Maikel de Vries
9aaec9a009
add option to door to lock it with a given key
2016-10-16 18:47:45 +02:00
Maikel de Vries
5e7ce466e1
add key object
...
Can be used to open doors, etc. Editor interactions and stuff are still on the todo.
2016-10-16 18:47:45 +02:00
Maikel de Vries
ff2c32b77e
play keypad sounds only for operating player
2016-10-16 18:47:45 +02:00
Maikel de Vries
ce92a3cc16
add floor switch object to Decoration.ocd
2016-10-13 23:11:58 +02:00
Maikel de Vries
2505dc77f1
add room door to Decoration.ocd
...
This is a door which leads to nowhere, but they can be connected via script or serve other purposes. Graphics by Apfelclonk.
2016-10-06 18:43:04 +02:00
Maikel de Vries
48d98d708e
fix script error in keypad
2016-10-02 08:03:14 +02:00
Maikel de Vries
1eb17613bc
keypad: allow alternative graphics for its buttons
2016-10-01 16:32:29 +02:00
Sven Eberhardt
d04476ad0b
Allow oversize and rotation of fence
2016-09-30 22:23:11 -04:00
Sven Eberhardt
0604a815d0
Fix undefined constant in keypad
2016-09-30 21:40:57 -04:00
Maikel de Vries
32f5b1cb25
add keypad to decoration objects
...
This can control lots of things and triggers on entering the correct code.
2016-09-26 17:15:37 +02:00
Sven Eberhardt
392dc7b49e
Fix portrait reset when switching skin to non-extended decoration skin in editor while decoration definition is loaded
2016-09-03 22:07:08 -04:00
Sven Eberhardt
bdbce1c4c9
Fixes and EditorProps for plant reproduction
2016-09-01 23:54:27 -04:00
Sven Eberhardt
61b75f002f
Add extra clonk skins to skin selection menu in editor props
2016-08-27 19:04:50 -04:00
Sven Eberhardt
83a5034f63
Add inscription property to guideposts
...
Now you can set a guidepost message in the editor!
2016-08-23 02:08:12 -04:00
Sven Eberhardt
5db45c0f47
Merge branch 'master' into qteditor
2016-08-06 21:45:19 -04:00
Clonkonaut
b3b8e01f60
Another decorative deciduous tree by Foaly.
2016-07-25 17:26:33 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Clonkonaut
c77ab10b55
Added an additional guidepost, a decorative object by Nachtfalter.
2016-06-21 19:15:57 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
aa152bf899
move mime skin/portrait from boomshire to decoration folder
...
This makes it available for multiple rounds.
2016-01-16 13:27:24 +01:00
Maikel de Vries
5abd033e1b
reduce size of empty overlay for alternative skins
...
Somehow that file was massive in size (400+ kb) for no apparent reason.
2016-01-11 18:47:00 +01:00
Maikel de Vries
9bc7ccd953
remove backpack for NPCs with an alternative skin
2016-01-11 18:43:40 +01:00
Maikel de Vries
c8d1cb9a1c
add NPC skins YoungsterBlond and MaleDarkHair
2016-01-11 18:39:24 +01:00
Sven Eberhardt
2e4da5077d
Add dark skinned alt clonk skin [by Marky, CC-BY-3.0]
2016-01-09 11:09:10 -04:00
Sven Eberhardt
dfe81b622a
Alt clonk skins: Fix youngster portrait
2016-01-09 11:09:10 -04:00
Sven Eberhardt
3d98b8355c
Alt clonk skins: hardcode clonk colors
2016-01-09 11:09:09 -04:00
Maikel de Vries
09b61246f0
add several clonk skins for NPCs by Marky
2016-01-06 19:03:59 +01:00
Nicolas Hake
2723ef5516
Remove definition-local descriptions
...
These descriptions wouldn't be displayed anywhere anyway, so we don't
need them.
2015-12-29 17:58:44 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
...
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
...
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
c247d6f145
added new chest model + alternative skins
...
The chest is a pretty important object and something a player sees over and over again. This patch adds some detail to the mesh which should look better with the new lighting we have. Additionally, the texture's resolution has been bumped up a little.
2015-11-20 20:05:53 +01:00
Clonkonaut
a01d7572c1
Merged the three new trees and the correct normals for Coniferous2 and 3 from the milestone repository.
...
Tree_Deciduous into Objects
Deco_Tree_Deciduous2 into Decoration
Deco_Tree_Deciduous2 into Decoration
2015-10-25 13:43:54 +01:00
Maikel de Vries
56d228b6e4
add scorches to Decoration.ocd
2015-10-11 12:11:49 +02:00
Clonkonaut
acec73dd51
New global const FIRE_LIGHT_COLOR. Added fire light color to various objects.
2015-10-07 23:26:03 +02:00
Armin Burgmeier
651dadccb2
Convert hat and windmill rocket meshes to new coordinate space
...
Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Clonkonaut
8054297cf3
Boomshire: Overhaul, added lights ( #1269 ), map fixes ( #1262 ), new decoration and ambience!
2015-10-05 23:48:29 +02:00
Clonkonaut
5f11cfd501
Added light radius to decoration light sources.
2015-10-05 23:46:52 +02:00
Sven Eberhardt
cedbeb1afb
Fix Pyrit's hat display in the storyline missions.
2015-10-03 21:11:18 -04:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
...
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Julius Michaelis
0df19491e7
Get rid of incorrect sRGB headers in png files.
...
libpng >1.6 keeps nagging because of that.
Quick bash script to do so:
find . -name *.png \
| while read f; do
n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
if [[ $n -gt 0 ]]; then
git add "$f"
else
git checkout "$f"
fi
done
2015-09-12 21:27:53 +09:00
Sven Eberhardt
49c5b22591
Remove some empty graphics files.
2015-01-17 18:22:06 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
1fa2cffe4b
moved crashed airplane skin to Decoration.ocd
...
This allows other scenarios to use the skin besides DarkCastle
2014-10-24 18:05:03 +02:00
Maikel de Vries
7f6bf8c359
Chine.ocs: golden cannon with infinite ammo
2014-09-23 19:44:51 +02:00
Sven Eberhardt
84cc072405
TreasureHunt storyline integration: Intro, Outro, NPCs
2014-09-21 21:49:03 +02:00
Maikel de Vries
ae1b0ca383
make cave mushrooms look frozen
2014-08-23 18:43:05 +02:00
Sven Eberhardt
46d9162d56
Fix typo in chemical lab ruin name
2014-08-05 17:02:18 +02:00