Commit Graph

2760 Commits (241ea62d0ff61aaf5ac9bf220b08695c8f4bcfea)

Author SHA1 Message Date
David Dormagen 241ea62d0f added new explosion effect based on Matthi's explosion with the new particle system 2013-11-26 21:25:03 +01:00
David Dormagen 1a7cd51bab changed Boompack to use the new particle system 2013-11-26 21:25:03 +01:00
David Dormagen 0d8603bbe5 renamed Thrust particle to FireDense to give a better impression of the actual GFX 2013-11-26 21:25:03 +01:00
David Dormagen 6c0fb4e4b8 moved Boompack/Thrust particle to Effects.ocd 2013-11-26 21:25:02 +01:00
David Dormagen 76fecd1fb4 changed ItemSpark to use the new particle system 2013-11-26 21:25:02 +01:00
David Dormagen 28f2aa85ff renamed Particle_WoodChip to Particles_WoodChip for consistency 2013-11-26 21:25:02 +01:00
David Dormagen 81924b1503 adapted Air particle and usages to new particle system 2013-11-26 21:25:02 +01:00
David Dormagen 55fc0f6dd7 removed legacy entries from SphereSpark/Particle.txt 2013-11-26 21:25:01 +01:00
David Dormagen 9b9050ebf4 moved Air particle from WindBag to Effects 2013-11-26 21:25:01 +01:00
David Dormagen 9f8190064c removed usage of non-existant "Splash" particle 2013-11-26 21:25:00 +01:00
David Dormagen 328bf6d330 updated ParkourCheckpoint to use the new particle system; renamed "PSpark" to "SphereSpark"; moved CheckPoint/PSpark to Effects/PSpark 2013-11-26 21:25:00 +01:00
David Dormagen 913f746ffe adjusted WoodChip particle and usages to new particle system and moved WoodChip particle to proper place (not only used by the axe..) 2013-11-26 21:25:00 +01:00
David Dormagen c3c48b1456 adapted Wave particle and usages to new particle system 2013-11-26 21:25:00 +01:00
David Dormagen 40b84704fe adapted Trajectory particle and occurences to new particle system 2013-11-26 21:24:59 +01:00
David Dormagen 3ffa87dd02 adapted StarSpark particle and occurences to new particle system 2013-11-26 21:24:59 +01:00
David Dormagen c17ec80039 removed particle "EngineSmoke" (use "Smoke" now) 2013-11-26 21:24:58 +01:00
David Dormagen ced4734035 removed the MaterialParticle and added missing Particles.c to System.ocg 2013-11-26 21:24:58 +01:00
David Dormagen b101a0d756 adapted all magic particles and usages to new particle system 2013-11-26 21:24:58 +01:00
David Dormagen 2139e950f1 adapted Flash particle and usages to new particle system 2013-11-26 21:24:57 +01:00
David Dormagen defc8f4f3b adapted Fire particle and usaged to the new particle system 2013-11-26 21:24:57 +01:00
David Dormagen a5c8489059 adapted EngineSmoke particle and usages to the new particle system 2013-11-26 21:24:57 +01:00
David Dormagen 908e3fb424 adapted Cloud particle and usages to the new particle system 2013-11-26 21:24:56 +01:00
David Dormagen a4d27cd9a9 replaced Dust and Dust2 usages with new particle system 2013-11-26 21:24:56 +01:00
Gabriel 166c193749 Added new construction site sign graphics.
Each one is unique thanks to the unlimited power of random rotation. Hammer symbol as overlay for better customizability.

Signed-off-by: Tobias Zwick <newton@westnordost.de>
2013-11-11 02:24:20 +07:00
Tobias Zwick 6b164fba97 add localization for communication with the league 2013-11-06 15:08:39 +07:00
Tobias Zwick 8da7c6b20f add internationalization for responses from the masterserver/league server 2013-11-06 13:35:27 +07:00
Sven Eberhardt 780eeb1b95 Fix enemy find ranges of EnemyAI.
Someone changed the Find_-functions to use local coordinates. The enemy AI used cached FindObjects parameters, which didn't work so well with this change.
2013-11-03 19:01:30 +01:00
Maikel de Vries c0f76f691b Lighning uses new particle system -> no lag
It still looks not that good, so an artist is requested!
2013-11-02 13:37:52 +01:00
Maikel de Vries 746051b6e9 Balloon now producible in inventors lab
Also added to Gem Grabbers, note that the balloon needs cloth and is still impossible to produce therefore.
2013-11-02 12:18:08 +01:00
Maikel de Vries 2686cfd6f0 Fixed a runtime error for melting ice 2013-10-28 11:39:41 +01:00
Maikel de Vries 994f45f521 Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
Martin Plicht dd44c32e14 Remove some duplicate functions from scripts 2013-10-14 07:21:12 +02:00
Martin Plicht 20404fefc4 Tree_Coniferous_Burned: Call KeepArea using ->~ since Tree_Coniferous_Burned does not actually have KeepArea (not including Library_Plant) 2013-10-14 07:12:38 +02:00
Martin Plicht c7d24b4bbe Use nil instead of 0 in DynamiteBox arrays initialization 2013-10-14 07:00:28 +02:00
Maikel de Vries 7789f9586a Replaced IronPeak Landscape.txt with Map.c 2013-10-13 11:34:45 +02:00
Maikel de Vries a92331951e Introduced Map Script for Gold Rush
Also did a few minor changes to the scenario script
2013-10-13 09:52:11 +02:00
Maikel de Vries f209d1352c Clean up airship script and use float procedure to move the ship
This removes some functionality which I will implement later, but provides a better basis to build upon.
2013-10-07 19:32:41 +02:00
Maikel de Vries 1118a31752 Fixed a OCScript runtime error for the lightning strike 2013-10-07 19:10:25 +02:00
Maikel de Vries 9e8dd57dbb Disabled scaling and hangling under water, fixed vertices for swimming clonk
Please note that the dive animation is putting the clonk to low compared to its center this should be fixed by one of the OC modelers.
2013-10-06 14:55:48 +02:00
Sven Eberhardt fbdd4f7d6b Fix double-add of flags to linked flags list if flags make up a circle with an even number of elements >2. This would cause an error message somewhere in the power system.
e.g.:
for (var a=0; a<360; a+=360/18) CreateObject(WindGenerator,Sin(a,450)+500,Cos(a,450)+500,player);

The algorithm is still weird. Why are three lists needed to traverse the graph of connected flags?
2013-10-06 11:47:32 +02:00
Maikel de Vries 7f9f40a1f5 Renamed Settlement.ocf to Missions.ocf 2013-10-05 17:39:14 +02:00
Sven Eberhardt 2f37347b09 Auto-unstick produced vehicles from landscape by moving them upwards a bit.
Thanks to Ann for reporting this!
2013-10-05 16:11:03 +02:00
Maikel de Vries f94a306f55 Move scenarios Gold Rush, Iron Peak, Krakatoa and AcidGoldMine to Worlds.ocf 2013-10-05 11:07:49 +02:00
Maikel de Vries b2ac11c326 Fixed Loc_Wall behavior in FindLocation.c 2013-10-04 20:58:47 +02:00
Maikel de Vries d280bff611 Fixed cloud raining and lightning in tunnels 2013-10-04 17:16:44 +02:00
Maikel de Vries c27d6c3b79 Fix home base material for Gem Grabbers 2013-10-04 16:52:20 +02:00
Maikel de Vries 7de2d7f617 Add new scenario Gem Grabbers to Worlds.ocf 2013-10-04 15:39:37 +02:00
Maikel de Vries ae6bafe292 Added scenario folder Worlds.ocf
We are starting to have too many settlement scenarios for one folder. This folder will contain all settlement scenarios with simple goals like mining, production or expansion. And these scenarios should all have dynamic maps and should be playable even after goal completion.

I will add the scenarios Gold Rush, Iron Peak and Conquest of Krakatoa and maybe other later, once I am done adjusting them.
2013-10-04 15:38:33 +02:00
Maikel de Vries 1ca9de2f51 Fixed cloud issues: shading, alpha, movement, lightning 2013-10-04 12:48:01 +02:00
Maikel de Vries 0c497d2b95 Airplane can be produced at the shipyard 2013-10-04 10:46:31 +02:00