Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Sven Eberhardt
51ae849e36
Add HalfVehicle to TexMap.
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Otherwise the engine would add it and save a custom Material.ocg for every saved scenario and savegame.
2015-09-16 22:25:40 -04:00
Pyrit
576922dd5e
Fix holes in landscapes that used the Granite-rock entry before.
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Added Granite-granite with index 42 to the TEXMAP.TXT
2015-01-19 20:03:11 +01:00
Pyrit
742390fe92
Change default granite texture from rock to granite.
2015-01-16 01:03:11 +01:00
Sven Eberhardt
0d17310a7a
Ruby and Amethyst material moved to main Material.ocg
2014-07-12 12:33:01 +02:00
Sven Eberhardt
6e90e80c04
Add material Vehicle to TexMap to prevent unnucessery Material.ocg generation
2014-01-26 16:52:04 +01:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Sven Eberhardt
594cb89d91
Added SandDry to main TexMap.
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Having a default material not in the texture map is a bad idea because then it will be at a non-predictable index when used for map drawing.
2013-03-31 14:56:38 +02:00
Sven Eberhardt
13ead95b05
Cleanup main texture map. Remove unused and duplicate entries. Added Earth-earth.
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Only one scenario (Arena.ocf\Ruins.ocs) was using any of the duplicate entries.
The missing earth definition caused earth borders to liquid to be rectangular sometimes.
2013-02-11 21:21:31 +01:00
Pyrit
f4ffb8a237
new smooth sand texture
2012-08-20 20:19:45 +02:00
Felix Wagner
6b2f3c6d40
+ Ashes.ocm
2012-04-17 19:07:18 +01:00
Charles Spurrill
17e1b6ac88
Changed TEXMAP.txt to include topsoil and midsoil
2011-10-08 14:34:00 -07:00
Felix Wagner
3d768e0ff7
Gold be gone!
2011-10-05 22:33:00 +01:00
Felix Wagner
db6a446a6b
Kickoff for settlement: Gold ore inserted! Gold's on the hit list.
2011-10-01 06:07:25 +01:00
Peter Wortmann
049c1b8ba3
Water texture animation adjustments
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More distinct noise. Also increased the animation length so it's
less obvious that it only consists of three phases. Note that the
way animation is implemented, there is no extra cost for doing this.
2011-08-20 14:12:32 +01:00
Peter Wortmann
dd43ec8c64
Animated water texture
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Just noise, as the previous liquid shader by Günther. It's quite
hard to find the right compromise between making it too subtle and
starting to get a "blinking" look. This is now three phases at
300ms each.
2011-08-20 12:04:04 +01:00
Armin Burgmeier
41a1b5867d
Change .c4g extension to .ocg
2011-03-13 16:16:45 +01:00