Maikel de Vries
2b4e40e589
improve AI for defense rounds (boom attack path finding)
2018-01-21 09:44:48 +01:00
Maikel de Vries
e7354ac4b1
defense enemy: add bomber plane
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This is a first attempt at an AI flying an airplane and is still very basic.
2018-01-19 14:37:21 +01:00
Maikel de Vries
0086f236c1
defense goal: improve scoreboard, description and enemies
2018-01-19 14:37:21 +01:00
Maikel de Vries
3c9dc104b3
defense boom attack: fix destruction tracking
2018-01-14 15:26:27 +01:00
Maikel de Vries
705ab86078
defense: improve goal info and script, king of the hill scenario
2018-01-14 14:42:16 +01:00
Maikel de Vries
cb8eb3a4d5
fulfill defense goal if last active player is removed
2018-01-11 20:24:16 +01:00
Mark
f8f9a38ee3
Clonk: Constants for SetMeshTransformation layers
2017-11-23 20:38:11 +01:00
Maikel de Vries
5bf83b7d3f
IsProjectileTarget: make failsafe if projectile is nil and clean up
2017-11-22 17:18:41 +01:00
Julius Michaelis
c4cd9dda63
Set VIS_Editor in Library_Goal to avoid forgetting it in future goals
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Fixes #1932
2017-09-01 15:59:51 +02:00
Maikel de Vries
f98f12c863
defense boom attack: can be hit by more weapons
2017-06-26 17:19:13 +02:00
Maikel de Vries
ce0bb331f7
add function to set target to defense boom attack
2017-06-24 17:58:17 +02:00
Mark
c64670c7d5
Replace .control references
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Same argument as renaming the control effect. Is optional, though
2017-06-08 21:35:04 +02:00
Sven Eberhardt
d537617de4
Define general AI creature selection for vehicles in enemy spawn
2017-03-05 14:32:57 -05:00
Sven Eberhardt
fd5eb86e68
More detailed info icons for enemy spawns
2017-02-26 10:58:17 -05:00
Sven Eberhardt
50c52eea8c
Fix DefenseBoomAttack getting hit by own shooter if NoFriendlyFire is off
2017-02-25 23:19:06 -05:00
Sven Eberhardt
6f8368da93
Enemy spawn: Add rocket spawns
2017-02-25 20:24:46 -05:00
Maikel de Vries
5c8ed12c3f
correctly initialize script player in defense goal
2017-02-22 21:38:02 +01:00
Maikel de Vries
b58fc5e848
fix defense goal achievements
2017-02-20 21:09:14 +01:00
Maikel de Vries
45676eaa8b
defense goal: put a short break after a wave that ends when all opponents are killed
2017-02-19 11:29:18 +01:00
Maikel de Vries
60e0417dd2
defense enemy: refactor code for better overloading
2017-02-10 17:57:33 +01:00
Maikel de Vries
2be444c297
defense goal: clean up wave control
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Merge this into enemy control, which did handle most of the control stuff already.
2017-02-04 15:01:03 +01:00
Maikel de Vries
caca643c83
ai: add bomber and improve defense ai
2017-02-02 21:47:57 +01:00
Maikel de Vries
a61743a4d5
improve movement of defense boom attack
2017-02-02 21:47:56 +01:00
Maikel de Vries
d221289886
defense goal: fix awarding bonus after game has finished
2017-02-02 21:47:56 +01:00
Maikel de Vries
21f82e6c41
update defense enemies to new ai
2017-02-02 21:47:56 +01:00
Maikel de Vries
7d3062277a
ai: attack messages, logging and better target finding
2017-02-02 21:47:56 +01:00
Maikel de Vries
8ad872930b
rework AI: new effects, use effect target
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This is a big change but does make it possible to separate the different scripts into different definitions.
2017-02-02 21:47:55 +01:00
Maikel de Vries
8cc30baf02
add option to gravestone rule to fade them out
2017-01-18 18:21:12 +01:00
Maikel de Vries
5b796dd6d0
improve boom attack movement
2017-01-17 21:14:27 +01:00
Maikel de Vries
075f751a89
defense goal: scoring and achievements
2017-01-17 18:08:34 +01:00
Maikel de Vries
9466dd4b9b
move script player control to defense goal
2017-01-16 18:57:00 +01:00
Maikel de Vries
3b1dd87b8b
improvements to defense goal
2017-01-15 15:38:33 +01:00
Maikel de Vries
1f5f34b559
improve friendly fire rule to allow inclusion of objects
2017-01-15 15:38:33 +01:00
Maikel de Vries
e00f1e9672
fix aiming of defense boom attack
2017-01-15 15:38:32 +01:00
Maikel de Vries
6dc9850ebd
fix possible script error in boom attack
2017-01-15 15:38:32 +01:00
Maikel de Vries
18a313c962
add defense ai control object
2017-01-15 15:38:32 +01:00
Maikel de Vries
eec8127e8a
add defense boom attack object
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This is the standard wave attack weapon and is part of the goal in some sense.
2017-01-15 15:38:32 +01:00
Maikel de Vries
a03c67a7a2
add defense wave control object
2017-01-15 15:38:32 +01:00
Maikel de Vries
7a8032e96d
add defense enemy control object
2017-01-15 15:38:32 +01:00
Maikel de Vries
1063610369
add defense goal
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This is the goal in defense scenarios and controls the waves. In the future a league interface can also be build. The goal is to adapt the existing defense scenarios to this format (mostly internal changes and infinite waves). Also this should allow for easier creation of defense scenarios.
2017-01-15 15:38:32 +01:00