Felix Wagner
29aa801eeb
Supposedly fixed endless javelin restoration in Tutorial 3. ( #553 )
2012-05-13 23:12:14 +01:00
Maikel de Vries
da4c683a03
Don't perform scripts after removing an object
2012-04-29 16:56:40 +02:00
Julius Michaelis
8dfeb8dfc2
Settlement Tutorial: Add lost binary files + minor fixes
2012-04-29 00:30:29 +02:00
Julius Michaelis
95ef462a10
Once upon a time... Settlement Tutorial!
2012-04-28 23:52:50 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
...
This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Maikel de Vries
a0f8f6bc51
Fixed interchange of weapons in tutorial 3 and 4 on death ( #665 )
2012-04-01 16:49:03 +02:00
Armin Burgmeier
f1fa4810c3
Fix a C4Script warning by declaring a parameter in an #appendto script
2012-03-10 15:59:34 +01:00
Felix Wagner
0051862213
For the sake of Eclipse: fixed various var declarations
2012-02-20 12:04:59 +00:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Julius Michaelis
d222e2b2eb
Update 1st tutorial's descriptions and fix its mechanics a little
2012-02-02 21:02:18 +01:00
Maikel de Vries
85cbefe808
Content menu can now handle the clonk's backpack
...
Also did some cleanup
2011-12-28 11:49:38 +01:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
...
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries
ebb5751d47
Tutorial4: Fixed losing weapons forever ( #667 )
2011-10-03 15:06:38 +02:00
Maikel de Vries
49bfc2aacb
Objects: Stonedoor damage now visible through cracks ( #669 )
...
Thanks to ringwaul for the graphics.
2011-10-03 14:04:38 +02:00
Charles Spurrill
5f3c881f19
Target ballon in tut 3 makes popping noise when shot
2011-10-01 09:27:24 -07:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
30e109b73a
Tutorial 4: Fixed item swith when dying ( #665 )
2011-10-01 10:41:53 +02:00
Maikel de Vries
fed64efa6d
Tutorial 2: Fixed blasting spot under ropeladder
2011-10-01 10:31:41 +02:00
Tobias Zwick
ac40c24899
resolved small problem in Tutorial2 because of random explosion shapes
2011-09-10 21:46:07 +02:00
Maikel de Vries
fe8e2cdfe2
Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
...
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries
ae0d956f4e
Scenarios: Fixed some brickedges
2011-09-02 22:32:06 +02:00
Maikel de Vries
ca1fc50b52
Engine: MapZoom defaults to 8
...
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick
ca3b42d83b
adjust most scenarios to have a mapzoom of 8
...
... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Tobias Zwick
fa700f475f
zoom gui objects according to viewport resolution
...
at 1280px width of the viewport, the gui objects (C4D_Foreground, mouse cursor, selection marks etc) are shown at 100%.
At resolutions above that, too. At 640px width, those graphics are rendered at 50% of the size, the graphics are never
rendered smaller (which makes 640x480 the smallest reasonable resolution for one player / 1280x1024 for four players).
The text is not zoomed, also not zoomed are message windows (those with portraits), only their position is adapted
2011-08-19 16:49:09 +02:00
Tobias Zwick
f025edb4a9
removed Portraits
...
+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
Tobias Zwick
a5a9e3b23a
new clonk-head graphics
2011-08-05 14:54:54 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
...
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries
173a95a878
Tutorials: Fixed AI movement for swordman
2011-06-02 17:15:58 +02:00
MimmoO
fb91c5061e
Fixed Backpack-bug, adjusted tutorial 1
2011-04-29 17:02:54 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00
Armin Burgmeier
eaf62f71f9
Change .c4f extension to .ocf
2011-03-13 16:38:33 +01:00