Commit Graph

4231 Commits (12ffe6ab9c1e18fe7ea10816fc1d08e2c98c7d0f)
 

Author SHA1 Message Date
Bernhard Bonigl 12ffe6ab9c Removed overlooked Tube-Updates 2012-04-22 18:48:38 +02:00
Bernhard Bonigl b52dafc7b2 Cleaned up ClonkControls a bit and added more Comments.
Removed unused function HUDShowItems
2012-04-22 18:44:28 +02:00
Bernhard Bonigl 27dbd170dc Cleaned up HUD-Controller code. 2012-04-22 18:11:52 +02:00
Felix Wagner 4546c4a9f9 Fixed hit sound for metal. 2012-04-22 14:21:22 +01:00
Maikel de Vries 45905c013d Prevent dead corpses from burning
Eternal fires appear for C4D_Living && !GetAlive() && NoBurnDecay.
2012-04-22 15:15:04 +02:00
Maikel de Vries 3768206cc6 Contact incineration in Fire effect takes into account containers and layers
This was already in the engine before(at least the containers), and makes much more sense.
However, it's useful to think about how ClosedContainers and Extinguish should work.
2012-04-22 13:08:54 +02:00
Armin Burgmeier ccbc7aebc8 Fix missing object bug in Crash.ocs, create windmill in DoInit() 2012-04-22 01:06:25 +02:00
Felix Wagner e9010b81e9 Construction preview: combining, Elevator: combine two for SUPER elevator 2012-04-22 00:00:41 +01:00
Armin Burgmeier 8c49c3a7f7 Use Anim_R to synchronize rotation and animation of the windgenerator 2012-04-22 00:55:44 +02:00
Armin Burgmeier 90dc9abbcd Add Anim_R as a AVP for mesh animations 2012-04-22 00:22:05 +02:00
David Dormagen f1be189aa9 windmill now works without creator too 2012-04-22 00:07:02 +02:00
David Dormagen 1150d2afa3 windmill in crash landing fixed 2012-04-22 00:06:33 +02:00
David Dormagen 7179d2635b removed unused callbacks in the wind generator 2012-04-21 21:22:32 +02:00
David Dormagen 2cecc74e48 wind generator checks more than one point for wind, added invisible helper object so that the wings can get obstructed 2012-04-21 21:09:16 +02:00
Bernhard Bonigl 705b19fefd Merged Controls into default 2012-04-21 17:18:37 +02:00
Bernhard Bonigl c836de2092 Reverted Trees offset to normal.
Backed out changeset: 3e1d78fa02b9
2012-04-21 17:11:49 +02:00
Günther Brammer 075bc3b866 gtk: fix build with glib older than 2.30 2012-04-20 21:09:17 +02:00
Maikel de Vries f767091f7b Typo in string table of Seeds.ocd 2012-04-18 23:34:14 +02:00
Julius Michaelis 185a338819 Change first parameter of PlaceVegetation and PlaceAnimal, so they accept "overloaded" definitions like PlaceVegetation({Prototype=Mushroom, Placement=1}) 2012-04-18 15:23:35 +02:00
Günther Brammer 7632c823fe gtk: Drop compatibility with GTK versions older than 2.18 2012-04-18 00:37:31 +02:00
Günther Brammer f0c545d773 gtk: Fix build with GTK versions older than 3.4 2012-04-18 00:31:48 +02:00
Günther Brammer 3596daad22 gtk: Make mousewheel scroll again 2012-04-17 22:45:11 +02:00
Bernhard Bonigl 293b3f80e8 Merged diverged Controls branches 2012-04-17 18:36:14 +02:00
Bernhard Bonigl de19c7432e Made ConstructionSites display material below
Added Stringtables for ConstructionSite
2012-04-17 18:18:28 +02:00
Bernhard Bonigl fa46079626 Added wireframe preview for Construction Site 2012-04-17 18:08:39 +02:00
Bernhard Bonigl e8ef7a9537 Made ConstructionSite compatible with dir-flipping-preview
Fixed ConstructionSite not removing on build fail
2012-04-17 18:08:23 +02:00
Bernhard Bonigl 4c38caaf27 Merged default into Controls 2012-04-17 17:37:52 +02:00
Bernhard Bonigl e4de68cd07 Wireframe Blitmode Documentation 2012-04-17 17:29:41 +02:00
Bernhard Bonigl 63f0a49614 Added new blitmode: GFX_BLIT_Wireframe 2012-04-17 17:29:29 +02:00
Sven Eberhardt 88da5ef5c6 GetPlayerControlAssignment: docs 2012-04-17 17:22:42 +02:00
Sven Eberhardt 80d5f01642 Added FnGetPlayerControlAssignment: Get key/button assigned to a control.
To be used by tutorial messages explaining controls.
2012-04-17 17:06:16 +02:00
Bernhard Bonigl bb4f4dedf6 Fixed potential error in ContentsMenu 2012-04-17 15:39:44 +02:00
Bernhard Bonigl 30ea077941 Chopping trees now takes mouse-position into account
Fixed Axe-Slashing display
2012-04-17 14:43:49 +02:00
Bernhard Bonigl 1d57376875 Set Trees offset to the bottom. They actually grow UP now, instead from the center outwards. 2012-04-17 14:28:55 +02:00
Bernhard Bonigl c6fe70d251 Fixed plants continuing growing after beeing chopped down 2012-04-17 14:28:37 +02:00
Bernhard Bonigl 657782cfb6 Fixed Conifers changing rotation on 100 Con instead on construction
StartGrowth now applies a random time-offset so trees don't grow simultanously.
2012-04-17 14:06:40 +02:00
Felix Wagner 5ba322b417 Fixed mixed up language 2012-04-16 21:36:52 +01:00
Maikel de Vries 16fa9cf341 Placement is now a property instead of DefCore value 2012-04-16 22:17:05 +02:00
Felix Wagner 366d96680a Rotate your buildings in the construction preview using Space! 2012-04-16 16:31:38 +01:00
Felix Wagner d973636cf8 + GetCalcDir() - returns -1 for DIR_Left, 1 for DIR_Right 2012-04-16 16:30:20 +01:00
Julius Michaelis 7b14dd8de7 Some doc translations and FX_Call_* documentation for Effects 2012-04-16 01:10:29 +02:00
Günther Brammer bc5e77d9d0 Simplify C4Game::FindObject
It isn't exposed to script anymore, and the internal users don't use most
features. This might even speed up lava-in-oil a bit.
2012-04-15 23:32:37 +02:00
Felix Wagner 6b2f3c6d40 + Ashes.ocm 2012-04-17 19:07:18 +01:00
Bernhard Bonigl 0bec0179e1 Fixed ProductionTime-Callback for real. 2012-04-15 18:45:43 +02:00
Bernhard Bonigl b7fba5ee29 Introduce RefuseTransfer(object) callback. Allows to refuse transfer out of a Container via ContentsMenu. 2012-04-15 18:32:38 +02:00
Bernhard Bonigl c2c9dfbeaa Removed now unused function and adapted Drag'n'Drop 2012-04-15 18:28:32 +02:00
Bernhard Bonigl 41188c7588 Fixed infinite content menu updates 2012-04-15 18:22:46 +02:00
Bernhard Bonigl a4c8b2c941 Fixed Contents-Menu Updating 2012-04-15 17:25:38 +02:00
Bernhard Bonigl c80970e37f Fixed bug in RemoveMenuItem 2012-04-15 17:14:54 +02:00
Bernhard Bonigl 98b67b1cdc Fixed Warnings in Producers 2012-04-15 17:14:43 +02:00