Remove unconditional infinite loop in C4GameObjects

floating-point
Nicolas Hake 2011-03-08 17:54:12 +01:00
parent b332e73ba3
commit 894fefa8c9
1 changed files with 0 additions and 1 deletions

View File

@ -517,7 +517,6 @@ C4Value C4GameObjects::GRBroadcast(const char *szFunction, C4AulParSet *pPars, b
{
// call objects first - scenario script might overwrite hostility, etc...
C4Object *pObj;
::Objects.GRBroadcast(szFunction, pPars, fPassError, fRejectTest);
for (C4ObjectLink *clnk=::Objects.First; clnk; clnk=clnk->Next)
if ((pObj=clnk->Obj) && (pObj->Category & (C4D_Goal | C4D_Rule | C4D_Environment)) && pObj->Status)
{