forked from Mirrors/openclonk
Make player file saving work again
parent
6e025ee4ec
commit
68c214dd98
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@ -980,6 +980,8 @@ bool C4Player::Load(const char *szFilename, bool fSavegame, bool fLoadPortraits)
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C4Group hGroup;
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// Open group
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if (!Reloc.Open(hGroup, szFilename)) return false;
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// Remember filename
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SCopy(hGroup.GetFullName().getData(), Filename, _MAX_PATH);
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// Load core
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if (!C4PlayerInfoCore::Load(hGroup))
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{ hGroup.Close(); return false; }
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