Martin Plicht
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250d42fbff
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Fix C4AulScriptContext::dump so it does not call itself -.-
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2010-01-13 19:20:42 +01:00 |
Martin Plicht
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6333f0e6ba
|
Add a NULL check in C4AulScriptContext::ReturnDump and restore put AB_DEBUG chunk before AB_RETURN
|
2010-01-13 18:42:15 +01:00 |
Martin Plicht
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f1b615e7ec
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Merge default into debug
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2010-01-13 18:07:58 +01:00 |
Armin Burgmeier
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fb95c3af2e
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Merge mesh into default
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2010-01-04 01:10:31 +01:00 |
Sven Eberhardt
|
23a206ccdd
|
implement *Mouse*Wheel1Up/Down for player controls
implement mouse wheel viewport zoom as async PlayerControl
|
2009-12-31 18:20:45 +01:00 |
Sven Eberhardt
|
6b89a5dd57
|
engine support for Drag+Drop in script (WIP)
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2009-12-30 20:16:32 +01:00 |
Nicolas Hake
|
1c11c4dd34
|
Merged PlrCtrl into default
|
2009-12-17 14:06:24 +01:00 |
Nicolas Hake
|
963dbe463b
|
#57: Ensure global variable "Action" exists before assigning
|
2009-12-14 14:16:09 +01:00 |
Tobias Zwick
|
edec15d64f
|
merge
|
2009-11-30 17:24:14 +01:00 |
mizipzor
|
a53dae0c1b
|
Fixed compilation in MSVC2010
|
2009-11-25 19:38:54 +01:00 |
Nicolas Hake
|
1a933780d4
|
Fix assertion and crash on game teardown (#37, #42)
Also, the build works on linux again. Whee!
|
2009-11-25 16:04:32 +01:00 |
Nicolas Hake
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9ef7fc0d96
|
Script: Expose string tables at runtime
Use Translate(string) to access the translation
|
2009-11-12 16:57:37 +01:00 |
Armin Burgmeier
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49e607bab0
|
Added includes and forward declarations, fixing the build
|
2009-10-26 00:09:34 +01:00 |
Nicolas Hake
|
8736ab11bc
|
Script: Allow \n, \x??, \??? escapes
|
2009-10-21 04:34:15 +02:00 |
Nicolas Hake
|
86e52a9295
|
#24: C4Script: Allow strings of arbitrary length
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2009-10-21 03:41:55 +02:00 |
Nicolas Hake
|
52bde5a579
|
Remove BIG_C4INCLUDE define
|
2009-10-20 06:21:12 +02:00 |
Richard Gerum
|
0dac409510
|
merged default into mesh
|
2009-10-14 16:42:23 +02:00 |
Sven Eberhardt
|
af8a4d56b7
|
silenced some msvc warnings
|
2009-10-13 20:41:57 +02:00 |
Tobias Zwick
|
f584896446
|
merge
|
2009-10-08 20:51:31 +02:00 |
Armin Burgmeier
|
406dc7c734
|
Implement perspective rendering
|
2010-02-06 18:33:30 +01:00 |
Armin Burgmeier
|
778ec7278f
|
Merged default into mesh
|
2009-09-19 13:13:10 -04:00 |
Günther Brammer
|
8cbadabef2
|
C4Value: 0 can be converted to everything, just as nil
This should give us the best of both ways: Everybody can keep using 0 as a
nullpointer, but 0 and nil are still distinguishable.
|
2009-09-05 17:54:56 +02:00 |
Günther Brammer
|
e25ae9ef9f
|
C4Script: add do-while-loop
A very old feature request.
|
2009-08-28 04:44:53 +02:00 |
Armin Burgmeier
|
4fa029df2c
|
Merged default into mesh
|
2009-08-27 21:35:55 -04:00 |
Günther Brammer
|
6c61db0fab
|
Recognize global constants even if they begin a statement
Feuermonster reported that
static const foo = 0;
func bar() { foo = 5; }
resulted in a confusing error message.
|
2009-08-26 16:59:00 +02:00 |
Günther Brammer
|
0254addc90
|
Fix DebugRec
|
2009-08-25 17:50:51 +02:00 |
Armin Burgmeier
|
e2c68254a5
|
Added includes and forward declarations to headers
So that they can be included individually
|
2009-09-21 00:01:55 -04:00 |
Günther Brammer
|
9a8b5dd739
|
Replace BOOL by bool, TRUE by true, FALSE by false
|
2009-08-15 20:50:32 +02:00 |
Günther Brammer
|
f0adbfe5b4
|
C4Value: Document the reasons for HasBaseArray
|
2009-08-15 14:15:10 +02:00 |
Günther Brammer
|
7621c97b92
|
Remove backward compatibility to very old saved C4ValueLists
|
2009-08-12 19:55:09 +02:00 |
Sven Eberhardt
|
df6010a148
|
merge
|
2009-08-12 17:27:43 +02:00 |
Nicolas Hake
|
276a5abfed
|
Removed default-this object parameter from a lot of functions
|
2009-08-12 22:44:09 +02:00 |
Günther Brammer
|
572d00c32e
|
Move all source files
This might make stuff easier to find.
|
2009-08-10 17:59:18 +02:00 |