David Dormagen
|
5cbaa697f0
|
changed power system to transfer power freely in a base and get rid of power lines
power now is either available or not - there is no "produce X power and save it somewhere" anymore
|
2012-02-18 22:50:18 +01:00 |
Felix Wagner
|
32028fd903
|
Fixed elevator picture
|
2012-02-04 23:17:02 +00:00 |
Felix Wagner
|
313404e8b9
|
Bigger elevator
|
2012-02-02 02:25:36 +00:00 |
Felix Wagner
|
1f8ac47242
|
Elevator texture
|
2012-02-01 18:20:19 +00:00 |
Armin Burgmeier
|
4d7e645992
|
Remove alpha blending from elevator material script
The mesh does not use an alpha map anyway.
|
2012-01-31 21:26:43 +01:00 |
Maikel de Vries
|
f57a8b8e3d
|
Fixed elevator CreateShaft width off by one
|
2012-01-31 21:12:14 +01:00 |
Felix Wagner
|
01d71376ec
|
Tweaks for the elevator
|
2012-01-29 19:16:01 +00:00 |
Felix Wagner
|
463deb976c
|
Model for elevator
|
2012-01-29 18:38:09 +00:00 |
Felix Wagner
|
a059f0f64a
|
DisregardsKnowledge -> IgnoreKnowledge, NeedsRawMaterial -> NeedRawMaterial
|
2012-01-19 22:31:05 +00:00 |
Felix Wagner
|
0937b60ad6
|
Set foundry, sawmill and windmill to disregard knowledge (every product available)
|
2012-01-16 23:32:46 +00:00 |
Maikel de Vries
|
a675400f8a
|
Loam can be produced at the foundry with water
still need to display water needs
|
2012-01-12 19:23:35 +01:00 |
Felix Wagner
|
cc37156db7
|
+ Library_ElevatorControl, for all vehicle to be snatched by the elevator case
|
2012-01-11 02:02:59 +00:00 |
Felix Wagner
|
87a89e44b8
|
+Elevator, vehicle fetching not yet implemented
|
2012-01-10 16:49:29 +00:00 |
David Dormagen
|
90427fced6
|
Gold Idol is not C4D_Vehicle anymore
|
2011-12-30 03:22:38 +01:00 |
David Dormagen
|
c478502977
|
Gold Idol changes to C4D_Vehicle on Initialize instead of Construction
|
2011-12-29 22:13:06 +01:00 |
David Dormagen
|
35acbb0764
|
Gold Idol added (temporary graphics)
|
2011-12-29 20:21:52 +01:00 |
David Dormagen
|
2c2cc44b15
|
GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
|
2011-12-29 16:06:12 +01:00 |
Maikel de Vries
|
93481ed972
|
Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
|
2011-12-28 19:25:00 +01:00 |
Maikel de Vries
|
85cbefe808
|
Content menu can now handle the clonk's backpack
Also did some cleanup
|
2011-12-28 11:49:38 +01:00 |
Tobias Zwick
|
f440b41e36
|
updated license info
|
2011-12-16 18:46:48 +01:00 |
Maikel de Vries
|
7371d37325
|
Content menu opens now for "IsContainer"
|
2011-12-08 23:26:18 +01:00 |
Maikel de Vries
|
6f5b2fe0bc
|
Objects: Fixed automatic opening stone door for foes
|
2011-11-20 15:47:11 +01:00 |
Charles Spurrill
|
2a04127c2c
|
wooden cabin Components defined properly; better texture
|
2011-10-26 13:41:03 -07:00 |
Charles Spurrill
|
fbb8440b7e
|
Sawmill animation is no longer jumpy
|
2011-10-20 14:05:26 -07:00 |
Felix Wagner
|
096c07a251
|
Sawmill added. Just push chopped trees in front of it.
|
2011-10-20 00:42:32 +01:00 |
Tobias Zwick
|
e8a5a3645e
|
updated licenses
|
2011-10-16 18:30:57 +02:00 |
Charles Spurrill
|
f1d07f8449
|
Foundry only collects objects that are IsFuel() or IsFoundryIngredient()
|
2011-10-15 18:03:13 -07:00 |
Charles Spurrill
|
7139d6b4ad
|
Fixed the collection chute/zone of the Foundry and Tools Workshop
|
2011-10-15 00:05:49 -07:00 |
Charles Spurrill
|
aa7216aa49
|
Windmill tweaks and fixes
|
2011-10-14 23:04:16 -07:00 |
Felix Wagner
|
6c75d3f625
|
Windmill added. Enjoy your meal!
|
2011-10-15 02:47:24 +01:00 |
Felix Wagner
|
28441018f3
|
Renamed wind generator mesh files from wind mill to wind generator
|
2011-10-15 02:46:25 +01:00 |
Felix Wagner
|
a183984efd
|
foundry checks for IsFuel instead of hardcoding coal and wood
|
2011-10-15 02:46:53 +01:00 |
Daniel
|
79d44490b6
|
Liquid Pipe System Update
|
2011-10-12 00:32:46 +02:00 |
Charles Spurrill
|
e568750d35
|
Added Gold Bar (3 nuggets to smelt)
|
2011-10-14 01:03:56 -07:00 |
Charles Spurrill
|
89ebfa9b92
|
Allow chest to be constructed
|
2011-10-13 23:22:10 -07:00 |
Charles Spurrill
|
619a1f6424
|
Fire comes out at the right spot for the foundry when metal pours
|
2011-10-13 23:00:10 -07:00 |
Julius Michaelis
|
0f12b3485e
|
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
|
2011-10-12 23:09:22 +02:00 |
Maikel de Vries
|
33b79649e4
|
Objects: Fixed size and vertices of some structures
|
2011-10-11 14:20:03 +02:00 |
Maikel de Vries
|
e89caa464a
|
Objects: Moved actual production into producer library
Energy handling is still to be done + some other stuff as well
|
2011-10-09 14:13:55 +02:00 |
Maikel de Vries
|
4adf230b94
|
Objects: Made production library work again
|
2011-10-07 17:38:34 +02:00 |
Maikel de Vries
|
49bfc2aacb
|
Objects: Stonedoor damage now visible through cracks (#669)
Thanks to ringwaul for the graphics.
|
2011-10-03 14:04:38 +02:00 |
Charles Spurrill
|
7475f2271a
|
Chest animation fix
|
2011-10-01 08:39:59 -07:00 |
Maikel de Vries
|
59c1aefad9
|
Objects: All Versions to 5,2,0,1
|
2011-10-01 10:54:15 +02:00 |
Charles Spurrill
|
f394ecba0a
|
Better spinwheel graphic
|
2011-09-13 09:32:50 -07:00 |
Tobias Zwick
|
44a4a521f3
|
changed a few sound file name, more license info
|
2011-09-11 20:46:23 +02:00 |
Tobias Zwick
|
b81d40ddcb
|
a few license updates
|
2011-09-10 15:36:36 +02:00 |
Charles Spurrill
|
e3f51bdc88
|
Added 3D graphics for settlement flagpole
|
2011-09-09 15:20:21 -07:00 |
Tobias Zwick
|
23a3dafd3a
|
license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
|
2011-09-08 23:08:16 +02:00 |
Tobias Zwick
|
d6a3db3ed8
|
fixed #639: solidmasks on zoomed graphics
|
2011-09-05 00:35:01 +02:00 |
Tobias Zwick
|
f51df71078
|
clear up some info about licenses of sound files
|
2011-09-01 15:04:52 +02:00 |
Maikel de Vries
|
ca1fc50b52
|
Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
|
2011-09-02 14:35:43 +02:00 |
Tobias Zwick
|
1efeb3af84
|
crlf
|
2011-08-31 18:37:33 +02:00 |
Tobias Zwick
|
ca3b42d83b
|
adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
|
2011-08-31 18:30:46 +02:00 |
Tobias Zwick
|
5264249e3e
|
updated stone door and moving brick graphics to reflect the new brick texture
|
2011-08-31 17:22:59 +02:00 |
Tobias Zwick
|
330a80c1cb
|
update authors and license information
|
2011-08-31 17:20:25 +02:00 |
Felix Wagner
|
550409166d
|
Backed out everything concerning Railways from Objects.ocd
|
2011-08-31 01:24:57 +02:00 |
Maikel de Vries
|
e2db1bc85a
|
Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
|
2011-07-06 19:11:12 +02:00 |
David Dormagen
|
53e743b4d0
|
first version of flagpole and flag-libraries added
|
2011-06-18 15:22:34 +02:00 |
Charles Spurrill
|
adf84d7e9b
|
updated meshes for foundry and steam engine
|
2011-05-30 18:16:13 -07:00 |
Tobias Zwick
|
922df79c0c
|
Resize foundry and steam engine
|
2011-05-31 00:50:07 +02:00 |
Tobias Zwick
|
84f1e288b0
|
cleaned up authors.txt of sound files
|
2011-05-24 16:39:27 +02:00 |
Charles Spurrill
|
56bcac478d
|
Not allowed to push the foundry left or right
|
2011-05-13 03:56:42 -07:00 |
Maikel de Vries
|
7fe24131c7
|
Objects: Cable network producers now request other producers for objects
Foundry does not produce automatically anymore.
|
2011-04-22 16:48:35 +02:00 |
Maikel de Vries
|
d515df6055
|
Objects: Some fixes to cable network
Removed some erroring code from the libraries.
|
2011-04-11 18:08:57 +02:00 |
Maikel de Vries
|
1ce2c16c36
|
Objects: Enhanced Producer library and adapted tool workshop
|
2011-04-07 16:02:35 +02:00 |
Maikel de Vries
|
ad15a6ed4f
|
Objects: Library for object production
Adapted foundry to library, should ultimately interact with cable network.
|
2011-04-02 18:17:24 +02:00 |
Armin Burgmeier
|
675c077ed2
|
Change .c4d extension to .ocd
|
2011-03-13 16:55:00 +01:00 |