Commit Graph

117 Commits (088c9ad265ee74e9566545fa9cc2bf4d84e5c7ff)

Author SHA1 Message Date
David Dormagen 5cbaa697f0 changed power system to transfer power freely in a base and get rid of power lines
power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
Felix Wagner 32028fd903 Fixed elevator picture 2012-02-04 23:17:02 +00:00
Felix Wagner 313404e8b9 Bigger elevator 2012-02-02 02:25:36 +00:00
Felix Wagner 1f8ac47242 Elevator texture 2012-02-01 18:20:19 +00:00
Armin Burgmeier 4d7e645992 Remove alpha blending from elevator material script
The mesh does not use an alpha map anyway.
2012-01-31 21:26:43 +01:00
Maikel de Vries f57a8b8e3d Fixed elevator CreateShaft width off by one 2012-01-31 21:12:14 +01:00
Felix Wagner 01d71376ec Tweaks for the elevator 2012-01-29 19:16:01 +00:00
Felix Wagner 463deb976c Model for elevator 2012-01-29 18:38:09 +00:00
Felix Wagner a059f0f64a DisregardsKnowledge -> IgnoreKnowledge, NeedsRawMaterial -> NeedRawMaterial 2012-01-19 22:31:05 +00:00
Felix Wagner 0937b60ad6 Set foundry, sawmill and windmill to disregard knowledge (every product available) 2012-01-16 23:32:46 +00:00
Maikel de Vries a675400f8a Loam can be produced at the foundry with water
still need to display water needs
2012-01-12 19:23:35 +01:00
Felix Wagner cc37156db7 + Library_ElevatorControl, for all vehicle to be snatched by the elevator case 2012-01-11 02:02:59 +00:00
Felix Wagner 87a89e44b8 +Elevator, vehicle fetching not yet implemented 2012-01-10 16:49:29 +00:00
David Dormagen 90427fced6 Gold Idol is not C4D_Vehicle anymore 2011-12-30 03:22:38 +01:00
David Dormagen c478502977 Gold Idol changes to C4D_Vehicle on Initialize instead of Construction 2011-12-29 22:13:06 +01:00
David Dormagen 35acbb0764 Gold Idol added (temporary graphics) 2011-12-29 20:21:52 +01:00
David Dormagen 2c2cc44b15 GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
2011-12-29 16:06:12 +01:00
Maikel de Vries 93481ed972 Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Maikel de Vries 85cbefe808 Content menu can now handle the clonk's backpack
Also did some cleanup
2011-12-28 11:49:38 +01:00
Tobias Zwick f440b41e36 updated license info 2011-12-16 18:46:48 +01:00
Maikel de Vries 7371d37325 Content menu opens now for "IsContainer" 2011-12-08 23:26:18 +01:00
Maikel de Vries 6f5b2fe0bc Objects: Fixed automatic opening stone door for foes 2011-11-20 15:47:11 +01:00
Charles Spurrill 2a04127c2c wooden cabin Components defined properly; better texture 2011-10-26 13:41:03 -07:00
Charles Spurrill fbb8440b7e Sawmill animation is no longer jumpy 2011-10-20 14:05:26 -07:00
Felix Wagner 096c07a251 Sawmill added. Just push chopped trees in front of it. 2011-10-20 00:42:32 +01:00
Tobias Zwick e8a5a3645e updated licenses 2011-10-16 18:30:57 +02:00
Charles Spurrill f1d07f8449 Foundry only collects objects that are IsFuel() or IsFoundryIngredient() 2011-10-15 18:03:13 -07:00
Charles Spurrill 7139d6b4ad Fixed the collection chute/zone of the Foundry and Tools Workshop 2011-10-15 00:05:49 -07:00
Charles Spurrill aa7216aa49 Windmill tweaks and fixes 2011-10-14 23:04:16 -07:00
Felix Wagner 6c75d3f625 Windmill added. Enjoy your meal! 2011-10-15 02:47:24 +01:00
Felix Wagner 28441018f3 Renamed wind generator mesh files from wind mill to wind generator 2011-10-15 02:46:25 +01:00
Felix Wagner a183984efd foundry checks for IsFuel instead of hardcoding coal and wood 2011-10-15 02:46:53 +01:00
Daniel 79d44490b6 Liquid Pipe System Update 2011-10-12 00:32:46 +02:00
Charles Spurrill e568750d35 Added Gold Bar (3 nuggets to smelt) 2011-10-14 01:03:56 -07:00
Charles Spurrill 89ebfa9b92 Allow chest to be constructed 2011-10-13 23:22:10 -07:00
Charles Spurrill 619a1f6424 Fire comes out at the right spot for the foundry when metal pours 2011-10-13 23:00:10 -07:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries 33b79649e4 Objects: Fixed size and vertices of some structures 2011-10-11 14:20:03 +02:00
Maikel de Vries e89caa464a Objects: Moved actual production into producer library
Energy handling is still to be done + some other stuff as well
2011-10-09 14:13:55 +02:00
Maikel de Vries 4adf230b94 Objects: Made production library work again 2011-10-07 17:38:34 +02:00
Maikel de Vries 49bfc2aacb Objects: Stonedoor damage now visible through cracks (#669)
Thanks to ringwaul for the graphics.
2011-10-03 14:04:38 +02:00
Charles Spurrill 7475f2271a Chest animation fix 2011-10-01 08:39:59 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Charles Spurrill f394ecba0a Better spinwheel graphic 2011-09-13 09:32:50 -07:00
Tobias Zwick 44a4a521f3 changed a few sound file name, more license info 2011-09-11 20:46:23 +02:00
Tobias Zwick b81d40ddcb a few license updates 2011-09-10 15:36:36 +02:00
Charles Spurrill e3f51bdc88 Added 3D graphics for settlement flagpole 2011-09-09 15:20:21 -07:00
Tobias Zwick 23a3dafd3a license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Tobias Zwick d6a3db3ed8 fixed #639: solidmasks on zoomed graphics 2011-09-05 00:35:01 +02:00
Tobias Zwick f51df71078 clear up some info about licenses of sound files 2011-09-01 15:04:52 +02:00
Maikel de Vries ca1fc50b52 Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick 1efeb3af84 crlf 2011-08-31 18:37:33 +02:00
Tobias Zwick ca3b42d83b adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Tobias Zwick 5264249e3e updated stone door and moving brick graphics to reflect the new brick texture 2011-08-31 17:22:59 +02:00
Tobias Zwick 330a80c1cb update authors and license information 2011-08-31 17:20:25 +02:00
Felix Wagner 550409166d Backed out everything concerning Railways from Objects.ocd 2011-08-31 01:24:57 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
David Dormagen 53e743b4d0 first version of flagpole and flag-libraries added 2011-06-18 15:22:34 +02:00
Charles Spurrill adf84d7e9b updated meshes for foundry and steam engine 2011-05-30 18:16:13 -07:00
Tobias Zwick 922df79c0c Resize foundry and steam engine 2011-05-31 00:50:07 +02:00
Tobias Zwick 84f1e288b0 cleaned up authors.txt of sound files 2011-05-24 16:39:27 +02:00
Charles Spurrill 56bcac478d Not allowed to push the foundry left or right 2011-05-13 03:56:42 -07:00
Maikel de Vries 7fe24131c7 Objects: Cable network producers now request other producers for objects
Foundry does not produce automatically anymore.
2011-04-22 16:48:35 +02:00
Maikel de Vries d515df6055 Objects: Some fixes to cable network
Removed some erroring code from the libraries.
2011-04-11 18:08:57 +02:00
Maikel de Vries 1ce2c16c36 Objects: Enhanced Producer library and adapted tool workshop 2011-04-07 16:02:35 +02:00
Maikel de Vries ad15a6ed4f Objects: Library for object production
Adapted foundry to library, should ultimately interact with cable network.
2011-04-02 18:17:24 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00