Commit Graph

1053 Commits (2e0b00a5e02fb787cf8672eb9350f19532dd3ccf)

Author SHA1 Message Date
Armin Burgmeier 2e0b00a5e0 Change .c4b extension to .ocb 2011-03-13 17:06:23 +01:00
Armin Burgmeier 3a9556f1a3 Change .c4m extension to .ocm 2011-03-13 17:01:53 +01:00
Armin Burgmeier c61e92ec98 Change .c4i extension to .oci 2011-03-13 16:56:26 +01:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
Armin Burgmeier 2a2408f9a8 Change .c4p extension to .ocp 2011-03-13 16:39:48 +01:00
Armin Burgmeier eaf62f71f9 Change .c4f extension to .ocf 2011-03-13 16:38:33 +01:00
Armin Burgmeier 41a1b5867d Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Armin Burgmeier e282bf9a9c Change .c4s extension to .ocs 2011-03-13 16:11:55 +01:00
Armin Burgmeier 085acf3d9a Remove .c4k icon 2011-03-13 16:01:34 +01:00
Armin Burgmeier c69e2c9248 Remove .c4x icon 2011-03-13 16:01:34 +01:00
Günther Brammer 6912b118e5 If boost uses static_assert, do not make static_assert use boost 2011-03-11 14:58:58 +01:00
David Dormagen e30811c7c2 removed obsolete FnIncinerate 2011-03-12 22:10:28 +01:00
David Dormagen fa733be978 FirePhase fix and further performance improvements on the fire effect
that means it looks sooo GWE now.
2011-03-12 20:49:36 +01:00
David Dormagen 5577766ab1 line endings fixed 2011-03-12 19:29:25 +01:00
David Dormagen 3bd3a1fcbb most of the fire stuff removed from the engine 2011-03-12 18:38:47 +01:00
Armin Burgmeier 52c2227cef Merge 2011-03-12 14:12:14 +01:00
Armin Burgmeier fd2b981547 Backed out changeset: b019ea52537e
Breaks build with more recent jpeglib such as used by nightly builds
2011-03-12 14:12:04 +01:00
Armin Burgmeier 68c214dd98 Make player file saving work again 2011-03-12 13:55:05 +01:00
Armin Burgmeier 6e025ee4ec Remove C4Group sort order for files no longer used in OC 2011-03-12 13:55:01 +01:00
Julius Michaelis 0d804cad50 Workaround a jpeglib 6b weirdness 2011-03-09 00:01:27 +01:00
Nicolas Hake 894fefa8c9 Remove unconditional infinite loop in C4GameObjects 2011-03-08 17:54:12 +01:00
Nicolas Hake b332e73ba3 C4Group: Fix FindNextEntry
The char* parametered FindNextEntry didn't pass the last found
filename to its implementation, so it always found the first file
matching the wildcard
2011-03-08 17:53:30 +01:00
Günther Brammer c009851ce2 Script: Remove unused category parameter from GetDefinition
While at it, also remove it from the internal function and a bunch of dead
code from C4IDList.
2011-03-07 21:26:56 +01:00
Günther Brammer 8323f6c01d Add a standalone C4Script interpreter 2011-03-05 17:40:22 +01:00
Günther Brammer 89413fcd6e Move some code out of C4ScriptHost.cpp 2011-03-05 17:36:16 +01:00
Günther Brammer de626b18aa Script: Only show error messages in the Log 2011-03-05 16:50:22 +01:00
Günther Brammer 39276c6fd1 Check all pointers to PropLists in c4values in debug engines
This can find some refcounting errors by verifying that the proplist did
not get deleted before it is used.
2011-02-06 22:30:31 +01:00
Günther Brammer 75dc49e746 Replace Objects.ObjectNumber with C4PropListNumbered::CheckPropList
There's no need to go through the entire object list to get an object
number, so convert most usages of ObjectNumber(obj) with obj->Number. Add a
new method to check proplist pointers for debugging purposes to
C4PropListNumbered.
2011-02-06 01:59:49 +01:00
Günther Brammer a7615ddced Make C4PropListNumbered global data static members of the class
Previously, this was in ::Game and ::Objects. Both classes still work on
that data, but not as much as before.
2011-03-05 03:32:51 +01:00
Günther Brammer f4ee636072 Remove some redundant Default methods
Using the same method for the constructing and clearing an instance just
leads to leaks and subtle bugs.
2011-03-05 03:24:11 +01:00
Günther Brammer 01e9dce9ce Store C4ComponentHost filenames in StdCopyStrBufs 2011-03-05 02:45:27 +01:00
Günther Brammer 8ff6ae847c C4Group::LoadEntry takes pointer instead of non-const reference 2011-03-05 02:44:26 +01:00
Günther Brammer 28a154dcdf Drop unused third C4LangStringTable::ReplaceStrings parameter 2011-03-05 01:05:36 +01:00
Günther Brammer 609b9bbe93 Fold C4ComponentHost::Default() into C4ComponentHost::C4ComponentHost() 2011-03-05 01:03:09 +01:00
Günther Brammer 6eebaeaac8 Fold C4AulScript::Default() into C4AulScript::C4AulScript() 2011-03-04 15:20:21 +01:00
Günther Brammer 60dcd65708 Languages.GetPackGroup creates a new GroupSet containing the original group
Just moves some code from C4ComponentHost to C4Language.
2011-02-07 03:37:35 +01:00
Julius Michaelis 98717a4051 C4Script: Remove obsolete function GetSystemTime 2011-03-05 14:25:37 +01:00
Günther Brammer 374d8e743b C4Group: Error message for Open failing due to filename on the ignorelist 2011-03-04 03:49:39 +01:00
Günther Brammer 111df0392c Split C4Script.cpp into game functions and C4Script support functions 2011-03-04 13:49:41 +01:00
Nicolas Hake d82815087e win32/g++: Silence some format warnings 2011-03-04 00:40:17 +01:00
Nicolas Hake 73ec989261 win32: Avoid build error when using old SDK headers 2011-03-04 00:08:11 +01:00
Nicolas Hake 0800b3a209 StdBuf: change member order to silence g++ warnings 2011-03-04 00:02:43 +01:00
Günther Brammer 60ce34ad52 Remove redundant global pConfig 2011-03-03 17:11:03 +01:00
Günther Brammer 264009060c Script: Remove Method from function descs 2011-03-03 02:25:01 +01:00
Günther Brammer 45620c2b85 Move some C4AulDebug code into C4AulDebug 2011-03-03 00:58:43 +01:00
Günther Brammer 8749395a18 Use Nillable<void>() instead of C4VNull as the always-nil return value 2011-03-03 00:57:38 +01:00
Günther Brammer bdbe3beabf Optimize the template engine script function wrappers slightly 2011-03-02 23:42:34 +01:00
Günther Brammer e250312c26 Move C4DefList class into from C4Def.cpp/h to new C4DefList.cpp/h 2011-03-03 17:10:22 +01:00
Günther Brammer ed86af5f29 Script: Proplists with Object prototypes are also Objects 2011-03-02 14:12:06 +01:00
Günther Brammer 78c2c98dce c4group: new command "Pack To" which takes a target filename
This allows creating packed groups in a build directory without copying
the source files first.
2011-03-01 22:56:05 +01:00