David Dormagen
241ea62d0f
added new explosion effect based on Matthi's explosion with the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
1a7cd51bab
changed Boompack to use the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
0d8603bbe5
renamed Thrust particle to FireDense to give a better impression of the actual GFX
2013-11-26 21:25:03 +01:00
David Dormagen
6c0fb4e4b8
moved Boompack/Thrust particle to Effects.ocd
2013-11-26 21:25:02 +01:00
David Dormagen
76fecd1fb4
changed ItemSpark to use the new particle system
2013-11-26 21:25:02 +01:00
David Dormagen
28f2aa85ff
renamed Particle_WoodChip to Particles_WoodChip for consistency
2013-11-26 21:25:02 +01:00
David Dormagen
81924b1503
adapted Air particle and usages to new particle system
2013-11-26 21:25:02 +01:00
David Dormagen
55fc0f6dd7
removed legacy entries from SphereSpark/Particle.txt
2013-11-26 21:25:01 +01:00
David Dormagen
9b9050ebf4
moved Air particle from WindBag to Effects
2013-11-26 21:25:01 +01:00
David Dormagen
9f8190064c
removed usage of non-existant "Splash" particle
2013-11-26 21:25:00 +01:00
David Dormagen
328bf6d330
updated ParkourCheckpoint to use the new particle system; renamed "PSpark" to "SphereSpark"; moved CheckPoint/PSpark to Effects/PSpark
2013-11-26 21:25:00 +01:00
David Dormagen
913f746ffe
adjusted WoodChip particle and usages to new particle system and moved WoodChip particle to proper place (not only used by the axe..)
2013-11-26 21:25:00 +01:00
David Dormagen
c3c48b1456
adapted Wave particle and usages to new particle system
2013-11-26 21:25:00 +01:00
David Dormagen
40b84704fe
adapted Trajectory particle and occurences to new particle system
2013-11-26 21:24:59 +01:00
David Dormagen
3ffa87dd02
adapted StarSpark particle and occurences to new particle system
2013-11-26 21:24:59 +01:00
David Dormagen
c17ec80039
removed particle "EngineSmoke" (use "Smoke" now)
2013-11-26 21:24:58 +01:00
David Dormagen
ced4734035
removed the MaterialParticle and added missing Particles.c to System.ocg
2013-11-26 21:24:58 +01:00
David Dormagen
b101a0d756
adapted all magic particles and usages to new particle system
2013-11-26 21:24:58 +01:00
David Dormagen
2139e950f1
adapted Flash particle and usages to new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
defc8f4f3b
adapted Fire particle and usaged to the new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
a5c8489059
adapted EngineSmoke particle and usages to the new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
908e3fb424
adapted Cloud particle and usages to the new particle system
2013-11-26 21:24:56 +01:00
David Dormagen
a4d27cd9a9
replaced Dust and Dust2 usages with new particle system
2013-11-26 21:24:56 +01:00
Gabriel
166c193749
Added new construction site sign graphics.
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Each one is unique thanks to the unlimited power of random rotation. Hammer symbol as overlay for better customizability.
Signed-off-by: Tobias Zwick <newton@westnordost.de>
2013-11-11 02:24:20 +07:00
Tobias Zwick
6b164fba97
add localization for communication with the league
2013-11-06 15:08:39 +07:00
Tobias Zwick
8da7c6b20f
add internationalization for responses from the masterserver/league server
2013-11-06 13:35:27 +07:00
Sven Eberhardt
780eeb1b95
Fix enemy find ranges of EnemyAI.
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Someone changed the Find_-functions to use local coordinates. The enemy AI used cached FindObjects parameters, which didn't work so well with this change.
2013-11-03 19:01:30 +01:00
Maikel de Vries
c0f76f691b
Lighning uses new particle system -> no lag
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It still looks not that good, so an artist is requested!
2013-11-02 13:37:52 +01:00
Maikel de Vries
746051b6e9
Balloon now producible in inventors lab
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Also added to Gem Grabbers, note that the balloon needs cloth and is still impossible to produce therefore.
2013-11-02 12:18:08 +01:00
Maikel de Vries
2686cfd6f0
Fixed a runtime error for melting ice
2013-10-28 11:39:41 +01:00
Maikel de Vries
994f45f521
Fix a runtime error in DarkCastle
2013-10-25 17:32:53 +02:00
Martin Plicht
dd44c32e14
Remove some duplicate functions from scripts
2013-10-14 07:21:12 +02:00
Martin Plicht
20404fefc4
Tree_Coniferous_Burned: Call KeepArea using ->~ since Tree_Coniferous_Burned does not actually have KeepArea (not including Library_Plant)
2013-10-14 07:12:38 +02:00
Martin Plicht
c7d24b4bbe
Use nil instead of 0 in DynamiteBox arrays initialization
2013-10-14 07:00:28 +02:00
Maikel de Vries
7789f9586a
Replaced IronPeak Landscape.txt with Map.c
2013-10-13 11:34:45 +02:00
Maikel de Vries
a92331951e
Introduced Map Script for Gold Rush
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Also did a few minor changes to the scenario script
2013-10-13 09:52:11 +02:00
Maikel de Vries
f209d1352c
Clean up airship script and use float procedure to move the ship
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This removes some functionality which I will implement later, but provides a better basis to build upon.
2013-10-07 19:32:41 +02:00
Maikel de Vries
1118a31752
Fixed a OCScript runtime error for the lightning strike
2013-10-07 19:10:25 +02:00
Maikel de Vries
9e8dd57dbb
Disabled scaling and hangling under water, fixed vertices for swimming clonk
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Please note that the dive animation is putting the clonk to low compared to its center this should be fixed by one of the OC modelers.
2013-10-06 14:55:48 +02:00
Sven Eberhardt
fbdd4f7d6b
Fix double-add of flags to linked flags list if flags make up a circle with an even number of elements >2. This would cause an error message somewhere in the power system.
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e.g.:
for (var a=0; a<360; a+=360/18) CreateObject(WindGenerator,Sin(a,450)+500,Cos(a,450)+500,player);
The algorithm is still weird. Why are three lists needed to traverse the graph of connected flags?
2013-10-06 11:47:32 +02:00
Maikel de Vries
7f9f40a1f5
Renamed Settlement.ocf to Missions.ocf
2013-10-05 17:39:14 +02:00
Sven Eberhardt
2f37347b09
Auto-unstick produced vehicles from landscape by moving them upwards a bit.
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Thanks to Ann for reporting this!
2013-10-05 16:11:03 +02:00
Maikel de Vries
f94a306f55
Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf
2013-10-05 11:07:49 +02:00
Maikel de Vries
b2ac11c326
Fixed Loc_Wall behavior in FindLocation.c
2013-10-04 20:58:47 +02:00
Maikel de Vries
d280bff611
Fixed cloud raining and lightning in tunnels
2013-10-04 17:16:44 +02:00
Maikel de Vries
c27d6c3b79
Fix home base material for Gem Grabbers
2013-10-04 16:52:20 +02:00
Maikel de Vries
7de2d7f617
Add new scenario Gem Grabbers to Worlds.ocf
2013-10-04 15:39:37 +02:00
Maikel de Vries
ae6bafe292
Added scenario folder Worlds.ocf
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We are starting to have too many settlement scenarios for one folder. This folder will contain all settlement scenarios with simple goals like mining, production or expansion. And these scenarios should all have dynamic maps and should be playable even after goal completion.
I will add the scenarios Gold Rush, Iron Peak and Conquest of Krakatoa and maybe other later, once I am done adjusting them.
2013-10-04 15:38:33 +02:00
Maikel de Vries
1ca9de2f51
Fixed cloud issues: shading, alpha, movement, lightning
2013-10-04 12:48:01 +02:00
Maikel de Vries
0c497d2b95
Airplane can be produced at the shipyard
2013-10-04 10:46:31 +02:00