living objects doubled
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incendiary material (lava) burns you twice as fast
2012-04-10 23:28:41 +02:00
Felix Wagner
2179adae7c
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
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change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner
9548c1979d
Stupid me should have removed testing stuff...
2012-04-10 04:12:22 +01:00
Felix Wagner
b0b561a25c
Added cooldown for sword strike ( #560 ); fixed clonk getting slowed if
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WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner
7fbefbeb67
Fixed grappler rope acceleration ( #476 )
2012-04-10 03:14:26 +01:00
Armin Burgmeier
e325aa6835
MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump
2012-04-09 15:41:40 +02:00
Armin Burgmeier
6a2b058a6d
MtBrame.ocs: Make sure there is a shovel for all players
2012-04-09 14:30:37 +02:00
Maikel de Vries
0a0e16a6af
Fixed moving stuff in content menus and first item is in the middle
2012-04-09 15:18:00 +02:00
Felix Wagner
4bb8cebafc
Fixed clonk getting stuck when falling off the bottom of (flying) liquid
2012-04-09 02:50:31 +01:00
Felix Wagner
91a1108873
Fixed underwater digging
2012-04-09 02:50:06 +01:00
Armin Burgmeier
9c9db94a96
MtBrame.ocs: Remove some loam so that it's not trivially solvable
2012-04-08 23:54:22 +02:00
Felix Wagner
5247e5e769
Merge with default
2012-04-08 22:49:06 +01:00
Julius Michaelis
a07ef70acf
Use array slice operator in Array.c
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There is no Easter egg hidden in this commit message :Þ
2012-04-08 16:22:43 +02:00
Maikel de Vries
21ba812d06
Moved Vegetation from Environment to Objects
2012-04-08 20:55:03 +02:00
Armin Burgmeier
a0b13ad238
Add MtBrame.ocs, a cooperative scenario for BeyondTheRocks
2012-04-08 19:56:14 +02:00
Bernhard Bonigl
db4ad404b1
Removed wrong written Definition from Cannon
2012-04-08 01:43:29 +02:00
Bernhard Bonigl
de3e9ed9aa
Fixed Carryheavy-Animation bugs
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Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl
061a96e514
Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
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More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl
45cf4ff147
Reworked Carryheavy:
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* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00
Felix Wagner
cce5d109ef
no_dig2objects parameter for DigFree / DigFreeRect
2012-04-05 16:49:47 +01:00
Felix Wagner
de2dbceaf2
Added bucket to knowledge in GoldRush & IronPeak (Crash, Skylands?)
2012-04-05 03:05:48 +01:00
Felix Wagner
234ed3c6b1
+ Bucket.ocd
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You can gather earth with the bucket to use it as a material for bridge or similar tasks. Press [Use] to collect or dump earth.
2012-04-05 03:02:35 +01:00
Felix Wagner
8338a8674a
Earth/Sand - no chunks dug out anymore
2012-04-05 03:01:50 +01:00
Maikel de Vries
35f8d6a454
Removed Goal.c and reimplemented effect in Goal library
2012-04-03 20:21:49 +02:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
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This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Bernhard Bonigl
6bece40590
Forgot to add necessary files for ConstructionSites. Fix when merging to default!
2012-04-02 23:57:27 +02:00
Bernhard Bonigl
6ecb036554
Changed Construction-Sites to be containers where material needs to be put into.
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They still construct themselves.
2012-04-02 23:49:39 +02:00
Bernhard Bonigl
1f41511289
Merged default into Controls
2012-04-02 21:21:21 +02:00
Maikel de Vries
7b8800356a
Removed Precipitation from engine
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Will be implemented through clouds and definition calls.
2012-04-01 23:03:52 +02:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Felix Wagner
4a40d7782c
Converted WoodHit? to mono
2012-04-03 18:19:59 +01:00
Felix Wagner
4343f85eaf
Authors for the added sounds
2012-04-03 18:19:37 +01:00
Felix Wagner
1fdb899897
+ GlassHit?
2012-04-03 18:19:20 +01:00
Felix Wagner
84d3bf76ca
+ GeneralHit?
2012-04-03 18:19:08 +01:00
Felix Wagner
7f4360c88c
+ DullWoodHit?
2012-04-03 18:18:57 +01:00
Felix Wagner
6e3debbf16
+ LightMetalHit?
2012-04-03 18:17:12 +01:00
Felix Wagner
2b8660cbdc
+ DullMetalHit?
2012-04-03 18:16:56 +01:00
Felix Wagner
527bac9d85
Fixed construction preview in front of tunnel material
2012-04-03 15:11:27 +01:00
Felix Wagner
237091cbaa
Resolved unused var
2012-04-03 14:51:46 +01:00
Felix Wagner
b8be22d9e3
Uncloseable menu for weapon chooser.
2012-04-03 14:51:38 +01:00
Felix Wagner
caee67e9cd
Function list for System.ocg
2012-04-03 03:00:18 +01:00
Felix Wagner
bf795164f2
Resolved all warnings due to global function in included scripts.
2012-04-03 02:12:44 +01:00
Felix Wagner
6e303c4e2c
Resorted the functions from C4.c, Commits.c amd Helpers.c
2012-04-03 01:55:55 +01:00
Benjamin Herr
cdaee93c94
Rename all the drag/drop script callbacks to OnMouseDr*
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MouseDrag is already a property, and would overwrite the callback
functions. Renamed MouseDragDone and MouseDrop for consistency.
2012-04-01 20:42:14 +02:00
Bernhard Bonigl
cc4b1ce763
Cleaned up controls. Controls-Dialogue should be more usable now.
2012-04-01 19:27:42 +02:00
Maikel de Vries
a0f8f6bc51
Fixed interchange of weapons in tutorial 3 and 4 on death ( #665 )
2012-04-01 16:49:03 +02:00
Bernhard Bonigl
0ea2f7e46d
Lowered Rock needed for foundry to 4 from 6
2012-03-30 00:11:52 +02:00
Maikel de Vries
6a2d0aa901
Removed log from team account rule...
2012-03-31 18:34:00 +02:00
Maikel de Vries
be02f5bdc1
Fixed multiple team account rules giving too much money
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Also removed three copies in Skylands.ocs
2012-03-31 18:27:14 +02:00
Maikel de Vries
78fd5fd166
Implemented Callbacks to containers when content menus are opened and closed
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The chest now also plays its animation and sound again.
2012-03-31 17:34:03 +02:00
Maikel de Vries
03109201cc
Fixed some NoRain.c appendtos
2012-03-31 17:27:26 +02:00
Maikel de Vries
2da24e0ca3
MenuOK is now on Return
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This was already in the comments and it makes much more sense, cause it interferes with interact (Space)
2012-03-31 14:19:39 +02:00
Maikel de Vries
84e5f04cd3
Fixed shooting items with cannon ( #733 )
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Also minor cleanup in code
2012-03-31 12:46:24 +02:00
Bernhard Bonigl
f5504f7497
Fixed Hand-Size.
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Turned Hand-Indicators into one layer
2012-03-29 22:27:42 +02:00
Bernhard Bonigl
093c169a1e
Constructions sites removed. You need all ressources on-site to create a construction.
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Locations taken into account: Clonk Inventory, stuff lying around, containers/lorries
2012-03-29 22:08:54 +02:00
Tobias Zwick
1abe406ae2
descriptions and usagehelp for weapons
2012-03-28 21:14:58 +02:00
Tobias Zwick
ad59d353af
descriptions & usagehelp for materials and foodstuff
2012-03-28 20:16:12 +02:00
Bernhard Bonigl
71061c8d4b
Allowed movement during construction-preview (for better positioning)
2012-03-28 19:39:00 +02:00
Felix Wagner
98f422a2ac
Construction preview for the hammer.
2012-03-27 19:10:44 +01:00
David Dormagen
182889bfe4
lorry: fixed collection limit when collecting via collection zone
2012-03-24 16:33:15 +01:00
David Dormagen
3788bada43
plants will now stop growing for ten seconds after taking damage
2012-03-24 16:18:55 +01:00