forked from Mirrors/openclonk
Add HalfVehicle to TexMap.
Otherwise the engine would add it and save a custom Material.ocg for every saved scenario and savegame.shapetextures
parent
aac23e6bc7
commit
51ae849e36
|
@ -2,6 +2,7 @@
|
|||
# Index +128 for underground materials
|
||||
|
||||
1=Vehicle-none
|
||||
2=HalfVehicle-none
|
||||
|
||||
10=Tunnel-tunnel
|
||||
12=Tunnel-brickback
|
||||
|
|
Loading…
Reference in New Issue